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− | {{infobox main|security | + | {{rewrite|reason=Format standardisation, analysis needed, ensure Sandbag/Barricade parity}}{{See also|Barricade}}{{infobox main|security |
| name = Sandbags | | name = Sandbags | ||
| image = Sandbags.png | | image = Sandbags.png | ||
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| type2 = Security | | type2 = Security | ||
| placeable = true | | placeable = true | ||
− | | path cost = 42 | + | | path cost = 42 |
− | |||
| passability = pass through only | | passability = pass through only | ||
| cover = 0.55 | | cover = 0.55 | ||
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| resource 1 amount = 5 | | resource 1 amount = 5 | ||
}} | }} | ||
− | '''Sandbags''' | + | '''Sandbags''' can be placed to provide [[cover]] for your colonists from gunfire, but will not shelter them from melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. [[Raider]]s can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them. |
+ | |||
+ | Sandbags provide {{%|{{P|Cover Effectiveness}}}} cover effectiveness, meaning that bullets aimed at targets behind sandbags have a {{%|{{P|Cover Effectiveness}}}} chance to hit the bags, and a {{%|1-{{P|Cover Effectiveness}}}} chance to cross over. | ||
+ | Sandbags slow down pawns walking over them. | ||
− | |||
Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | ||
− | == | + | ==Material Table== |
− | + | As [[barricade]]s and sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | |
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− | + | Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material. | |
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
− | {| {{STDT|sortable c_01 text- | + | {| {{STDT|sortable c_01 text-center}} |
− | |||
! Material | ! Material | ||
+ | ! data-sort-type="number" | [[Stuff]] cost | ||
! data-sort-type="number" | Beauty | ! data-sort-type="number" | Beauty | ||
− | ! data-sort-type="number" | Work | + | ! data-sort-type="number" | Work |
! data-sort-type="number" | HP | ! data-sort-type="number" | HP | ||
− | ! data-sort-type="number" | | + | ! data-sort-type="number" | Flammability |
! Terrain Affordance | ! Terrain Affordance | ||
! data-sort-type="number" | Market Value<!-- | ! data-sort-type="number" | Market Value<!-- | ||
− | |||
− | |||
-->{{#vardefine:useTerrainAffordance|1}}<!-- | -->{{#vardefine:useTerrainAffordance|1}}<!-- | ||
− | + | -->{{#vardefine:name|Barricade}}<!-- | |
− | -->{{#vardefine:name | + | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- |
− | -->{{#vardefine:value | + | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} |
− | -->{{#vardefine: | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} || |
− | + | {{#ask: [[Stuff Category::Leathery]] | |
− | + | | format = template | |
− | + | | template = Building Material Table Row | |
− | + | | link = none | |
− | + | }} }}<!-- | |
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} || | ||
+ | {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} || | ||
+ | {{#ask: [[Stuff Category::Woody]] | ||
| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
− | + | }} }}<!-- | |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} || | |
− | + | {{#ask: [[Stuff Category::Stony]] | |
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− | --> | ||
− | |||
− | |||
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− | |||
| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
− | }} | + | }} }}<!-- |
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#vardefine:name|Sandbags}}<!-- | ||
+ | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!-- | ||
+ | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- | ||
+ | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} || | ||
+ | {{#ask: [[Stuff Category::Leathery]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} || | ||
+ | {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} || | ||
+ | {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} || | ||
+ | {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }} | ||
|} | |} | ||
− | |||
== Version history == | == Version history == | ||
− | * Alpha 16/17? | + | * In earlier versions (Alpha 16/17?) it used to have 70% cover rating. |
− | * Beta 19 - | + | * Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5. |
− | * 1.1 - | + | * 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%). |
− | * [[Version/1.3.3066|1.3.3066]] - | + | * [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%. |
<gallery> | <gallery> | ||
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== See also == | == See also == | ||
− | |||
* [[Defense tactics]] | * [[Defense tactics]] | ||
* [[Defense structures#Sandbags|Defense structures]] | * [[Defense structures#Sandbags|Defense structures]] |