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− | + | __NOTOC__ | |
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'''Rest''' is the game mechanic that controls [[Characters]]' [[needs]] for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level. | '''Rest''' is the game mechanic that controls [[Characters]]' [[needs]] for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level. | ||
− | == Levels of Rest == | + | ==Levels of Rest== |
− | Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character | + | Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character, especially their [[Thoughts]]. When a character's rest level is zero they may collapse from exhaustion; they will immediately begin sleeping on the ground wherever they are. |
The rest levels are as follows: | The rest levels are as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Label | ! Label | ||
! Rest | ! Rest | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Rested | |
| >= 28% | | >= 28% | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Tired | |
| >=14% and <28% | | >=14% and <28% | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Very Tired | |
| >=1% and <14% | | >=1% and <14% | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Exhausted | |
| <=1% | | <=1% | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | Rest caps at 0% and 100% | + | Rest caps at 0% and 100%. |
− | == Rest Changes == | + | ==Rest Changes== |
− | ==== Negative ==== | + | ====Negative==== |
When awake, rest goes down every 150 ticks (1/400 of a game day) depending on the character's current rest. | When awake, rest goes down every 150 ticks (1/400 of a game day) depending on the character's current rest. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | |- | |
− | ! | + | ! Rest threshold |
! Rest change per 150 ticks | ! Rest change per 150 ticks | ||
! Rest change per game day | ! Rest change per game day | ||
− | ! | + | ! Time between previous and next thresholds |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Rested | |
− | | | + | | -0.2375% |
− | | | + | | -95% |
− | | | + | | ~0.758 game days (100 => 28) |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Tired | |
− | | | + | | -0.16625% |
− | | | + | | -66.5% |
− | | | + | | ~0.211 game days (28 => 14) |
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Very Tired | |
− | | | + | | -0.07125% |
− | + | | -28.5% | |
− | | | + | | ~0.456 game days (14 => 1) |
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Exhausted | |
− | | | + | | -0.1425% |
− | + | | -57% | |
− | | | + | | ~0.018 game days (1 => 0) |
− | | | ||
− | |||
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− | |||
|} | |} | ||
− | |||
− | ==== Positive ==== | + | ====Positive==== |
− | When a character rests in a bed, their Rest value increases over time. | + | When a character rests in a bed, their Rest value increases over time. |
+ | |||
+ | Each 150 ticks, rest increases by 150 * 100% / Full Sleep Hours Per Day (10.5 / 24) / Ticks Per Game Day (60000) * Rest Effectiveness * Rest Rate Multiplier | ||
+ | = ~0.57143% * Rest Effectiveness * Rest Rate Multiplier | ||
+ | |||
+ | Rest Rate Multiplier is a character (pawn) stat that defaults at 1.0 and is based off blood pumping, metabolism, and breathing capacities (and thus is affected by relevant injuries, bionics, etc.) | ||
− | + | Blood Pumping has a .3 weight | |
− | |||
− | |||
− | |||
− | + | Metabolism has a .3 weight | |
− | + | Breathing has a .3 weight | |
− | |||
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− | + | Rest Effectiveness depends on the object the character is sleeping on: | |
− | |||
− | {| class="wikitable" | + | {|class="wikitable" |
+ | |- | ||
! Object | ! Object | ||
− | ! Rest Effectiveness | + | ! Rest Effectiveness at Normal quality |
! Rest increase per 150 ticks | ! Rest increase per 150 ticks | ||
− | ! Rest increase per full | + | ! Rest increase per "full sleep game hours" (10.5) |
+ | ! Rest increase per game day | ||
|- | |- | ||
| Sleeping Spot or Ground | | Sleeping Spot or Ground | ||
| 0.8 | | 0.8 | ||
| ~0.45714% | | ~0.45714% | ||
+ | | 80% | ||
| ~182.857% | | ~182.857% | ||
|- | |- | ||
Line 127: | Line 93: | ||
| 0.95 | | 0.95 | ||
| ~0.54286% | | ~0.54286% | ||
+ | | 95% | ||
| ~217.143% | | ~217.143% | ||
|- | |- | ||
Line 132: | Line 99: | ||
| 1.0 | | 1.0 | ||
| ~0.57143% | | ~0.57143% | ||
+ | | 100% | ||
| ~228.571% | | ~228.571% | ||
|- | |- | ||
Line 137: | Line 105: | ||
| 1.05 | | 1.05 | ||
| 0.6% | | 0.6% | ||
+ | | 105% | ||
| 240% | | 240% | ||
|} | |} | ||
− | + | and the [[quality]] of that object: | |
− | {| class="wikitable" | + | {|class="wikitable" |
+ | |- | ||
! Quality | ! Quality | ||
− | ! | + | ! Rest Effectiveness Multiplier |
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|- | |- | ||
− | + | | Awful | |
− | | 0.86 | + | | 0.86 |
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|- | |- | ||
− | | | + | | Poor |
− | | | + | | 0.92 |
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− | | Normal | + | | Normal |
− | + | | 1.0 | |
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|- | |- | ||
− | + | | Good | |
− | + | | 1.08 | |
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− | + | | Excellent | |
− | + | | 1.14 | |
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|- | |- | ||
− | + | | Masterwork | |
− | + | | 1.25 | |
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|- | |- | ||
+ | | Legendary | ||
+ | | 1.6 | ||
|} | |} | ||
− | + | Therefore, when a character reaches the Tired threshold (28%), it takes them this long to return to full (100%) rest: | |
− | + | {|class="wikitable" | |
− | |||
− | {| class="wikitable" | ||
− | |||
|- | |- | ||
− | ! | + | ! Object |
− | + | ! Time from Tired to Full Rest | |
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|- | |- | ||
− | + | | Sleeping Spot or Ground | |
− | + | | 0.39375 game days | |
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|- | |- | ||
− | + | | Normal Bed | |
− | + | | 0.315 game days | |
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|- | |- | ||
− | + | | Legendary Royal Bed | |
− | + | | 0.1875 game days | |
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|} | |} | ||
− | == | + | == See Also== |
− | + | Pawn [[Rest|Sleeping]] furniture: | |
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* [[Sleeping spot]] - a free method to designate a place to sleep, but uncomfortable with terrible rest effectivness. | * [[Sleeping spot]] - a free method to designate a place to sleep, but uncomfortable with terrible rest effectivness. | ||
* [[Double sleeping spot]] - a sleeping spot equvialent bed that allows up to two pawns to sleep together. | * [[Double sleeping spot]] - a sleeping spot equvialent bed that allows up to two pawns to sleep together. | ||
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* [[Royal bed]] - an expensive double bed that provides additional comfort and rest effectiveness. | * [[Royal bed]] - an expensive double bed that provides additional comfort and rest effectiveness. | ||
* [[Hospital bed]] - a bed equivalent with a larger immunity gain speed factor | * [[Hospital bed]] - a bed equivalent with a larger immunity gain speed factor | ||
− | [[Animal]] | + | [[Animal]] [[Rest|Sleeping]] furniture: |
* [[Animal sleeping spot]] - An animal-only equivalent to the sleeping spot | * [[Animal sleeping spot]] - An animal-only equivalent to the sleeping spot | ||
* [[Animal sleeping box]] - An animal-only bed with stats equivalent to the bedroll | * [[Animal sleeping box]] - An animal-only bed with stats equivalent to the bedroll | ||
* [[Animal bed]] - An animal-only bed equivalent to the bed. | * [[Animal bed]] - An animal-only bed equivalent to the bed. | ||
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[[Category:Status Level]] | [[Category:Status Level]] |