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{{Quote|Psyfocus is a special type of mental structuring which is necessary to use psychic powers. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers, but also increase the rate of psyfocus dissipation|In-game Description}}
 
{{Quote|Psyfocus is a special type of mental structuring which is necessary to use psychic powers. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers, but also increase the rate of psyfocus dissipation|In-game Description}}
  
'''Psyfocus''' is a medium-term limitor of [[psycast]] usage. Psyfocus can be regenerated by meditating.
+
'''Psyfocus''' is a medium-term limit of how often a pawn can use [[psycast]]s.
 
{{TOCright}}
 
{{TOCright}}
  
 
== Summary ==
 
== Summary ==
Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a [[psylink]]. Every [[psycast]] immediately consumes a certain percentage of psyfocus. All psyfocus costs are the same for every caster, and unlike [[neural heat]], these costs cannot be bypassed.  
+
Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a psylink, a value from 0% to 100%. Every [[psycast]] immediately consumes a certain percentage of psyfocus. All psyfocus costs are the same for every caster, and unlike [[neural heat]], these costs cannot be bypassed.  
  
 
Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost:
 
Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost:
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Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge.
 
Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge.
  
A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is [[Menus#Schedule|scheduled]] for "''Anything''". Meditation can also be performed while scheduled to Recreation or Meditation, where the gizmo does not impact when pawns meditate.
+
A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is [[Menus#Schedule|scheduled]] for "''Anything''". Meditation can also be performed while under Recreation or Meditation, but the gizmo will not stop the action.
 
 
The rate of psyfocus gain from meditation can further be increased in the following ways:
 
* Using [[Wake-up]] increases the psyfocus gain from meditation by {{+|20%}} per day for the [[Wake-up#Wake-up high|duration of its high]].
 
* The [[Persona traits#Psy-meditative|Psy-meditative]] persona trait grants an additional {{+|10%}} psyfocus gain per day of meditation, while the weapon is held in hand.
 
* Each [[psychofluid pump]]{{BiotechIcon}} increases {{+|5%}} psyfocus per day of meditation from a completed [[deathrest]], up to a maximum of {{+|20%}} from 4 pumps. This bonus lasts until the next deathrest.
 
* [[Genes#Psy-sensitive|Psy-sensitive]] and [[Genes#Super psy-sensitive|Super psy-sensitive]] genes{{BiotechIcon}} increase psyfocus gain per meditation day by {{+|10%}} and {{+|20%}} respectively. Note that these genes are mutually exclusive.
 
 
 
The maximum meditation psyfocus gain is therefore a non-tribal pawn meditating to a legendary sculpture surrounded by 8 other masterwork sculptures, wielding a Psy-meditative persona weapon, while high on wake-up, having deathrested with 4 psychofluid pumps and with the super psy-sensitive gene. This results in a psyfocus gain per day of meditation of {{#expr:50 + 44 + 10 + 20 + 20 + 20}}% or {{#expr:(50 + 44 + 10 + 20 + 20 + 20)/24 round 1}}% per hour.
 
  
 
== List of meditation foci ==
 
== List of meditation foci ==
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'''[[Anima tree]]:'''
 
'''[[Anima tree]]:'''
[[{{Q|Anima tree|Image}}|64px|left|link=Anima tree]]
+
[[File:Anima tree.png|64px|left|link=Anima tree]]
Anima trees have a base meditation focus strength of +28%. Each animus stone within 10 tiles increases the meditation effectiveness by +2%, while each small or large natural shrine within 10 tiles increases it by +1%. Up to 4 buildings can affect the tree, for a maximum bonus of +8% for 4 animus stones. Its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Anima trees have a base meditation focus strength of 28%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, while each small or large natural shrine within 10 tiles increases it by 1%. Up to 4 buildings can affect the tree, for a maximum bonus of +8% for 4 animus stones. Its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus +36% for an anima tree with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Also note that unlike other natural buildings, meditating at the anima tree also produces anima grass for additional psylink levels for pawns with the natural focus.  
+
The maximum meditation focus strength is thus 36% for an anima tree with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Also note that unlike other natural buildings, meditating at the anima tree also produces anima grass for additional psylink levels for pawns with the natural focus.  
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
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'''[[Animus stone]]:'''
 
