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== Occurrence == | == Occurrence == | ||
[[File:roof_rimworld.jpg|thumb|right|A single wall or column will support a roof in a roughly circular area 6 tiles around it.]] | [[File:roof_rimworld.jpg|thumb|right|A single wall or column will support a roof in a roughly circular area 6 tiles around it.]] | ||
− | Constructed roofs are created | + | Constructed roofs are created when pawn is ordered to; they require no resources to create or destroy. A [[build roof area]] will designate a pawn to build a roof. Likewise, a [[remove roof area]] does the opposite. |
Natural roofs (e.g. rock roof (thin) and overhead mountain) cannot be created by the player, and only appear in natural [[rock]] formations. Thin rock roof can be removed as usual, but overhead mountain cannot be destroyed by any means short of [[development mode]]. | Natural roofs (e.g. rock roof (thin) and overhead mountain) cannot be created by the player, and only appear in natural [[rock]] formations. Thin rock roof can be removed as usual, but overhead mountain cannot be destroyed by any means short of [[development mode]]. | ||
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All types of roof do the following, when placed: | All types of roof do the following, when placed: | ||
* Prevent sunlight from reaching the area, lowering the [[light]] level of the tile. | * Prevent sunlight from reaching the area, lowering the [[light]] level of the tile. | ||
− | + | * Prevent [[rain]] from giving colonists the {{--|3}} ''Soaking Wet'' [[mood]]let or accelerating item [[deterioration]]. | |
− | + | * Prevent [[snow]] from accumulating. | |
− | + | * Prevent lightning from striking an area. | |
− | + | * Prevent the effects of [[weather]] from impacting [[combat|ranged combat]], assuming ''both'' the shooter and the target are under a roof. It does not matter if the area between shooter and target is roofed. | |
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* Prevent item [[deterioration]] completely, if the roofed area is also in a [[room]]. | * Prevent item [[deterioration]] completely, if the roofed area is also in a [[room]]. | ||
− | * A [[ | + | * A room with enough [[roof]] will turn from "Unroofed" to "Roofed". This allows [[temperature]] changes to occur. If a room is considered "Unroofed", then temperature will instantly equalize with the Outdoors temperature. Having a higher percentage of a room roofed will increase insulation. |
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Certain buildings like [[mortar]]s and [[ground-penetrating scanner]]s do not function under a roof. | Certain buildings like [[mortar]]s and [[ground-penetrating scanner]]s do not function under a roof. | ||
== Types == | == Types == | ||
− | === Overhead mountain | + | {{Stub|section=1}} |
+ | === Overhead mountain === | ||
Overhead mountain has special properties compared to regular roof: | Overhead mountain has special properties compared to regular roof: | ||
*Overhead mountain does not allow [[transport pod]]s to land or any [[mortar shell]]s to hit. Pods will land somewhere else; mortar shells are erased. | *Overhead mountain does not allow [[transport pod]]s to land or any [[mortar shell]]s to hit. Pods will land somewhere else; mortar shells are erased. | ||
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=== Constructed roof === | === Constructed roof === | ||
− | |||
=== Rock roof (thin) === | === Rock roof (thin) === | ||
− | + | Functionally the same as constructed roof (?) | |
== Roof collapse == | == Roof collapse == |