Editing Psyfocus
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Royalty}} | {{Royalty}} | ||
{{Stub|section=1|reason=Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others}} | {{Stub|section=1|reason=Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others}} | ||
− | {{ | + | {{quote|Psyfocus is a special type of mental structuring which is necessary to use psychic powers. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to use psychics, but has no other consequences. Higher levels of psyfocus permit higher-level powers, but also increase the rate of psyfocus dissipation|In-game Description}} |
− | '''Psyfocus''' is a medium-term | + | '''Psyfocus''' is a medium-term limit of how often a pawn can use [[psycast]]s. |
{{TOCright}} | {{TOCright}} | ||
− | + | ==Summary== | |
− | == Summary == | + | Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a psylink, a value from 0% to 100%. Every [[psycast]] immediately consumes a certain percentage of psyfocus. All psyfocus costs are the same for every caster, and unlike [[neural heat]], these costs cannot be bypassed. |
− | Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a | ||
Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost: | Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost: | ||
− | * Level 3-4 psycasts require a minimum of 25% psyfocus | + | *Level 3-4 psycasts require a minimum of 25% psyfocus |
− | * Level 5-6 psycasts require a minimum of 50% psyfocus | + | *Level 5-6 psycasts require a minimum of 50% psyfocus |
− | === Degradation === | + | ===Degradation=== |
In addition to spending it to use psycasts, psyfocus naturally falls a certain amount per day. The amount depends on current psyfocus: | In addition to spending it to use psycasts, psyfocus naturally falls a certain amount per day. The amount depends on current psyfocus: | ||
− | * Below 25% psyfocus, the psyfocus falls at 3.5% per day, | + | *Below 25% psyfocus, the psyfocus falls at 3.5% per day, |
− | * Between 25 and 50%, it falls at 5.5% per day | + | *Between 25 and 50%, it falls at 5.5% per day |
− | * Above 50%, it falls at 7.5% per day. | + | *Above 50%, it falls at 7.5% per day. |
− | == Meditation == | + | ==Meditation== |
With a few exceptions, psyfocus can only be gained by through '''meditation'''. | With a few exceptions, psyfocus can only be gained by through '''meditation'''. | ||
− | Pawns gain a base rate of +50% psyfocus per | + | Pawns gain a base rate of +50% psyfocus per day, or 2.08% per hour, of pure meditation. Meditation foci further improve these rates by their listed strength. For example, a wall with the ''Minmalist'' foci increases psyfocus gain by +22%/day, for a total of 72% psyfocus per day. Meditation also counts as Solitary recreation. |
Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge. | Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting.{{Check Tag|Rate?|How much psyfocus per hour? Add to both Psycasts and Caravan}} This however, does not apply when the caravan is resting due to sleep. This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge. | ||
− | A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is [[Menus#Schedule|scheduled]] for "''Anything''". Meditation can also be performed while | + | A pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is [[Menus#Schedule|scheduled]] for "''Anything''". Meditation can also be performed while under Recreation or Meditation, but the gizmo will not stop the action. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == List of meditation foci == | + | ==List of meditation foci== |
+ | <div style="float: left;"> | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
− | ! Meditation Focus !! Focus Type !! Base Strength !! Psyfocus/Hour<br | + | |- |
+ | ! Meditation Focus !! Focus Type !! Base Strength !! Psyfocus/Hour<br>@ Base|| Max Strength !! Psyfocus/Hour<br>@ Max | ||
|- | |- | ||
! [[Anima tree]] | ! [[Anima tree]] | ||
Line 186: | Line 179: | ||
| +33% | | +33% | ||
| {{#expr: (0.5+0.33)/0.24 round 1}}% | | {{#expr: (0.5+0.33)/0.24 round 1}}% | ||
+ | |- | ||
|} | |} | ||
+ | </div> <br style="clear:both" /> | ||
− | Each pawn has one or more | + | Each pawn has one or more meditiation types. Each type allows the pawn to use different objects as a focus. A pawn with multiple types can use any type available to them. |
− | == Meditation types == | + | ==Meditation types== |
− | === Natural === | + | |
− | + | ==== Natural ==== | |
− | Required: Most tribal Childhood [[Backstories]], including the Tribe Child backstory for any [[children]]{{BiotechIcon}} raised in a [[New Tribe]] start.<br | + | Required: Most tribal Childhood [[Backstories]], including the Tribe Child backstory for any [[children]]{{BiotechIcon}} raised in a [[New Tribe]] start.<br>Note that as of [[Version/1.3.3117|1.3.3117]], player created backstories do not gain the natural meditation focus even when found on tribal pawns or the backstory is tribal themed. It is unclear if this is intended or a bug. |
The following backstories are affected: Accursed Child, Sole Survivor (n.b. '''not''' the generic backstory of the same name), Forest Child. | The following backstories are affected: Accursed Child, Sole Survivor (n.b. '''not''' the generic backstory of the same name), Forest Child. | ||
Additionally the following childhood backstories can be found on pawns that spawn as tribals, but also don't grant the focus: Mad Scientist, Youth Delinquent, Killer, Game Fanatic, Dusty Farm Hand, Ranger Child. | Additionally the following childhood backstories can be found on pawns that spawn as tribals, but also don't grant the focus: Mad Scientist, Youth Delinquent, Killer, Game Fanatic, Dusty Farm Hand, Ranger Child. | ||
Line 200: | Line 195: | ||
'''[[Anima tree]]:''' | '''[[Anima tree]]:''' | ||
− | [[ | + | [[File:Anima tree.png|64px|left|link=Anima tree]] |
− | Anima trees have a base meditation focus strength of | + | Anima trees have a base meditation focus strength of 28%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, while each small or large natural shrine within 10 tiles increases it by 1%. Up to 4 buildings can affect the tree, for a maximum bonus of +8% for 4 animus stones. Its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps. |
− | The maximum meditation focus strength is thus | + | The maximum meditation focus strength is thus 36% for an anima tree with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Also note that unlike other natural buildings, meditating at the anima tree also produces anima grass for additional psylink levels for pawns with the natural focus. |
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. | '''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. | ||
− | + | <div style="float: left;"> | |
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
− | ! Artificial items in range | + | !Artificial items in range |
− | ! 0 | + | !0 |
− | ! 5 | + | !5 |
− | ! 10 | + | !10 |
− | ! 50 | + | !50 |
|- | |- | ||
− | ! Strength Offset | + | !Strength Offset |
| -0% | | -0% | ||
| -8% | | -8% | ||
Line 220: | Line 215: | ||
| -30% | | -30% | ||
|} | |} | ||
− | + | </div> <br style="clear:both" /> | |
'''[[Animus stone]]:''' | '''[[Animus stone]]:''' | ||
− | [[ | + | [[File:AnimusStone.png|64px|left|link=Animus stone]] |
− | Animus stones have a base meditation focus strength of | + | Animus stones have a base meditation focus strength of 34%. Each animus stone up to a total of additional 4 stones within 10 tiles of an animus stone increases the meditation effectiveness by 2%, for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps. |
− | The maximum meditation focus strength is | + | The maximum meditation focus strength is thus 42% for a Animus stone with no artificial buildings within 35 tiles and surrounded by 4 additional animus stones. |
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. | '''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. | ||
− | + | <div style="float: left;"> | |
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
− | ! Artificial items in range | + | !Artificial items in range |
− | ! 0 | + | !0 |
− | ! 5 | + | !5 |
− | ! 10 | + | !10 |
− | ! 50 | + | !50 |
|- | |- | ||
− | ! Strength Offset | + | !Strength Offset |
| -0% | | -0% | ||
| -8% | | -8% | ||
Line 242: | Line 237: | ||
| -34% | | -34% | ||
|} | |} | ||
+ | </div> <br style="clear:both" /> | ||
'''[[Small nature shrine]]:''' | '''[[Small nature shrine]]:''' | ||
− | [[ | + | [[File:Small nature shrine.png|64px|left|link=Small nature shrine]] |
− | Small nature shrines have a base meditation focus strength of | + | Small nature shrines have a base meditation focus strength of 22%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps. |
− | The maximum meditation focus strength is thus | + | The maximum meditation focus strength is thus 30% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones. |
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. | '''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. | ||
− | + | <div style="float: left;"> | |
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
− | ! Artificial items in range | + | !Artificial items in range |
− | ! 0 | + | !0 |
− | ! 5 | + | !5 |
− | ! 10 | + | !10 |
− | ! 50 | + | !50 |
|- | |- | ||
− | ! Strength Offset | + | !Strength Offset |
| -0% | | -0% | ||
| -6% | | -6% | ||
Line 264: | Line 260: | ||
| -22% | | -22% | ||
|} | |} | ||
+ | </div> <br style="clear:both" /> | ||
'''[[Large nature shrine]]:''' | '''[[Large nature shrine]]:''' | ||
− | [[ | + | [[File:Large nature shrine.png|64px|left|link=Large nature shrine]] |
