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− | {{infobox main|none| | + | {{rewrite|reason=Cleanup needed}}{{infobox main|none| |
| name = Scyther | | name = Scyther | ||
| image = Scyther east.png | | image = Scyther east.png | ||
− | | description = Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but | + | | description = Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but their{{Sic}} mostly use two arm blades to lop off limbs or gut their victims alive. |
| type = Mechanoid | | type = Mechanoid | ||
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| movespeed = 4.7 | | movespeed = 4.7 | ||
| basemeatamount = 0 | | basemeatamount = 0 | ||
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| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 1 | | bodysize = 1 | ||
| healthscale = 1.32 | | healthscale = 1.32 | ||
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| attack5part = head | | attack5part = head | ||
| attack5chancefactor = 0.2 | | attack5chancefactor = 0.2 | ||
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}} | }} | ||
− | '''Scythers''' are a fast-moving [[mechanoid]] that | + | '''Scythers''' are a fast-moving [[mechanoid]] that is powerful in melee. |
− | == | + | ==Summary== |
− | + | All mechanoids are hostile to the colony, unable to be tamed or trained. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to [[EMP]] attacks. | |
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− | + | Mechanoids can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. Scythers are often supported by [[lancer]]s and [[centipede]]s - though they outrun centipedes by a huge margin, and will not stop to let them catch up. Unless out of range, Scythers always charge head-on at your colonists, spelling disaster should they successfully close the distance due to their excellent melee capabilities. | |
− | == | + | ===Scrapping=== |
− | + | Dead scythers may be shredded at the [[machining table]] or [[crafting spot]] for 15 [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the scyther. | |
− | + | ===Combat=== | |
− | + | Scythers attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, scythers are extremely dangeous. | |
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− | === Combat === | ||
− | Scythers attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, scythers are extremely | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_06 text-center}} | {| {{STDT| c_06 text-center}} | ||
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Scythers have a 62% [[melee hit chance]], equivalent to a pawn with a [[Melee]] skill of 4. Their damage output is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword. | Scythers have a 62% [[melee hit chance]], equivalent to a pawn with a [[Melee]] skill of 4. Their damage output is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword. | ||
− | === Armor === | + | ===Armor=== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | | {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | ||
|} | |} | ||
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== Analysis == | == Analysis == | ||
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{{main|Defense tactics#Scythers}} | {{main|Defense tactics#Scythers}} | ||
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Scythers are vulnerable to [[spike trap]]s, being more readily lured into them due to their melee nature. | Scythers are vulnerable to [[spike trap]]s, being more readily lured into them due to their melee nature. | ||
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== Health == | == Health == | ||
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== Trivia == | == Trivia == | ||
Scythers have a unique slashing sound when they use their melee attacks. | Scythers have a unique slashing sound when they use their melee attacks. | ||
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== Version history == | == Version history == | ||
* [[Version/0.5.492|0.5.492]] - Added. | * [[Version/0.5.492|0.5.492]] - Added. | ||
− | * Beta 19 - | + | * Beta 19 - scythers will no longer always spawn equipped with the [[charge lance]] and will generally prefer to engage at range over melee. Downed scythers can no longer be be salvaged through a medical operation to obtain their [[Scyther blade|blades]] if they are intact after the battle. |
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<noinclude> | <noinclude> | ||
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
</noinclude> | </noinclude> | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |