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== Summary == | == Summary == | ||
− | Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if the [[Ideoligion#Fluid ideoligions|Fluid Ideoligion]] option | + | Relics are chosen through the ideoligion creation screen: either at the beginning of your game, or possibly later on if you chose the ''[[Ideoligion#Fluid ideoligions|Fluid Ideoligion]]'' option. There are multiple designated relic items, like a chalice or a hilt, available to pick from. Alternatively, relics can be any [[weapon]] in the game - ranging from a [[pump shotgun]] to a [[persona monosword]]. |
− | + | Weapons will always be of ''legendary'' [[quality]], if possible (e.g. a [[thrumbo horn]] has no quality), but otherwise fight the same as other weapons. Other relic items have no special use outside of Ideoligions. | |
− | + | :If a relic is a [[persona weapon]], its persona traits will be generated at the same time as a quest{{Check Tag|Which quest?}}. This means that a player may load a previous savegame to re-randomize an artifact persona weapon's traits if they are not favorable, providing that the storyteller is not in commitment mode. | |
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− | A relic being | + | Reliecs are revered by your [[ideoligion]], so pawns of that ideoligion will receive buffs accordingly: |
+ | * Finding any relic will give fluid ideoligions +5 development points | ||
+ | * Finding all the sacred relics gives a +15 mood bonus for 15 days. | ||
+ | * A relic being present at a ritual gives a +3 mood bonus for 4 days. | ||
+ | * A relic installed in a [[reliquary]] gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral Guides|Convert]] power for that ideoligion, when the power is used on the same map as the reliquary. In effect, the total certainty reduction is multiplied by 110%. | ||
− | + | A relic being lost or destroyed causes a mood malus of -5 for 30 days. This malus can stack up to five times. | |
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== Acquisition == | == Acquisition == | ||
− | In order to obtain a relic | + | In order to obtain a relic you must participate in 5 different subquests. Subquests can repeat; if you fail one, more will appear later on. There are 4 different types of subquest: |
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− | There are 4 different types of subquest: | ||
{{Icon Small|Spacedrone|48}} '''Hacking a Spacedrone''' | {{Icon Small|Spacedrone|48}} '''Hacking a Spacedrone''' | ||
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After completing 5 subquests, the relic's location will be revealed. | After completing 5 subquests, the relic's location will be revealed. | ||
− | You are | + | You are to travel to an ancient structure guarded by some mechanoids. The mechanoids will wake up after 3 days have passed, but there is no other time pressure. The structure contains a [[reliquary]] containing the relic. The relic can be uninstalled and the reliquary deconstructed for valuable [[gold]], ending the quest. |
− | + | == Relic types == | |
+ | {{Stub|reason=Table of Relics to be completed}} | ||
− | == | + | === Inert relics === |
− | + | Non-weapon relics | |
− | + | General stats: | |
− | + | * Description: An object with ideoligious significance. | |
− | + | * Mass: 1.5 | |
− | + | * HP: 200 | |
− | + | * Beauty: 1 | |
− | + | * Market Value: 200 | |
− | + | * Stuff count: 100 (Defined, but seemingly not used) | |
− | + | * Tech level: Archotech | |
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− | + | Types and [[Stuff]] options: | |
+ | * Chalice - Metallic, Stony | ||
+ | * Pendant - Metallic | ||
+ | * Box - Metallic, Woody, Stony | ||
+ | * Tablet - Stony | ||
+ | * Fragment - Metallic, Stony | ||
+ | * Hilt - Metallic, Stony | ||
+ | * Ark - Metallic | ||
+ | * Cube - Metallic, Woody, Stony | ||
== Version history == | == Version history == | ||
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* [[Version/1.3.3087|1.3.3087]] - Pawns no longer [[electric smelter|smelt]] relics, to avoid accidental mishaps. | * [[Version/1.3.3087|1.3.3087]] - Pawns no longer [[electric smelter|smelt]] relics, to avoid accidental mishaps. | ||
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[[Category:Items]] | [[Category:Items]] |