Editing Quality
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Latest revision | Your text | ||
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Effects that are common to several, or all, types of objects. | Effects that are common to several, or all, types of objects. | ||
{| {{STDT|sortable center}} | {| {{STDT|sortable center}} | ||
− | ! Quality !! Beauty<br/>Factor{{Ref label|Negative Beauty|A}} !! Market Value<br/>Factor !! Deterioration Rate<br/>Factor | + | ! Quality !! Beauty<br/>Factor{{Ref label|Negative Beauty|A}} !! Market Value<br/>Factor !! Deterioration Rate<br/>Factor !! Psychic Sensitivity<br/>Offset Factor {{RoyaltyIcon}} {{Ref label|Psychic Sensitivity Offset|B}} |
|- | |- | ||
! style="text-align:left;" | Awful | ! style="text-align:left;" | Awful | ||
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|} | |} | ||
:{{Note|Negative Beauty|A}} This multiplier will not be applied to negative [[beauty]] scores. | :{{Note|Negative Beauty|A}} This multiplier will not be applied to negative [[beauty]] scores. | ||
− | + | :{{Note|Psychic Sensitivity Offset|B}} This only applies to items with a buff specifically noted as a "Psychic Sensitivity Offset", such as an [[eltex helmet]] {{RoyaltyIcon}}, not items that just offset [[psychic sensitivity]], like the [[psychic foil helmet]] or [[prestige marine armor]] {{RoyaltyIcon}}. | |
− | :{{Note|Psychic Sensitivity Offset| | ||
Note that [[market value]]s above 200 and [[beauty]] above 100 will be rounded to nearest 5. See respective pages for more detail on rounding. | Note that [[market value]]s above 200 and [[beauty]] above 100 will be rounded to nearest 5. See respective pages for more detail on rounding. |