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Roses are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.  
 
Roses are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.  
  
In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Roses take need to be resown less often, meaning they take less work to maintain than [[daylilies]]. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses are better than daylilies if you have to plant flowers in multiple separate areas, as the time spent traveling to each area quickly outstrips the extra work spent sowing new flowers.
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In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Roses take less work to maintain than [[daylilies]]. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses would be better if you have to plant flowers in multiple separate areas; since daylilies need to be replaced more often, they would increase travel time between each area.
  
 
Planting flowers can have a large impact and significantly improve room [[impressiveness]]. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full [[beauty]] need.  
 
Planting flowers can have a large impact and significantly improve room [[impressiveness]]. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full [[beauty]] need.  

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