Editing RimWorld Wiki:To-do

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1,556: Line 1,556:
  
 
=== Caravan improvements ===
 
=== Caravan improvements ===
* [[Version/1.3.3159|1.3.3159]] - Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation.
+
* [[Version/1.3.3159|1.3.3159]] -  
* [[Version/1.3.3159|1.3.3159]] - Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft.
+
* Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation.
* [[Version/1.3.3159|1.3.3159]] - Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded.
+
* Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft.
* [[Version/1.3.3159|1.3.3159]] - Added a positive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep.
+
* Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded.
* [[Version/1.3.3159|1.3.3159]] - Joy decreases more slowly when a pawn is preparing a caravan.
+
* Added a positive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep.
* [[Version/1.3.3159|1.3.3159]] - Colonists will now look for food in pack animal inventory if no better food sources available.
+
* Joy decreases more slowly when a pawn is preparing a caravan.
* [[Version/1.3.3159|1.3.3159]] - Colonists will grab food from pack animal to feed patients if no other food available.
+
* Colonists will now look for food in pack animal inventory if no better food sources available.
* [[Version/1.3.3159|1.3.3159]] - Colonists can grab medicine from pack animals.
+
* Colonists will grab food from pack animal to feed patients if no other food available.
* [[Version/1.3.3159|1.3.3159]] - Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available.
+
* Colonists can grab medicine from pack animals.
* [[Version/1.3.3159|1.3.3159]] - Update pen needed alert to take into account hitching post and handling skill for roping removal.
+
* Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available.
 +
* Update pen needed alert to take into account hitching post and handling skill for roping removal.
  
 
=== Archonexus improvements ===
 
=== Archonexus improvements ===
* [[Version/1.3.3159|1.3.3159]] - Add animal pregnancy, gender, and bonded information to archonexus settlement dialog.
+
* [[Version/1.3.3159|1.3.3159]] -  
* [[Version/1.3.3159|1.3.3159]] - Sort items players take to new archonexus settlement more in line with usefulness.
+
 
* [[Version/1.3.3159|1.3.3159]] - Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected.
+
* Add animal pregnancy, gender, and bonded information to archonexus settlement dialog.
* [[Version/1.3.3159|1.3.3159]] - Tweak count of items players can bring to new archonexus settlement.
+
* Sort items players take to new archonexus settlement more in line with usefulness.
* [[Version/1.3.3159|1.3.3159]] - Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen.
+
* Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected.
* [[Version/1.3.3159|1.3.3159]] - Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement.
+
* Tweak count of items players can bring to new archonexus settlement.
* [[Version/1.3.3159|1.3.3159]] - Reset pawn food and rest levels when starting new archonexus colony.
+
* Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen.
* [[Version/1.3.3159|1.3.3159]] - Add animation after selecting new archonexus settlement to make moment feel more significant.
+
* Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement.
 +
* Reset pawn food and rest levels when starting new archonexus colony.
 +
* Add animation after selecting new archonexus settlement to make moment feel more significant.
  
 
=== Misc improvements ===
 
=== Misc improvements ===
* [[Version/1.3.3159|1.3.3159]] - Ideoligious buildings are no longer expected to be placed in non-home maps.
+
* [[Version/1.3.3159|1.3.3159]] -  
* [[Version/1.3.3159|1.3.3159]] - Separated "Weapon" stat category into "Weapon (melee)" and "Weapon (ranged)".
+
* Ideoligious buildings are no longer expected to be placed in non-home maps.
* [[Version/1.3.3159|1.3.3159]] - New colony optimism thought is now given to all colonists after the player settles a tile and he had no home map elsewhere and when player abandons his last home map. This makes relocating much more feasible, especially in emergencies.
+
* Display current and required total tend qualities in the tooltip for hediffs with HediffComp_TendDuration comp. (Muscle parasites, athsma, gut worms, etc...)
* [[Version/1.3.3159|1.3.3159]] - Reduced the amount of ancient junk that spawns on newly-generated maps.
+
* Separated "Weapon" stat category into "Weapon (melee)" and "Weapon (ranged)".
* [[Version/1.3.3159|1.3.3159]] - Blind pawns who venerate trees can now sense nearby trees and enjoy their presence even without sight.
+
* New colony optimism thought is now given to all colonists after the player settles a tile and he had no home map elsewhere and when player abandons his last home map. This makes relocating much more feasible, especially in emergencies.
* [[Version/1.3.3159|1.3.3159]] - Update predators hunting across fences tooltip to match current functionality.
+
* Reduced the amount of ancient junk that spawns on newly-generated maps.
* [[Version/1.3.3159|1.3.3159]] - Ensure the trigger conditions for scarification/blinding are clear to the player.
+
* Blind pawns who venerate trees can now sense nearby trees and enjoy their presence even without sight.
* [[Version/1.3.3159|1.3.3159]] - Right clicking on ancient junk with drafted pawn shows option to attack.
+
* Update predators hunting across fences tooltip to match current functionality.
* [[Version/1.3.3159|1.3.3159]] - Unforbid items in pawn inventory if taken by caravan from temporary map.
+
* Ensure the trigger conditions for scarification/blinding are clear to the player.
* [[Version/1.3.3159|1.3.3159]] - Animals with paralytic abasia can be tamed or hunted without penalty after a animal hospitality quest ends. Hospitality joiners and prisoners can now arrived paralyzed as well.
+
* Right clicking on ancient junk with drafted pawn shows option to attack.
* [[Version/1.3.3159|1.3.3159]] - Added range values to darkness combat stats.
+
* Unforbid items in pawn inventory if taken by caravan from temporary map.
* [[Version/1.3.3159|1.3.3159]] - Added charity events for not helping pilgrims.
+
* Animals with paralytic abasia can be tamed or hunted without penalty after a animal hospitatlity quest ends. Hospitality joiners and prisoners can now arrived paralyzed as well.
* [[Version/1.3.3159|1.3.3159]] - Added hacking progress stat to hackable things.
+
* Added range values to darkness combat stats.
* [[Version/1.3.3159|1.3.3159]] - Clarify age reversal precept.
+
* Added charity events for not helping pilgrims.
 +
* Added hacking progress stat to hackable things.
 +
* Clarify age reversal precept.
  
 
=== Fixes ===
 
=== Fixes ===

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)