'''[[Animus stone]]:'''
[[{{Q|Animus stone|Image}}|64px|left|link=Animus stone]]
+
[[File:AnimusStone.png|64px|left|link=Animus stone]]
Animus stones have a base meditation focus strength of +34%. Each animus stone within 10 tiles increases the meditation effectiveness by +2%, while each small or large natural shrine within 10 tiles have no effect. Up to 4 additional stones can affect one stone. Like the [[anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Animus stones have a base meditation focus strength of 34%. Each animus stone up to a total of additional 4 stones within 10 tiles of an animus stone increases the meditation effectiveness by 2%, for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is +42% for a Animus stone with no artificial buildings within 35 tiles and surrounded by 4 additional animus stones.
+
The maximum meditation focus strength is thus 42% for a Animus stone with no artificial buildings within 35 tiles and surrounded by 4 additional animus stones.
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.
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'''[[Small nature shrine]]:'''
 
'''[[Small nature shrine]]:'''
[[{{Q|Small nature shrine|Image}}|64px|left|link=Small nature shrine]]
+
[[File:Small nature shrine.png|64px|left|link=Small nature shrine]]
Small nature shrines have a base meditation focus strength of +22%. While each animus stone within 10 tiles will increase the meditation effectiveness by +2% up to 4 stones, pawns will preferentially meditate at the animus stone assuming the meditation spot is in radius of both. Small nature shrines do not give a bonus to animus stones. Like the all natural foci, its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Small nature shrines have a base meditation focus strength of 22%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus +40% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones as the small nature shrine would be ignored in this scenario. A pawn meditating too far from the animus stones that are on the other side of the shrine would receive a +30% bonus, but the player would be wasting animus stone bonuses.
+
The maximum meditation focus strength is thus 30% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones.
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
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'''[[Large nature shrine]]:'''
 
'''[[Large nature shrine]]:'''
[[{{Q|Large nature shrine|Image}}|64px|left|link=Large nature shrine]]
+
[[File:Large nature shrine.png|64px|left|link=Large nature shrine]]
Large nature shrines have a base meditation focus strength of +30%. While each animus stone within 10 tiles will increase the meditation effectiveness by +2% up to 4 stones, pawns will preferentially meditate at the animus stone assuming the meditation spot is in radius of both. Large nature shrines do not give a bonus to animus stones. Like the all natural foci, its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
+
Large nature shrines have a base meditation focus strength of 30%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps.
  
The maximum meditation focus strength is thus +40% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones as the large nature shrine would be ignored in this scenario. A pawn meditating too far from the animus stones that are on the other side of the shrine would receive a +38% bonus, but the player would be wasting animus stone bonuses.  
+
The maximum meditation focus strength is thus 38% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones.
  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
 
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values.  
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=== Morbid ===
 
=== Morbid ===
 
----
 
----
Required: [[Psychopath]], [[Bloodlust]], [[Cannibal (Trait)|Cannibal]], [[Masochist]], [[Jealous]], [[Undergrounder]], [[Tortured artist]]
+
Required: [[Psychopath]], [[Bloodlust]], [[Cannibal]], [[Masochist]], [[Jealous]], [[Undergrounder]], [[Tortured artist]]
  
 
Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers.
 
Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers.
  
 
'''[[Grave]]:'''
 
'''[[Grave]]:'''
[[{{Q|Grave|Image}}|64px|left|link=Grave]]
+
[[File:GraveFull.png|64px|left|link=Grave]]
Graves have a base Meditation Focus Strength of +6%. This increases by +10% if the grave is full, and a further +10% if the grave is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional graves or sarcophagi. Each of these 4 grants an additional +1%, or +2% if full, for a maximum bonus of +8%. Note that only the primary grave has to contain a pawn with a relationship to the meditator.  
+
Graves have a base Meditation Focus Strength of 6%. This increases by 10% if the grave is full, and a further 10% if the grave is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional graves or sarcophagi. Each of these 4 grants an additional 1%, or 2% if full, for a maximum bonus of 8%. Note that only the primary grave has to contain a pawn with a relationship to the meditator.  
  
