Difference between revisions of "RimWorld 0.0.240"

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'''Internal version 0.0.240''' was released on October 24, 2013.
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#REDIRECT [[Internal version/0.0.240]]
 
 
=== Bug Fixes ===
 
* Various bugfixes and balance adjustments.
 
 
 
=== Changes ===
 
* Balanced down hydroponics growth rate.
 
* Charged batteries now explode while burning.
 
* Some electrical devices now short-circuit and cause fires if left out in the rain while running.
 
* Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
 
* Rebalanced shooting and melee to make skill more important.
 
* Drafted colonists no longer interrupt when melee attacked.
 
* Traders are now rarer but carry more goods.
 
* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
 
* Smoothed out and softened how AI Storytellers handle colony population.
 
* Colonists now gain bad thoughts from sleeping outside.
 
* Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
 
 
=== Additions ===
 
* Added map size adjustment in an advanced menu at game start.
 
* Fast-forwarding is disabled during combat where you are under attack.
 
* Added max selection size and max drag designate size.
 
* Added raiders: sniper squad and mercenary squad.
 
* Added skills (which do nothing yet): cooking, medicine, artistic, crafting
 
* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
 
* Added credits screen.
 
 
 
<noinclude>{{version|i}}</noinclude>
 

Latest revision as of 14:54, 17 December 2013