Editing Roof

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
 
== Occurrence ==
 
== Occurrence ==
 
[[File:roof_rimworld.jpg|thumb|right|A single wall or column will support a roof in a roughly circular area 6 tiles around it.]]
 
[[File:roof_rimworld.jpg|thumb|right|A single wall or column will support a roof in a roughly circular area 6 tiles around it.]]
Constructed roofs are created by pawns; they require no resources to create or destroy and take ?{{Check Tag|How much work}} of work to construct. A [[build roof area]] designates an area where pawns assigned to [[Work#Construct|Construct]] will build a roof, and constructors will also automatically enclose newly constructed [[rooms]] below a certain size{{Check Tag|What size?}} with a roof. If there is inadequate support on a particular tile, a roof won't be built there until there is, but the designated area will remain. A [[remove roof area]] does the opposite, designating an area where existing roofs, including thin rock roofs, will be removed and new roofs won't be constructed when a room is enclosed. Removing roofs required and gives no resource's and takes ?{{Check Tag|How much work?}} of work. [[Ignore roof area]] removes the effects of both build roof area and remove roof area - existing roofs won't be removed but new roofs are not designated for construction. If a room is constructed, it will have its roof constructed as normal however.
+
Constructed roofs are created when pawn is ordered to; they require no resources to create or destroy. A [[build roof area]] will designate a pawn to build a roof. Likewise, a [[remove roof area]] does the opposite.  
  
 
Natural roofs (e.g. rock roof (thin) and overhead mountain) cannot be created by the player, and only appear in natural [[rock]] formations. Thin rock roof can be removed as usual, but overhead mountain cannot be destroyed by any means short of [[development mode]].
 
Natural roofs (e.g. rock roof (thin) and overhead mountain) cannot be created by the player, and only appear in natural [[rock]] formations. Thin rock roof can be removed as usual, but overhead mountain cannot be destroyed by any means short of [[development mode]].
Line 18: Line 18:
 
All types of roof do the following, when placed:
 
All types of roof do the following, when placed:
 
* Prevent sunlight from reaching the area, lowering the [[light]] level of the tile.
 
* Prevent sunlight from reaching the area, lowering the [[light]] level of the tile.
* Block many effects from [[weather]]:
+
* Prevent [[rain]] from giving colonists the {{--|3}} ''Soaking Wet'' [[mood]]let or accelerating item [[deterioration]].
** Prevent [[rain]] from giving colonists the {{--|3}} ''Soaking Wet'' [[mood]]let or accelerating item [[deterioration]].
+
* Prevent [[snow]] from accumulating.
** Prevent [[snow]] from accumulating on the ground.
+
* Prevent lightning from striking an area.
** Prevent lightning from striking an area.
+
* Prevent the effects of [[weather]] from impacting [[combat|ranged combat]], assuming ''both'' the shooter and the target are under a roof. It does not matter if the area between shooter and target is roofed.
** Prevent weather from impacting [[Weapons#Accuracy|ranged accuracy]], assuming ''both'' the shooter and the target are under a roof. The area between the shooter and target is irrelevant.
 
 
* Prevent item [[deterioration]] completely, if the roofed area is also in a [[room]].
 
* Prevent item [[deterioration]] completely, if the roofed area is also in a [[room]].
* A [[room]] with at least 75% roof allows [[temperature]] changes to occur. If a room goes below that threshold, then temperature will instantly equalize with the Outdoors temperature. Having more of a room roofed will increase insulation.
+
* A room with enough [[roof]] will turn from "Unroofed" to "Roofed". This allows [[temperature]] changes to occur. If a room is considered "Unroofed", then temperature will instantly equalize with the Outdoors temperature. Having a higher percentage of a room roofed will increase insulation.
** If the [[room]] also has less than 300 unroofed tiles, it will turn from "Unroofed" to "Roofed".
 
  
 
Certain buildings like [[mortar]]s and [[ground-penetrating scanner]]s do not function under a roof.
 
Certain buildings like [[mortar]]s and [[ground-penetrating scanner]]s do not function under a roof.
  
 
== Types ==
 
== Types ==
=== Overhead mountain (thick) ===
+
{{Stub|section=1}}
 +
=== Overhead mountain ===
 
Overhead mountain has special properties compared to regular roof:
 
Overhead mountain has special properties compared to regular roof:
 
*Overhead mountain does not allow [[transport pod]]s to land or any [[mortar shell]]s to hit. Pods will land somewhere else; mortar shells are erased.
 
*Overhead mountain does not allow [[transport pod]]s to land or any [[mortar shell]]s to hit. Pods will land somewhere else; mortar shells are erased.
Line 40: Line 39:
  
 
=== Constructed roof ===
 
=== Constructed roof ===
Roof put over areas when ordered using a construct roof zone. This roof will make a room considered roofed, however things like mortars or drop pods will break through it if landing on it, causing a small amount of damage from roof collapsing along with any other damage the falling objects would otherwise cause. You can also remove constructed roofs by replacing the construct roof zone with a deconstruct roof zone
 
  
 
=== Rock roof (thin) ===
 
=== Rock roof (thin) ===
Near the edge of mountains, Rock Roof (thin) is functionally the same as constructed roof, and unlike thick rock roofs can be removed in the same way as constructed roofs. It cannot be rebuilt if removed or destroyed.
+
Functionally the same as constructed roof (?)
  
 
== Roof collapse ==
 
== Roof collapse ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: