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Constructed roofs are created by pawns; they require no resources to create or destroy and take ?{{Check Tag|How much work}} of work to construct. A [[build roof area]] designates an area where pawns assigned to [[Work#Construct|Construct]] will build a roof, and constructors will also automatically enclose newly constructed [[rooms]] below a certain size{{Check Tag|What size?}} with a roof. If there is inadequate support on a particular tile, a roof won't be built there until there is, but the designated area will remain. A [[remove roof area]] does the opposite, designating an area where existing roofs, including thin rock roofs, will be removed and new roofs won't be constructed when a room is enclosed. Removing roofs required and gives no resource's and takes ?{{Check Tag|How much work?}} of work. [[Ignore roof area]] removes the effects of both build roof area and remove roof area - existing roofs won't be removed but new roofs are not designated for construction. If a room is constructed, it will have its roof constructed as normal however.
 
Constructed roofs are created by pawns; they require no resources to create or destroy and take ?{{Check Tag|How much work}} of work to construct. A [[build roof area]] designates an area where pawns assigned to [[Work#Construct|Construct]] will build a roof, and constructors will also automatically enclose newly constructed [[rooms]] below a certain size{{Check Tag|What size?}} with a roof. If there is inadequate support on a particular tile, a roof won't be built there until there is, but the designated area will remain. A [[remove roof area]] does the opposite, designating an area where existing roofs, including thin rock roofs, will be removed and new roofs won't be constructed when a room is enclosed. Removing roofs required and gives no resource's and takes ?{{Check Tag|How much work?}} of work. [[Ignore roof area]] removes the effects of both build roof area and remove roof area - existing roofs won't be removed but new roofs are not designated for construction. If a room is constructed, it will have its roof constructed as normal however.
  
Natural roofs (e.g. rock roof (thin) and overhead mountain) cannot be created by the player, and only appear in natural [[rock]] formations. Thin rock roof can be removed as usual, but overhead mountain cannot be destroyed by any means short of [[development mode]].
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Natural roofs (e.g. rock roof (thin) and overhead mountain) cannot be created by the player, and only appear in natural [[rock]] formations. Thin rock roof can be removed as usual, but overhead mountain cannot be destroyed by any means short of [[developer mode]].
  
 
A roof can extend up to 6 tiles from a wall, column, rock wall, or any other fully impassible structure. This means that building with interior dimensions 12x(#) or smaller will always be able to be fully roofed. Areas built larger than this will remain partially unroofed without the use of additional support. In addition, a roof must be adjacent to either a roof-bearing structure, or another roof.
 
A roof can extend up to 6 tiles from a wall, column, rock wall, or any other fully impassible structure. This means that building with interior dimensions 12x(#) or smaller will always be able to be fully roofed. Areas built larger than this will remain partially unroofed without the use of additional support. In addition, a roof must be adjacent to either a roof-bearing structure, or another roof.

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