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'''RimWorld''' makes use of a handful of different resources. Resources have to be hauled to the [[stockpile area]] in order to be used anywhere in your base.
  
Colonists in RimWorld use a variety of different '''resources'''. They fall into the following categories:
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Current available resources are listed below.
* '''Food''' is used to survive. [[Herbivore|Herbivorous animals]] need [[plants]], while humans and [[omnivore|omnivorous animals]] eat plants and [[meat]] in various stages of processing.
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* '''Materials''' are used to build [[structure]]s and other [[buildings]], craft [[sculptures|art]], [[weapons]] and [[apparel]]. Materials are split into five categories: [[Stony]], [[Metallic]], [[Woody]], [[Leathery]] and [[Fabric]]. Most materials can be obtained by mining, harvesting plants and shearing or butchering animals. Some fabrics can only be obtained through trading.
 
* '''Medical Items''' include medicine, used to treat wounds and perform operations, and artificial body parts used improve or replace missing parts.
 
* '''Crafted resources''' are made in the colony from simpler raw resources, but traders can still offer them too.
 
* '''Exotic Items''' can be traded for a large surplus in silver.
 
  
Certain resources in nearly every category are susceptible to [[deterioration]].
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==Money==
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[[File:Money_Icon.png|left]] Money is only used for [[Trade|trading]]. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, [[weapons]] and slaves to become new colonists.
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There is no maximum limit to the amount of money, but [[trade]]rs always have a limited budget.
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The following is an overview over the individual items in each category.
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==Raw food==
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[[File:Food_Icon.png|left]] Raw food is used by colonists to survive, either directly when starving, or via the [[nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[potato plant]]s grown in the [[growing area]], or [[accele-potato plant]]s grown on a [[hydroponics table]].
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Raw food can be [[trade]]d.
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== Food ==
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==Metal==
{{Main|Food}}
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[[File:Metal_Icon.png|left]] Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the [[stockpile area]].
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Metal can be [[trade]]d.
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{| {{STDT|c_24}}
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==Uranium==
|-
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[[File:Uranium_Icon.png|left]] ''Supposed to be used in reactors''.
| colspan = '2' |
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(Build 213) Uranium has no use yet in '''RimWorld'''.
|-
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<br>Uranium can only be [[trade]]d for profit.
! style = 'width: 33%' | [[Meals]]
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! style = 'width: 67%' | [[Raw food]]
 
|- style = 'vertical-align: top'
 
| {{List| Meal            |sort = Market Value Base |item = Ask/Line}}
 
| {{List| Raw Food        |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|}
 
  
== Plant matter ==
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==Medikits==
{{Main|Plant matter}}
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[[File:Medicine_Icon.png|left]] ''Supposed to be used to heal colonists''.
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(Build 213) Medikits have no use yet in '''RimWorld'''.
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<br>Medikits can only be [[trade]]d for profit.
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{| {{STDT|c_24}}
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==Shells==
|-
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[[File:Shell_Icon.png|left]] ''Supposed to be fired by cannons''.
|
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(Build 213) Shells have no use yet in '''RimWorld'''.
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<br>Shells can only be [[trade]]d for profit.
! [[Plant matter]]
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{{clr}}
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Plant Matter    |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|}
 
  
== Materials ==
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==Missiles==
{{Main|Materials}}
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[[File:Missile_Icon.png|left]] ''Supposed to be fired by missile launchers''.
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(Build 213) Missiles have no use yet in '''RimWorld'''.
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<br>Missiles can only be [[trade]]d for profit.
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{{clr}}
  
{| {{STDT|c_09}}
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[[Category:Resources]]
|-
 
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | Woody
 
! style = 'width: 67%' | [[Leathery]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Lumber          |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '3' | {{List| Leather          |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|-
 
! [[Stony]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Stone            |sort = Market Value Base |item = Ask/Line}}
 
|-
 
! [[Metallic]]
 
! [[Fabric]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Metal            |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '1' | {{List| Fabric          |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|-
 
|}
 
 
 
== Medical Items ==
 
{{Main|Medical Items}}
 
 
 
{| {{STDT|c_23}}
 
|-
 
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | [[Medicine]]
 
! style = 'width: 67%' | [[Body Parts]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Medicine        |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '1' | {{List| Body Part        |sort = Market Value Base |item = Ask/Line |columns = 3}}
 
|}
 
 
 
== Crafted resources ==
 
{{Main|Crafted resources}}
 
 
 
{| {{STDT|c_22}} style='width: 33%; display: table'
 
|-
 
| colspan = '1' |
 
|-
 
! style = 'width: 100%' | [[Crafted resources]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' |  {{List| Crafted resource |sort = Market Value Base |item = Ask/Line}}
 
|}
 
 
 
== Exotic Items ==
 
{{Main|Exotic Items}}
 
 
 
{| {{STDT|c_11}} style='width: 33%'
 
|-
 
| colspan = '1' |
 
|-
 
! style = 'width: 100%' | [[Exotic Items]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List|Exotic Item      |sort = Market Value Base |item = Ask/Line}}
 
|}
 
 
 
[[Category:Items]]
 

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