The maximum meditation focus strength is thus +34% for a grave occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
+
The maximum meditation focus strength is thus 34% for a grave occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
 
{{Clear}}
 
{{Clear}}
  
 
'''[[Sarcophagus]]:'''
 
'''[[Sarcophagus]]:'''
[[{{Q|Sarcophagus|Image}}|64px|left|link=Sarcophagus]]
+
[[File:Sarcophagus.png|64px|left|link=Sarcophagus]]
Sarcophagi have a base Meditation Focus Strength of +10%. This increases by +10% if the sarcophagus is full, and a further +10% if the sarcophagus is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional Graves or Sarcophagi. Each of these 4 grants an additional +1%, or +2% if full, for a maximum bonus of +8%. Note that only the primary sarcophagus has to contain a pawn with a relationship to the meditator.  
+
Sarcophagi have a base Meditation Focus Strength of 10%. This increases by 10% if the sarcophagus is full, and a further 10% if the sarcophagus is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional Graves or Sarcophagi. Each of these 4 grants an additional 1%, or 2% if full, for a maximum bonus of 8%. Note that only the primary sarcophagus has to contain a pawn with a relationship to the meditator.  
  
The maximum meditation focus strength is thus +38% for a sarcophagus occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
+
The maximum meditation focus strength is thus 38% for a sarcophagus occupied by a loved one and surrounded by 4 additional full graves or sarcophagi.
 
{{Clear}}
 
{{Clear}}
  
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'''[[Small sculpture]] / [[Large sculpture]] / [[Grand sculpture]] / [[Terror sculpture]] {{IdeologyIcon}}:'''
 
'''[[Small sculpture]] / [[Large sculpture]] / [[Grand sculpture]] / [[Terror sculpture]] {{IdeologyIcon}}:'''
[[{{Q|Small sculpture|Image}}|64px|left|link=Sculptures]]
+
[[File:Sculpture small bust a.png|64px|left|link=Sculptures]]
All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their [[quality]]. Higher quality sculptures have higher strengths, up to a maximum of +28% at legendary quality. Up to 8 additional sculpture of normal quality or better within 10 tiles will each increase this strength by a value dependent on its quality. 8 additional sculptures of masterwork or better can the maximum bonus of +16%. Note, as the focus sculpture's quality has a significantly larger effect than that of the supporting sculpture, it is always better to have the best quality sculpture as the focus.
+
All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their [[quality]]. Higher quality sculptures have higher strengths, up to a maximum of 28% at legendary quality. Up to 8 additional sculpture of normal quality or better within 10 tiles will each increase this strength by a value dependent on its quality. 8 additional sculptures of masterwork or better can the maximum bonus of 16%. Note, as the focus sculpture's quality has a significantly larger effect than that of the supporting sculpture, it is always better to have the best quality sculpture as the focus.
  
The maximum meditation focus strength is thus +44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.  
+
The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.  
  
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
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'''[[Large stele]]:'''
 
'''[[Large stele]]:'''
[[{{Q|Large stele|Image}}|64px|left|link=Large stele]]
+
[[File:Largestele.png|64px|left|link=Large stele]]
Large steles have a base Meditation Focus Strength of +15%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Large steles have a base Meditation Focus Strength of 15%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
 
{{Clear}}
 
{{Clear}}
  
 
'''[[Grand stele]]:'''
 
'''[[Grand stele]]:'''
[[{{Q|Grand stele|Image}}|64px|left|link=Grand stele]]
+
[[File:Grandstele.png|64px|left|link=Grand stele]]
Grand steles have a base Meditation Focus Strength of +18%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Grand steles have a base Meditation Focus Strength of 18%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
 
{{Clear}}
 
{{Clear}}
  
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'''[[Wall]]:'''
 
'''[[Wall]]:'''
[[{{Q|Wall|Image}}|64px|left|link=Wall]]
+
[[File:Wall wall.png|64px|left|link=Wall]]
Walls have a base Meditation Focus Strength of +22%. It appears that no other modifiers exist for wall as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
+
Walls have a base Meditation Focus Strength of 22%. It appears that no other modifiers exist for wall as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}
 
{{Clear}}
 
{{Clear}}
  
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'''[[Brazier]]:'''
 
'''[[Brazier]]:'''
[[{{Q|Brazier|Image}}|64px|left|link=Brazier]]
+
[[File:Brazier.png|64px|left|link=Brazier]]
Braziers have a base Meditation Focus Strength of +0% in their unlit state. This increases by +15% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +2%, for a maximum bonus of 16%.  
+
Braziers have a base Meditation Focus Strength of 0% in their unlit state. This increases by 15% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 2%, for a maximum bonus of 16%.  
  
The maximum meditation focus strength is thus +31% for a lit brazier surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus 31% for a lit brazier surrounded by 8 lit braziers, torch lamps or campfires.
 
{{Clear}}
 
{{Clear}}
  
 
'''[[Campfire]]:'''
 
'''[[Campfire]]:'''
[[{{Q|Campfire|Image}}|64px|left|link=Campfire]]
+
[[File:Campfire.png|64px|left|link=Campfire]]
Campfires have a base Meditation Focus Strength of +0% in their unlit state. This increases by +12% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +2%, for a maximum bonus of +16%.  
+
Campfires have a base Meditation Focus Strength of 0% in their unlit state. This increases by 12% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 2%, for a maximum bonus of 16%.  
  
The maximum meditation focus strength is thus +28% for a lit campfire surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus 28% for a lit campfire surrounded by 8 lit braziers, torch lamps or campfires.
 
{{Clear}}
 
{{Clear}}
  
 
'''[[Torch lamp]]:'''
 
'''[[Torch lamp]]:'''
[[{{Q|Torch lamp|Image}}|64px|left|link=Torch lamp]]
+
[[File:Torch lamp.png|64px|left|link=Torch lamp]]
Torch lamps have a base Meditation Focus Strength of +0% in their unlit state. This increases by +10% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional +1%, for a maximum bonus of +8%.  
+
Torch lamps have a base Meditation Focus Strength of 0% in their unlit state. This increases by 10% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 1%, for a maximum bonus of 8%.  
  
The maximum meditation focus strength is thus +18% for a lit torch lamp surrounded by 8 lit braziers, torch lamps or campfires.
+
The maximum meditation focus strength is thus 18% for a lit torch lamp surrounded by 8 lit braziers, torch lamps or campfires.
 
{{Clear}}
 
{{Clear}}
  
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'''[[Meditation throne]] / [[Grand meditation throne]]:'''
 
'''[[Meditation throne]] / [[Grand meditation throne]]:'''
[[{{Q|Meditation throne|Image}}|64px|left|link=Throne]]
+
[[File:Throne south.png|64px|left|link=Throne]]
Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of +15%. If it is in a [[Room roles|throne room]] that meets the pawns [[Titles|requirements]], its focus strength is improved by +8%.
+
Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of 15%. If it is in a [[Room roles|throne room]] that meets the pawns [[Titles|requirements]], its focus strength is improved by 8%. Additionally its effectiveness is affected by room [[Room stats#Levels of impressiveness|impressiveness]].
  
Psyfocus gain is further affected by a room's [[impressiveness]], as seen below.
+
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. Also note, the room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will not make the cut off for the 4% increase.  
  
<div><li style="display: inline-table;">
 
{{#vardefine:basesensitivitybonus|0.15}}
 
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
 
! Impressiveness Value
 
! Impressiveness Value
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! 60
 
! 60
 
! 100
 
! 100
! 170+
+
! 170
 
|-  
 
|-  
 
! Description at Value
 
! Description at Value
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| Unbelievably Impressive  
 
| Unbelievably Impressive  
 
|-  
 
|-  
!Strength Offset
+
! Strength Offset
 
| -5%
 
| -5%
 
| +0%
 
| +0%
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| +10%
 
| +10%
 
|}
 
|}
 
{| class="wikitable"
 
! Graph
 
|-
 
| {{Graph:Chart|width=400|height=100|type=line| xAxisTitle = Room Impressiveness | yAxisTitle = Strength Offset (%)|x=0, 30, 60, 100, 170, 200|y=-5, 0, 4, 8, 10, 10|xAxisMin = 0 |  xAxisMax = 200|  yAxisMin = -5 | yAxisMax = 12 |xGrid = |yGrid = }}
 
|}
 
</li></div>
 
'''N.B.''' The room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will give less than +4% psyfocus.
 
 
The dignified meditation focus has a maximum of +33% psyfocus / day in an Unbelievably impressive room that meets throne requirements.
 
  
 
== Other ways to increase psyfocus ==
 
== Other ways to increase psyfocus ==
Other than meditation, the following methods will increase a pawn's psyfocus:
+
* Using [[Go-juice]] instantly gives 15% psyfocus.
* Using [[Go-juice]] instantly refills a psycaster's psyfocus by 15%.
+
* Certain [[Ideoligion#Rituals|ritual]]s {{IdeologyIcon}} grant full psyfocus to all participants if a good/great outcome is reached.
* [[Ideoligion]] [[rituals]] {{IdeologyIcon}} can select the fully refilling the psyfocus of all participants as a reward for sufficiently high quality outcomes.{{Check Tag|Detail|Specific terms, mechanics, details etc. E.g. what outcomes specifically?}} .
+
* The Kill-focused [[Persona traits|persona trait]] grant an instant +20% psyfocus on killing an enemy. Psyfocus is gained on killing blow, even on friendlies, even on [[animal]]s. Finishing off downed hostiles or murdering colony animals, no matter which animal, produces the same psyfocus. Keeping rapidly breeding animals like [[chicken]]s or [[geese]] can lead to massive psyfocus gain, allowing continuous use of psycasts like [[Psycasts#Special psycasts|Word of Inspiration]] or [[Psycasts#Special psycasts|Word of Trust]].
* The Kill-focused [[Persona_traits|persona trait]] grant an instant 20% psyfocus on killing an enemy. Note that psyfocus is gained for directly killing a pawn. This includes killing wild animals, downed hostiles, friendly NPCs, colonists, and even [[Animals#Slaughtering|slaughtering]] colony animals will grant psyfocus as long as the weapon is held in hand whilst doing so. Age and body size do not affect this rate. Excess colony animals, especially from rapidly-breeding animals such as [[chicken]]s, can thus be turned into into massive psyfocus gain, allowing continuous use of utility psycasts such as [[Psycasts#Word of inspiration|Word of Inspiration]] or [[Psycasts#Word of trust|Word of Trust]] or high cost combat options such as [[Psycasts#Berserk pulse|Berserk pulse]].
 
  
== Version history ==
+
* Using [[Wake-up]] gives +20% psyfocus / day for its duration.
* [[Version/1.2.2719|1.2.2719]] - Fix: Just claimed artificial structures don't affect nature focus objects.
+
* The Psy-meditative [[Persona traits|persona trait]] gives +10% psyfocus / day while the weapon is held in hand.
* [[Version/1.3.3200|1.3.3200]] - Fix: Psyfocus ritual reward does not recharge psyfocus to max.
+
* A [[psychofluid pump]]{{BiotechIcon}} increases psyfocus from meditation by +5% psyfocus / day from a completed [[deathrest]], until the next deathrest. (Max +20% / day at 4 pumps)
* [[Version/1.4.3558|1.4.3558]] - Tribal [[babies]]{{BiotechIcon}} becoming [[children]]{{BiotechIcon}} get natural meditation focus.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: [[Children]]{{BiotechIcon}} generated at [[New Tribe|tribal game start]] don't have [[Psyfocus|natural meditation focus]].{{RoyaltyIcon}}
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

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