Editing Roof
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
== Occurrence == | == Occurrence == | ||
[[File:roof_rimworld.jpg|thumb|right|A single wall or column will support a roof in a roughly circular area 6 tiles around it.]] | [[File:roof_rimworld.jpg|thumb|right|A single wall or column will support a roof in a roughly circular area 6 tiles around it.]] | ||
− | Constructed roofs are created | + | Constructed roofs are created when pawn is ordered to; they require no resources to create or destroy. A [[build roof area]] will designate a pawn to build a roof. Likewise, a [[remove roof area]] does the opposite. |
Natural roofs (e.g. rock roof (thin) and overhead mountain) cannot be created by the player, and only appear in natural [[rock]] formations. Thin rock roof can be removed as usual, but overhead mountain cannot be destroyed by any means short of [[development mode]]. | Natural roofs (e.g. rock roof (thin) and overhead mountain) cannot be created by the player, and only appear in natural [[rock]] formations. Thin rock roof can be removed as usual, but overhead mountain cannot be destroyed by any means short of [[development mode]]. | ||
Line 22: | Line 22: | ||
** Prevent [[snow]] from accumulating on the ground. | ** Prevent [[snow]] from accumulating on the ground. | ||
** Prevent lightning from striking an area. | ** Prevent lightning from striking an area. | ||
− | ** Prevent weather from impacting [[Weapons#Accuracy|ranged accuracy]], assuming ''both'' the shooter and the target are under a roof. The area between the shooter and target | + | ** Prevent weather from impacting [[Weapons#Accuracy|ranged accuracy]], assuming ''both'' the shooter and the target are under a roof. The area between the shooter and target are irrelevant. |
* Prevent item [[deterioration]] completely, if the roofed area is also in a [[room]]. | * Prevent item [[deterioration]] completely, if the roofed area is also in a [[room]]. | ||
− | * A | + | * A room with enough roof will turn from "Unroofed" to "Roofed". This allows [[temperature]] changes to occur. If a room is considered "Unroofed", then temperature will instantly equalize with the Outdoors temperature. Having a higher percentage of a room roofed will increase insulation. |
− | |||
Certain buildings like [[mortar]]s and [[ground-penetrating scanner]]s do not function under a roof. | Certain buildings like [[mortar]]s and [[ground-penetrating scanner]]s do not function under a roof. | ||
== Types == | == Types == | ||
− | === Overhead mountain | + | {{Stub|section=1}} |
+ | === Overhead mountain === | ||
Overhead mountain has special properties compared to regular roof: | Overhead mountain has special properties compared to regular roof: | ||
*Overhead mountain does not allow [[transport pod]]s to land or any [[mortar shell]]s to hit. Pods will land somewhere else; mortar shells are erased. | *Overhead mountain does not allow [[transport pod]]s to land or any [[mortar shell]]s to hit. Pods will land somewhere else; mortar shells are erased. |