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== Summary ==
 
== Summary ==
Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if the [[Ideoligion#Fluid ideoligions|Fluid Ideoligion]] option is chosen. A random selection of relics will be generated if you pick the "Ideology system: inactive" option.
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Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if the [[Ideoligion#Fluid ideoligions|Fluid Ideoligion]] option is chosen.  
  
 
Relics are revered by your [[ideoligion]], so pawns of that ideoligion will receive buffs accordingly:
 
Relics are revered by your [[ideoligion]], so pawns of that ideoligion will receive buffs accordingly:
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** [[Gladius]], [[Longsword]], [[Elephant tusk]]: 2
 
** [[Gladius]], [[Longsword]], [[Elephant tusk]]: 2
 
** [[Thrumbo horn]], [[Eltex staff]],{{RoyaltyIcon}} [[Monosword]],{{RoyaltyIcon}} [[Zeushammer]],{{RoyaltyIcon}} [[Plasmasword]],{{RoyaltyIcon}} [[Persona monosword]],{{RoyaltyIcon}} [[Persona zeushammer]],{{RoyaltyIcon}} [[Persona plasmasword]]{{RoyaltyIcon}}: 3
 
** [[Thrumbo horn]], [[Eltex staff]],{{RoyaltyIcon}} [[Monosword]],{{RoyaltyIcon}} [[Zeushammer]],{{RoyaltyIcon}} [[Plasmasword]],{{RoyaltyIcon}} [[Persona monosword]],{{RoyaltyIcon}} [[Persona zeushammer]],{{RoyaltyIcon}} [[Persona plasmasword]]{{RoyaltyIcon}}: 3
* Certain single use consumable items such as [[Psychic animal pulser]], [[psychic soothe pulser]], [[psychic shock lance]], [[psychic insanity lance]]. Each artifact has a relic chance of 5. However, upon use the artifact will count as being destroyed giving a 'Relic Lost' mood malus
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* [[Psychic animal pulser]], [[psychic soothe pulser]], [[psychic shock lance]], [[psychic insanity lance]]. Each artifact has a relic chance of 5.
 
 
 
The items will be renamed with randomly generated name and stuffable items will have a random stuff type chosen. Both can be specified by the player during ideoligion creation.   
 
The items will be renamed with randomly generated name and stuffable items will have a random stuff type chosen. Both can be specified by the player during ideoligion creation.   
  
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==== Inert relics ====
 
==== Inert relics ====
Dedicated relic items, or items that serve no other purpose than to act as relics. All inert relics are [[stuff]]able and have the same stats. They only differ in stuff options and texture.
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Dedicated relic items, or items that serve no other purpose than to act as relics. All inert relics are [[stuffable]] and have the same stats. They only differ in stuff options and texture.
  
 
General stats:
 
General stats:
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* HP: 200
 
* HP: 200
 
* Beauty: 1
 
* Beauty: 1
* Market Value: 500
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* Market Value: 5000
 
* Stack limit: 1
 
* Stack limit: 1
 
* Stuff count: 100 (Defined, but seemingly not used)
 
* Stuff count: 100 (Defined, but seemingly not used)
* Tech level: [[Archotech]]
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* Tech level: Archotech
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! colspan='2' | Type !! Stuff options
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|-
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! colspan='2'| Type !! Stuff options
 
|-
 
|-
 
! [[File:RelicInertCup.png|48px]]        !! Chalice  
 
! [[File:RelicInertCup.png|48px]]        !! Chalice  
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=== Legendary weapon farming ===
 
=== Legendary weapon farming ===
When you reform a [[fluid ideoligion]], you get to generate 3 entirely new relics at a time. "Old" relics remain as legendary weapons. It is possible to generate an indefinite amount of weapons using the following steps:
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When you reform a [[fluid ideoligion]], you get to generate 3 entirely new relics at a time. "Old" relics remain as legendary weapons. It is possible to generate an indefinite amount of weapon
  
 
# Create a fluid ideoligion at game start.
 
# Create a fluid ideoligion at game start.
 
# Select three weapons of your choice. (Usually [[persona monosword]]s{{RoyaltyIcon}} / [[persona zeushammer]]s{{RoyaltyIcon}} - see below)
 
# Select three weapons of your choice. (Usually [[persona monosword]]s{{RoyaltyIcon}} / [[persona zeushammer]]s{{RoyaltyIcon}} - see below)
 
# Perform the quests to retrieve the relics.
 
# Perform the quests to retrieve the relics.
# Reform the ideoligion, and repeat until you have enough weapons.
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# Reform the ideoligion
 
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# Repeat steps 2 to 4 until you have enough legendary persona weapons to equip your colonists.
[[Persona weapon]]s{{RoyaltyIcon}} are usually the best option, as they cannot be crafted. Acquiring high-quality persona weapons can be very difficult. This is made even harder as many [[persona trait]]s are undesirable. [[Persona monosword]]s and [[persona zeushammer]]s benefit the most from quality. [[Eltex staff|Eltex staves]]{{RoyaltyIcon}} also have some merit.
 
  
With craftable items, relic hunting is ''possible'', but often inefficient. This is due to the impact of [[Roles#Production specialist|production specialist]]. A Crafting 20 production specialist has a ~9.6% to make a legendary item. With a source of [[inspired creativity]] ([[tortured artist]] or [[psycasts|word of inspiration]]{{RoyaltyIcon}}), this jumps to 97.54% legendary.
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[[Persona weapon]]s{{RoyaltyIcon}} are usually the best option, as they cannot be crafted. Acquiring high-quality persona weapons can be very difficult. This is made even harder as many [[persona trait]]s are undesirable. [[Persona monosword]]s and [[persona zeushammer]]s benefit the most from quality. [[Eltex staves]]{{RoyaltyIcon}} are also uncraftable, and legendary staves can be useful.
  
So in the late game, it is usually easier to craft legendary weapons rather than relic hunt. In addition, the process of farming legendaries will also create many masterwork weapons. This is why persona weapons and eltex staves are recommended; you can't use a production specialist to make them.
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With craftable items, relic hunting is ''possible'', but often inefficient. This is due to the power of [[production specialist]]. A Crafting 20 production specialist has a ~9.6% to make a legendary item. With a source of [[inspired creativity]] ([[tortured artist]] or [[word of inspiration]]{{RoyaltyIcon}}), the same specialist has a 100% to make a legendary item. In the late game, it is often faster to craft legendary weapons rather than relic hunt. In addition, the process of farming legendaries will also create many masterwork weapons, which are good enough on their own. This is why persona weapons and eltex staves are recommended - they cannot be crafted.
  
 
== Version history ==
 
== Version history ==
* [[Version/1.3.3074|1.3.3074]] - Fix: [[Farskip]] with Relic gives debuff from losing the relic.
 
 
* [[Version/1.3.3087|1.3.3087]] - Pawns no longer [[electric smelter|smelt]] relics, to avoid accidental mishaps.
 
* [[Version/1.3.3087|1.3.3087]] - Pawns no longer [[electric smelter|smelt]] relics, to avoid accidental mishaps.
* [[Version/1.4.3523|1.4.3523]] - Fix: Relics can stack with other items of the same type.
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Pawns considered free when using shuttle/pods, causing "Relic lost" thought if equipped.
 
* [[Version/1.4.3682|1.4.3682]] - Fix: Caravans holding relics cause "relic lost" thought on map exit.
 
  
 
[[Category:Items]]
 
[[Category:Items]]

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