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RimWorld makes use of a handful of different resources. Resources have to be hauled to the [[Structures#Stockpile_ area|Stockpile area]] in order to be used anywhere in your base.
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Colonists in RimWorld use a variety of different '''resources'''. They fall into the following categories:
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Current available resources are listed below.
* '''Food''' is used to survive. [[Herbivore|Herbivorous animals]] need [[plants]], while humans and [[omnivore|omnivorous animals]] eat plants and [[meat]] in various stages of processing.
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==Money==
* '''Materials''' are used to build [[structure]]s and other [[buildings]], craft [[sculptures|art]], [[weapons]] and [[apparel]]. Materials are split into five categories: [[Stony]], [[Metallic]], [[Woody]], [[Leathery]] and [[Fabric]]. Most materials can be obtained by mining, harvesting plants and shearing or butchering animals. Some fabrics can only be obtained through trading.
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Money is only used for [[Trade|trading]]. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, [[weapons]] and slaves to become new colonists. There is no maximum limit to the amount of money, but traders always have a limited budget.
* '''Medical Items''' include medicine, used to treat wounds and perform operations, and artificial body parts used improve or replace missing parts.
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==Raw food==
* '''Crafted resources''' are made in the colony from simpler raw resources, but traders can still offer them too.
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Raw food is used by colonists to survive, either directly when starving, or via the [[Buildings#Nutrient_paste_dispenser|Nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[Plants#Potato_plant|potato plants]] grown in the [[Buildings#Growing_area|Growing area]] , or [[Plants#Accele-potato_ plant|accele-potato plants]] grown on a [[Buildings#Hydroponics_table|Hydroponics table]]. Raw food can be traded.
* '''Exotic Items''' can be traded for a large surplus in silver.
 
  
Certain resources in nearly every category are susceptible to [[deterioration]].
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==Metal==
 
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Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the Stockpile area. Metal can be traded.
The following is an overview over the individual items in each category.
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==Uranium==
 
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Supposed to be used in reactors.
== Food ==
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Build 213 : Uranium has no use yet in RimWorld. Uranium can only be traded for profit.
{{Main|Food}}
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==Medikits==
 
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Supposed to be used to heal colonists.
{| {{STDT|c_24}}
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Build 213 : Medikits have no use yet in RimWorld. Medikits can only be traded for profit.
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==Shells==
| colspan = '2' |
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Supposed to be fired by cannons.
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Build 213 : Shells have no use yet in RimWorld. Shells can only be traded for profit.
! style = 'width: 33%' | [[Meals]]
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==Missiles==
! style = 'width: 67%' | [[Raw food]]
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Supposed to be fired by missile launchers.
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Build 213 : Missiles have no use yet in RimWorld. Missiles can only be traded for profit.
| {{List| Meal            |sort = Market Value Base |item = Ask/Line}}
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[[Category:Resources]]
| {{List| Raw Food        |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|}
 
 
 
== Plant matter ==
 
{{Main|Plant matter}}
 
 
 
{| {{STDT|c_24}}
 
|-
 
|
 
|-
 
! [[Plant matter]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Plant Matter    |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|}
 
 
 
== Materials ==
 
{{Main|Materials}}
 
 
 
{| {{STDT|c_09}}
 
|-
 
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | Woody
 
! style = 'width: 67%' | [[Leathery]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Lumber          |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '3' | {{List| Leather          |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|-
 
! [[Stony]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Stone            |sort = Market Value Base |item = Ask/Line}}
 
|-
 
! [[Metallic]]
 
! [[Fabric]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Metal            |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '1' | {{List| Fabric          |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|-
 
|}
 
 
 
== Medical Items ==
 
{{Main|Medical Items}}
 
 
 
{| {{STDT|c_23}}
 
|-
 
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | [[Medicine]]
 
! style = 'width: 67%' | [[Body Parts]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Medicine        |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '1' | {{List| Body Part        |sort = Market Value Base |item = Ask/Line |columns = 3}}
 
|}
 
 
 
== Crafted resources ==
 
{{Main|Crafted resources}}
 
 
 
{| {{STDT|c_22}} style='width: 33%; display: table'
 
|-
 
| colspan = '1' |
 
|-
 
! style = 'width: 100%' | [[Crafted resources]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' |  {{List| Crafted resource |sort = Market Value Base |item = Ask/Line}}
 
|}
 
 
 
== Exotic Items ==
 
{{Main|Exotic Items}}
 
 
 
{| {{STDT|c_11}} style='width: 33%'
 
|-
 
| colspan = '1' |
 
|-
 
! style = 'width: 100%' | [[Exotic Items]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List|Exotic Item      |sort = Market Value Base |item = Ask/Line}}
 
|}
 
 
 
[[Category:Items]]
 

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