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=== Food handling === | === Food handling === | ||
− | * [[Version/1.3.3200|1.3.3200]] - We now vary meal textures depending on ingredients. | + | * [[Version/1.3.3200|1.3.3200]] - |
− | * | + | |
− | * | + | * We now vary meal textures depending on ingredients. |
− | * | + | * Food restrictions are automatically applied to pawns from ideoligions that require a specific food type. |
− | * | + | * Meals now look differently depending on whether they were made from vegetarian, carnivore, or mixed ingredients. This will help you manage stockpiles of food for pawns with different dietary demands. |
− | * | + | * Meal inspect strings now display information regarding their ingredients and who would accept eating them. |
− | * | + | * With Ideology active, colonists will not automatically merge meals with different food kinds (i.e. meat only or veg only). |
− | * | + | * Meal-related thoughts now display which meal caused the thought. |
− | * | + | * Added food restrictions for meat or veg only meals. |
− | * | + | * Added special thing filters for meat and veg ingredient-filled meals. |
− | * | + | * Add insect meat food restriction and special things filter. |
+ | * Add cannibal food restriction and special thing filter. | ||
+ | * Don't apply ate meat thought if vegetarian eats human meat, allow strong cannibal precepts with meat eating negative precepts. | ||
=== Misc improvements === | === Misc improvements === | ||
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=== Fixes === | === Fixes === | ||
− | * [[Version/1.3.3200|1.3.3200]] - Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen. | + | * [[Version/1.3.3200|1.3.3200]] - |
− | * | + | |
− | * | + | * Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen. |
− | * | + | * Fix: Newborn animals from other factions don't leave with faction. |
− | * | + | * Fix: High life precept description doesn't properly display mood range. |
− | * | + | * Fix: Less-restrictive nudism precepts are inconsistent with allowed gear. |
− | * | + | * Fix: Special characters on named precepts can break UI. |
− | * | + | * Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters. |
− | * | + | * Fix: Work speed penalty reasons formatting issues. |
− | * | + | * Fix: Trade price tooltip for selling bonus when player's negotiator has ideo leader role. |
− | * | + | * Fix: If a hosted guest is imprisoned and enslaved, the gear he is wearing remains locked. |
− | * | + | * Fix: Meals with no ingredients cause "ate non-meat" thought. |
− | * | + | * Fix: Pawns grow at incorrect rate and do not reach adulthood at the age specified in relevant race defs. - [[User:Cheldra]] does this affect your work with animal growth? Must be checked before this is removed from to-do list. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 01:15, 2 December 2021 (UTC) |
− | * | + | * Fix: Darkness pawns have a 'outdoors lit' accuracy debuff when targeting something in a cave. |
− | * | + | * Fix: Bestowing ceremony target is undraftable even after ceremony ended. |
− | * | + | * Fix: Hackables can be instantly hacked. |
+ | * Fix: Raiders attacking non-aggressive roamers. | ||
+ | * Fix: Vegetarian pawns get mad eating vegetarian-made pemmican. | ||
==Version/1.3.3159== | ==Version/1.3.3159== |