Editing Revolver

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|weapon
+
{{infobox main|weapon|
 
| name = Revolver
 
| name = Revolver
| image = Revolver.png
+
| image = Revolver.png|Revolver
 
| description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.
 
| description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.
 
| type = Equipment
 
| type = Equipment
Line 52: Line 52:
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| skill 1 level = 3
| has quality = True
 
 
| weaponTags = Gun, SimpleGun, Revolver
 
| weaponTags = Gun, SimpleGun, Revolver
| tradeTags = WeaponRanged
 
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
}}
+
}}{{info|The '''revolver''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}}
{{Info|The '''revolver''' is a light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}}
 
  
== Acquisition ==
+
==Acquisition==
Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
+
Revolvers can be crafted at a [[machining table]] once the [[Research#Gunsmithing|Gunsmithing]] research has been completed from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 3 is required.
  
 
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 +
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
Line 82: Line 80:
 
|}
 
|}
  
A revolver is also given at the beginning with the [[Scenario system#Crashlanded|Crashlanded scenario]].
+
Given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]].
  
== Analysis ==
+
==Analysis==
The revolver is clearly an early game weapon. Outside of starting with one, revolvers are very easy to acquire, as early game raiders often use them and they are cheap to both research and make.
+
The revolver is clearly an early game weapon. Outside of starting with one, they are very easy to acquire - early game raiders often use it, in addition to the low manufacturing costs and research requirement.  
  
For early colonies, the revolver works as a short-medium ranged weapon. It deals decent damage with single shot. It is slightly worse for {{DPS}} than the [[autopistol]] of the same [[quality]] at all ranges. But unlike the autopistol, the revolver has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. It is better than the [[bolt-action rifle]] for close ranged combat - when combat happens < 12 tiles away.
+
For early colonies, the revolver is a short-medium ranged weapon. It deals fairly decent damage in a single shot. It is slightly worse than the [[autopistol]] at all ranges. Unlike the autopistol, the revolver has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. It is better than the [[bolt-action rifle]] for close ranged combat - < 12 tiles away.
  
 
Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A [[bolt-action rifle]] or [[greatbow]] are better at range, and even the [[recurve bow]] can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fairs decent results.
 
Despite having a decent range, the revolver isn't particularly suited to medium-range engagements, which is around 15 or more tiles. A [[bolt-action rifle]] or [[greatbow]] are better at range, and even the [[recurve bow]] can keep up. It's best suited as a close-quarters weapon, and can stagger pawns attempting to close distance. As a hunting weapon, the bolt action rifle is better, but a revolver still fairs decent results.
  
A very high quality revolver, such as from an early [[Mental inspiration#Inspired creativity|inspiration]], has surprising longevity. A Legendary Revolver's {{DPS}} is competitive with that of an Excellent [[Heavy SMG]] at all but very close range, while offering better single point damage, range, and {{AP}}. They should not be specifically farmed for - don't spend an inspiration on a revolver when you can make a HSMG, but any that are acquired should be considered even until either masterworks become common or true end-game weapons are acquired.
+
===Stats===
 +
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~16.7 seconds average) to incapacitate that human from pain shock.  
  
=== Stats ===
+
Overall, the revolver is best paired with a careful shooter up to the equivalent of a level 21, then with a trigger-happy shooter beyond that point.
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~15.5 seconds average) to incapacitate that human from pain shock.  
 
  
{{Weapon Stats Table}}
+
{{Weapon Quality Table}}
  
== Revolver vs. comparable weapons ==
+
==Revolver vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
Line 112: Line 110:
  
 
=== Methodology ===
 
=== Methodology ===
 +
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
Line 126: Line 125:
 
Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
+
====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
Line 145: Line 144:
 
|}
 
|}
  
==== Armored ====
+
====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
Line 167: Line 166:
 
* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into the '''revolver''' and the [[autopistol]]. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
 
* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into the '''revolver''' and the [[autopistol]]. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
 
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
* 1.0 - Received a slight accuracy and damage buff.
+
* 1.0 - received a slight accuracy and damage buff.
 
 
  
{{Nav|weapon|wide}}
+
[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
+
{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]]
+
[[Category:Weapons]]
 +
[[Category:Equipment]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: