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Hopefully, everything has been uneventful so far, but inevitably the first threat will arrive. It will either be a local animal gone mad or a single raider with a crappy shiv or club - it will not be very dangerous and easily handled by your starting weapons.
 
Hopefully, everything has been uneventful so far, but inevitably the first threat will arrive. It will either be a local animal gone mad or a single raider with a crappy shiv or club - it will not be very dangerous and easily handled by your starting weapons.
  
[[File:Quickstart combat 1.png|thumb|300px|right|Stand your colonists behind [[barricade]]s, if available, and let them fire. If a melee enemy gets too close, order your own melee pawn to engage combat.]]
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[[File:Quickstart combat 1.png|thumb|300px|right|Stand your colonists behind [[barricade]]s, if available, and let them fire. If a melee enemy get too close, order your own melee pawn to engage combat.]]
 
*'''Combat basics''': Draft your colonists and put them in cover with a clear view of the direction your enemy seems to be coming from. When the enemy approaches, start shooting. If the enemy has made it all the way close up to your shooters, engage with your melee colonist, and move the shooters back. [[Friendly fire]] can happen if colonists are too far apart, but in the line of fire. Either keep your colonists close, or avoid standing in the way of bullets.
 
*'''Combat basics''': Draft your colonists and put them in cover with a clear view of the direction your enemy seems to be coming from. When the enemy approaches, start shooting. If the enemy has made it all the way close up to your shooters, engage with your melee colonist, and move the shooters back. [[Friendly fire]] can happen if colonists are too far apart, but in the line of fire. Either keep your colonists close, or avoid standing in the way of bullets.
**[[Barricade]]s and [[sandbags]] have  {{#expr: {{Q|Sandbags|Cover Effectiveness}}*100}}% cover, so they'll block {{#expr: {{Q|Sandbags|Cover Effectiveness}}*100}}% of bullets. All [[wall]]s have up to 75% cover, but this is reduced as a pawn needs to "lean out" to fire. [[Tree]]s have 25% cover, [[rock chunk]]s have 50%. See [[Cover]] for more info on cover. While melee attacks ignore cover, you'll have a bad time if you stand in the open.
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**[[Barricade]]s and [[sandbags]] have  {{#expr: {{Q|Sandbags|Cover Effectiveness}}*100}}% cover, so they'll block {{#expr: {{Q|Sandbags|Cover Effectiveness}}*100}}% of bullets. All [[wall]]s have up to 75% cover, but this is reduced as a pawn needs to "lean out" to fire.  
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**[[Tree]]s have 25% cover, [[rock chunk]]s have 50%. See [[Cover]] for more info on cover. While melee attacks ignore cover, you'll have a bad time if you stand in the open.
 
**Alternatively, if your shooters suck but you have an amazing melee pawn, just go ahead and stab 'em - unless the melee enemy is also amazing and suitably armed that is. It's riskier, but it works until you have better shooters.
 
**Alternatively, if your shooters suck but you have an amazing melee pawn, just go ahead and stab 'em - unless the melee enemy is also amazing and suitably armed that is. It's riskier, but it works until you have better shooters.
  

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