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| has quality = True
 
| has quality = True
 
| weaponTags = Gun, SimpleGun, Revolver
 
| weaponTags = Gun, SimpleGun, Revolver
| tradeTags = WeaponRanged
 
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
 
}}
 
}}
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== Acquisition ==
 
== Acquisition ==
Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
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Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
  
 
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
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Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A [[bolt-action rifle]] or [[greatbow]] are better at range, and even the [[recurve bow]] can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fairs decent results.
 
Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A [[bolt-action rifle]] or [[greatbow]] are better at range, and even the [[recurve bow]] can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fairs decent results.
  
A very high quality revolver, such as from an early [[Mental inspiration#Inspired creativity|inspiration]], has surprising longevity. A Legendary Revolver's {{DPS}} is competitive with that of an Excellent [[Heavy SMG]] at all but very close range, while offering better single point damage, range, and {{AP}}. They should not be specifically farmed for - don't spend an inspiration on a revolver when you can make a HSMG, but any that are acquired should be considered even until either masterworks become common or true end-game weapons are acquired.
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A very high quality revolver, such as from an early [[Mental inspiration#Inspired creativity|inspiration]], has surprisingly longevity. A Legendary Revolver's {{DPS}} is competitive with that of an Excellent [[Heavy SMG]] at all but very close range, while offering better single point damage, range, and {{AP}}. They should not be specifically farmed for - don't spend an inspiration on a revolver when you can make a HSMG, but any that are acquired should be considered even until either masterworks become common or true end-game weapons are acquired.
  
 
=== Stats ===
 
=== Stats ===
 
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~15.5 seconds average) to incapacitate that human from pain shock.  
 
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~15.5 seconds average) to incapacitate that human from pain shock.  
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Overall, the revolver is best paired with a careful shooter up to the equivalent of a level 21, then with a trigger-happy shooter beyond that point.
  
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}

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