Ritual spot
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This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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This article is about the ideoligious ritual spot. For the psychic ritual spot from the Anomaly DLC, see Psychic ritual spot.
Ritual spot
A spot for carrying out certain kinds of rituals.
Base Stats
- Type
- Building – Ideology (Buildings)
- Flammability
- 0%
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
Creation
- Work To Make
- 0 ticks (0 secs)
A Ritual spot is a ritual focus added by the Ideology DLC.
Acquisition
Ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary
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Analysis
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Version history
- Ideology DLC Release - Added.