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== Summary == | == Summary == | ||
− | Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if the [[Ideoligion#Fluid ideoligions|Fluid Ideoligion]] option is chosen | + | Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if the [[Ideoligion#Fluid ideoligions|Fluid Ideoligion]] option is chosen. |
Relics are revered by your [[ideoligion]], so pawns of that ideoligion will receive buffs accordingly: | Relics are revered by your [[ideoligion]], so pawns of that ideoligion will receive buffs accordingly: | ||
* Finding any relic will give fluid ideoligions {{+|5}} development points | * Finding any relic will give fluid ideoligions {{+|5}} development points | ||
− | * Finding all the sacred relics gives a {{+|15}} mood bonus for 15 days | + | * Finding all the sacred relics gives a {{+|15}} mood bonus for 15 days. |
− | * | + | * A relic being present at a ritual gives a {{+|3}} mood bonus for 4 days. |
* A relic installed in a [[reliquary]] gives an additional bonus to certainty loss inflicted by conversion attempted by pawns from that ideoligion on the same map as the reliquary,{{Check Tag|Verify|Verify same map}} including the [[Moral guide]]'s [[Ideoligion#Convert|Convert]] ability. The size of the increase depends on the number of relics currently held. See [[Conversion]] for details. | * A relic installed in a [[reliquary]] gives an additional bonus to certainty loss inflicted by conversion attempted by pawns from that ideoligion on the same map as the reliquary,{{Check Tag|Verify|Verify same map}} including the [[Moral guide]]'s [[Ideoligion#Convert|Convert]] ability. The size of the increase depends on the number of relics currently held. See [[Conversion]] for details. | ||
− | A relic being lost or destroyed causes a mood malus of {{--|5}} for 30 days. | + | A relic being lost or destroyed causes a mood malus of {{--|5}} for 30 days. This malus can stack up to five times. |
− | + | === Relic types === | |
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− | == Relic types == | ||
{{Stub|section=1|reason=What happens when a consumable relic is used?}} | {{Stub|section=1|reason=What happens when a consumable relic is used?}} | ||
Relics can be a range of different items. These include: | Relics can be a range of different items. These include: | ||
− | * [[#Inert relics|Inert relics]]: A term used internally for dedicated relic items, | + | * [[#Inert relics|Inert relics]]: A term used internally for dedicated relic items, or items that serve no other purpose than to act as relics. Inert relics have a relic chance of 5. |
− | * Weapons: Almost any obtainable weapon in the game can be selected. Exceptions include the [[Triple rocket launcher|triple]] and [[doomsday rocket launcher]]s, [[frag grenades|frag]] and [[EMP grenades]], [[molotov cocktails]], and [[pila]]. All weapons have a relic chance of 1 | + | * Weapons: Almost any obtainable weapon in the game can be selected. Exceptions include the [[Triple rocket launcher|triple]] and [[doomsday rocket launcher]]s, [[frag grenades|frag]] and [[EMP grenades]], [[molotov cocktails]], and [[pila]]. All weapons have a relic chance of 1 with the following exceptions: |
** [[Gladius]], [[Longsword]], [[Elephant tusk]]: 2 | ** [[Gladius]], [[Longsword]], [[Elephant tusk]]: 2 | ||
− | ** [[Thrumbo horn]], [[Eltex staff]], | + | ** [[Thrumbo horn]], [[Eltex staff]], [[Monosword]], [[Zeushammer]], [[Plasmasword]],[[Persona monosword]], [[Persona zeushammer]], [[Persona plasmasword]]: 3) |
− | * | + | * [[Psychic animal pulser]]. Psychic animal pulsers have a relic chance of 5. |
+ | * [[Psychic soothe pulser]]. Psychic soothe pulsers have a relic chance of 5. | ||
+ | * [[Psychic shock lance]]. Psychic shock lances have a relic chance of 5. | ||
+ | * [[Psychic insanity lance]]. Psychic insanity lances have a relic chance of 5. | ||
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+ | Weapons will always be of ''legendary'' [[quality]], if possible (e.g. a [[thrumbo horn]] has no quality), but otherwise fight the same as other weapons. | ||
The items will be renamed with randomly generated name and stuffable items will have a random stuff type chosen. Both can be specified by the player during ideoligion creation. | The items will be renamed with randomly generated name and stuffable items will have a random stuff type chosen. Both can be specified by the player during ideoligion creation. | ||
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If a relic is a [[persona weapon]], its persona traits will be generated at the same time as a quest{{Check Tag|Which quest?}}. This means that a player may load a previous savegame to re-randomize an artifact persona weapon's traits if they are not favorable, providing that the storyteller is not in commitment mode. | If a relic is a [[persona weapon]], its persona traits will be generated at the same time as a quest{{Check Tag|Which quest?}}. This means that a player may load a previous savegame to re-randomize an artifact persona weapon's traits if they are not favorable, providing that the storyteller is not in commitment mode. | ||
==== Inert relics ==== | ==== Inert relics ==== | ||
− | Dedicated relic items, or items that serve no other purpose than to act as relics. All inert relics are [[ | + | Dedicated relic items, or items that serve no other purpose than to act as relics. All inert relics are [[stuffable]] and have the same stats. They only differ in stuff options and texture. |
General stats: | General stats: | ||
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* HP: 200 | * HP: 200 | ||
* Beauty: 1 | * Beauty: 1 | ||
− | * Market Value: | + | * Market Value: 5000 |
* Stack limit: 1 | * Stack limit: 1 | ||
* Stuff count: 100 (Defined, but seemingly not used) | * Stuff count: 100 (Defined, but seemingly not used) | ||
− | * Tech level: | + | * Tech level: Archotech |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan='2' | Type !! Stuff options | + | |- |
+ | ! colspan='2'| Type !! Stuff options | ||
|- | |- | ||
! [[File:RelicInertCup.png|48px]] !! Chalice | ! [[File:RelicInertCup.png|48px]] !! Chalice | ||
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| [[Metallic]], [[Woody]], [[Stony]] | | [[Metallic]], [[Woody]], [[Stony]] | ||
|} | |} | ||
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== Acquisition == | == Acquisition == | ||
− | In order to obtain a relic, you must participate in 5 different subquests, then travel to the relic's location. Subquests can repeat; if you fail one, more will appear later on. | + | In order to obtain a relic, you must participate in 5 different subquests, then travel to the relic's location. Subquests can repeat; if you fail one, more will appear later on. There are 4 different types of subquest: |
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− | There are 4 different types of subquest: | ||
{{Icon Small|Spacedrone|48}} '''Hacking a Spacedrone''' | {{Icon Small|Spacedrone|48}} '''Hacking a Spacedrone''' | ||
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After completing 5 subquests, the relic's location will be revealed. | After completing 5 subquests, the relic's location will be revealed. | ||
− | You are able to travel to an ancient structure, which is guarded by | + | You are able to travel to an ancient structure, which is guarded by some [[mechanoids]]. The mechs will wake up after 3 days have passed, but there is no other time pressure. The structure contains a [[reliquary]] containing the relic. The relic can be uninstalled and the reliquary deconstructed for valuable [[gold]], ending the quest. |
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== Version history == | == Version history == | ||
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* [[Version/1.3.3087|1.3.3087]] - Pawns no longer [[electric smelter|smelt]] relics, to avoid accidental mishaps. | * [[Version/1.3.3087|1.3.3087]] - Pawns no longer [[electric smelter|smelt]] relics, to avoid accidental mishaps. | ||
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[[Category:Items]] | [[Category:Items]] |