Difference between revisions of "Sandbags"

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| placeable = Yes
 
| placeable = Yes
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
| hp = 350
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| hp = 300
 
| flammability = 0
 
| flammability = 0
 
| work to make = 180
 
| work to make = 180

Revision as of 05:21, 31 January 2021

Sandbags

Sandbags

Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.

Base Stats

Type
Security
Beauty
-10
HP
300
Flammability
0%

Building

Size
1 × 1
Placeable
Yes
Cover Effectiveness
57%

Creation

Work To Make
180 ticks (3 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 5
Deconstruct yield
Cloth 4

Sandbags can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. Raiders can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.

Sandbags provide 57% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 57% chance to hit the bags, and a 43% chance to cross over. Sandbags slow down pawns walking over them.

Material Table

As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.

Note that cover effectiveness is 57% regardless of material.

Material Type Beauty HP Flammability Work to Build Material Cost Terrain Requirement
Cloth Sandbags -10 300 0% 3 5 Light
Synthread Sandbags -10 390 0% 3 5 Light
Devilstrand Sandbags -10 390 0% 3 5 Light
Hyperweave Sandbags -10 720 0% 3 5 Light
Megasloth wool Sandbags -10 300 0% 3 5 Light
Muffalo wool Sandbags -10 300 0% 3 5 Light
Alpaca wool Sandbags -10 300 0% 3 5 Light
Bison wool Sandbags -10 300 0% 3 5 Light
Sheep wool Sandbags -10 300 0% 3 5 Light
Plainleather Sandbags -10 390 0% 0 5 Light
Dog leather Sandbags -10 390 0% 3 5 Light
Wolfskin Sandbags -10 390 0% 3 5 Light
Panthera fur Sandbags -10 390 0% 3 5 Light
Camelhide Sandbags -10 390 0% 3 5 Light
Bluefur Sandbags -10 390 0% 3 5 Light
Bearskin Sandbags -10 390 0% 3 5 Light
Guinea pig fur Sandbags -10 180 0% 3 5 Light
Human leather Sandbags -10 390 0% 0 5 Light
Pigskin Sandbags -10 390 0% 3 5 Light
Lightleather Sandbags -10 300 0% 3 5 Light
Birdskin Sandbags -10 300 0% 0 5 Light
Chinchilla Sandbags -10 300 0% 0 5 Light
Foxfur Sandbags -10 300 0% 3 5 Light
Lizardskin Sandbags -10 300 0% 3 5 Light
Elephant leather Sandbags -10 450 0% 3 5 Light
Heavy fur Sandbags -10 450 0% 3 5 Light
Rhinoceros leather Sandbags -10 450 0% 3 5 Light
Thrumbofur Sandbags -10 600 0% 3 5 Light
Patchleather Sandbags -10 300 0% 3 5 Light
Wooden Barricade -3 195 100% 4 5 Light
Steel Barricade -3 300 40% 6 5 Medium
Plasteel Barricade -3 840 20% 12 5 Medium
Uranium Barricade -3 750 0% 11 5 Medium
Sandstone Barricade -3 420 0% 29 5 Heavy
Granite Barricade -3 510 0% 35 5 Heavy
Limestone Barricade -3 465 0% 35 5 Heavy
Slate Barricade -3 390 0% 35 5 Heavy
Marble Barricade -2 360 0% 32 5 Heavy
Silver Barricade 3 210 40% 6 50 Medium
Gold Barricade 17 180 40% 5 50 Medium
Jade Barricade 7 150 0% 27 5 Heavy


Version history

In earlier versions (Alpha 16/17?) it used to have 70% cover rating.

In Beta 19 it received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.

In 1.1 its crafting recipe was changed to use fabrics rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).

See also