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Latest revision | Your text | ||
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* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals. | * Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals. | ||
+ | * Fix: Food binging pawns try to eat recreational drugs. | ||
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals. | * Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals. | ||
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree. | * Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree. | ||
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* Fix: Brawler guards can still arrive with ranged weapons. | * Fix: Brawler guards can still arrive with ranged weapons. | ||
* Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B. | * Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B. | ||
+ | * Fix: During food binges, sometimes pawns will use recreational drugs. | ||
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload. | * Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload. | ||
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans. | * Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans. |