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===As an ally===
 
===As an ally===
Scorchers have a very limited range, so are dedicated to melee combat, or to help other pawns out in melee combat. Scorchers can be very effective in hallways, either in melee or just behind a melee blocker. Fire will cause vulnerable enemies to stop attacking, which allows pawns in the front lines to survive for longer, giving more time to kill in general. Effective against [[infestation]]s.
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Scorchers have a very limited range, so are dedicated to melee combat, or to help other pawns out in melee combat. Scorchers can be very effective in hallways, either in melee or just behind a melee blocker. Fire will cause vulnerable enemies to stop attacking, which allows pawns in the front lines to survive for longer, giving more time to kill in general. Effective against [[infestation]]s or [[drop pod]] [[raid]]s.
  
Earlier on, scorchers are also decent out in the open - but a few scorchers won't be enough to suppress a large tribal raid.
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Earlier on, scorchers are also decent out in the open - but a few scorchers won't be enough to suppress a large tribal raid. Even in hallways, it may eventually become better to get a [[centipede]] (perhaps a [[centipede burner]]!) over a scorcher.
  
 
Scythers are accessible at the same time, have higher melee damage, melee penetration and almost twice the health scaling, but lack crowd-controlling flamethrower. Also, low bandwidth cost means you can have two scorchers for every [[Scyther]].
 
Scythers are accessible at the same time, have higher melee damage, melee penetration and almost twice the health scaling, but lack crowd-controlling flamethrower. Also, low bandwidth cost means you can have two scorchers for every [[Scyther]].

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