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| has quality = True
 
| has quality = True
 
| weaponTags = Gun, SimpleGun, Revolver
 
| weaponTags = Gun, SimpleGun, Revolver
| tradeTags = WeaponRanged
 
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
 
}}
 
}}
{{Info|The '''revolver''' is a light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}}
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{{Info|The '''revolver''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}}
  
 
== Acquisition ==
 
== Acquisition ==
Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
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Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
  
 
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
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== Analysis ==
 
== Analysis ==
The revolver is clearly an early game weapon. Outside of starting with one, revolvers are very easy to acquire, as early game raiders often use them and they are cheap to both research and make.
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The revolver is clearly an early game weapon. Outside of starting with one, revolvers are very easy to acquire, as early game raiders often use them. In addition, they are cheap to make and has a low research requirement.
  
For early colonies, the revolver works as a short-medium ranged weapon. It deals decent damage with single shot. It is slightly worse for {{DPS}} than the [[autopistol]] of the same [[quality]] at all ranges. But unlike the autopistol, the revolver has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. It is better than the [[bolt-action rifle]] for close ranged combat - when combat happens < 12 tiles away.
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For early colonies, the revolver works as a short-medium ranged weapon. It deals decent damage with single shot. It is slightly worse for DPS than the [[autopistol]] at all ranges. But unlike the autopistol, the revolver has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. It is better than the [[bolt-action rifle]] for close ranged combat - when combat happens < 12 tiles away.
  
 
Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A [[bolt-action rifle]] or [[greatbow]] are better at range, and even the [[recurve bow]] can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fairs decent results.
 
Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A [[bolt-action rifle]] or [[greatbow]] are better at range, and even the [[recurve bow]] can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fairs decent results.
 
A very high quality revolver, such as from an early [[Mental inspiration#Inspired creativity|inspiration]], has surprising longevity. A Legendary Revolver's {{DPS}} is competitive with that of an Excellent [[Heavy SMG]] at all but very close range, while offering better single point damage, range, and {{AP}}. They should not be specifically farmed for - don't spend an inspiration on a revolver when you can make a HSMG, but any that are acquired should be considered even until either masterworks become common or true end-game weapons are acquired.
 
  
 
=== Stats ===
 
=== Stats ===
 
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~15.5 seconds average) to incapacitate that human from pain shock.  
 
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~15.5 seconds average) to incapacitate that human from pain shock.  
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Overall, the revolver is best paired with a careful shooter up to the equivalent of a level 21, then with a trigger-happy shooter beyond that point.
  
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}
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* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into the '''revolver''' and the [[autopistol]]. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
 
* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into the '''revolver''' and the [[autopistol]]. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
 
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
* 1.0 - Received a slight accuracy and damage buff.
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* 1.0 - received a slight accuracy and damage buff.
  
  

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