− | Large nature shrines have a base meditation focus strength of | + | Large nature shrines have a base meditation focus strength of 30%. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Like the [[Anima tree]] its effectiveness is limited by artificial buildings within a 35 tile radius. Note that this does not include flooring and torch lamps. |
− | The maximum meditation focus strength is thus | + | The maximum meditation focus strength is thus 38% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones. |
'''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. | '''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. | ||
− | + | <div style="float: left;"> | |
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
− | ! Artificial items in range | + | !Artificial items in range |
− | ! 0 | + | !0 |
− | ! 5 | + | !5 |
− | ! 10 | + | !10 |
− | ! 50 | + | !50 |
|- | |- | ||
− | ! Strength Offset | + | !Strength Offset |
| -0% | | -0% | ||
| -8% | | -8% | ||
Line 286: | Line 283: | ||
| -34% | | -34% | ||
|} | |} | ||
+ | </div> <br style="clear:both" /> | ||
− | === Morbid === | + | ==== Morbid ==== |
− | + | Required: [[Psychopath]], [[Bloodlust]], [[Cannibal]], [[Masochist]], [[Jealous]], [[Undergrounder]], [[Tortured artist]] | |
− | Required: [[Psychopath]], [[Bloodlust]], [[ | ||
Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers. | Morbid meditation is used by pawns with the appropriate traits and requires graves or sarcophagi. Filled graves or sarcophagi are more effective and bodies with a relationship to the meditator are more effective than strangers. | ||
'''[[Grave]]:''' | '''[[Grave]]:''' | ||
− | [[ | + | [[File:GraveFull.png|64px|left|link=Grave]] |
− | Graves have a base Meditation Focus Strength of | + | Graves have a base Meditation Focus Strength of 6%. This increases by 10% if the grave is full, and a further 10% if the grave is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional graves or sarcophagi. Each of these 4 grants an additional 1%, or 2% if full, for a maximum bonus of 8%. Note that only the primary grave has to contain a pawn with a relationship to the meditator. |
− | |||
− | |||
− | |||
+ | The maximum meditation focus strength is thus 34% for a grave occupied by a loved one and surrounded by 4 additional full graves or sarcophagi. | ||
+ | <br style="clear:both" /> | ||
'''[[Sarcophagus]]:''' | '''[[Sarcophagus]]:''' | ||
− | [[ | + | [[File:Sarcophagus.png|64px|left|link=Sarcophagus]] |
− | Sarcophagi have a base Meditation Focus Strength of | + | Sarcophagi have a base Meditation Focus Strength of 10%. This increases by 10% if the sarcophagus is full, and a further 10% if the sarcophagus is occupied by a pawn with a relationship to the meditator. It is further increased by being within 10 tiles of up to 4 additional Graves or Sarcophagi. Each of these 4 grants an additional 1%, or 2% if full, for a maximum bonus of 8%. Note that only the primary sarcophagus has to contain a pawn with a relationship to the meditator. |
− | The maximum meditation focus strength is thus | + | The maximum meditation focus strength is thus 38% for a sarcophagus occupied by a loved one and surrounded by 4 additional full graves or sarcophagi. |
− | + | <br style="clear:both" /> | |
− | === Artistic === | + | ==== Artistic ==== |
− | |||
Incompatible: Ascetic, Tribal Childhood Backstory | Incompatible: Ascetic, Tribal Childhood Backstory | ||
Artistic focus is the default focus for non-tribal pawns. It uses artwork as a focus, with higher quality art being most effective. | Artistic focus is the default focus for non-tribal pawns. It uses artwork as a focus, with higher quality art being most effective. | ||
− | '''[[Small sculpture]] / [[Large sculpture]] / [[Grand sculpture]] / [[Terror sculpture]] {{IdeologyIcon}}:''' | + | '''[[Small sculpture]]/[[Large sculpture]]/[[Grand sculpture]]/[[Terror sculpture]] {{IdeologyIcon}}:''' |
− | [[ | + | [[File:Sculpture small bust a.png|64px|left|link=Sculptures]] |
− | All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their [[quality]]. Higher quality sculptures have higher strengths, up to a maximum of | + | All sculpture sizes have identical meditation statistics and mechanics. Sculptures have a base Meditation Focus Strength that dependent on their [[quality]]. Higher quality sculptures have higher strengths, up to a maximum of 28% at legendary quality. Up to 8 additional sculpture of normal quality or better within 10 tiles will each increase this strength by a value dependent on its quality. 8 additional sculptures of masterwork or better can the maximum bonus of 16%. Note, as the focus sculpture's quality has a significantly larger effect than that of the supporting sculpture, it is always better to have the best quality sculpture as the focus. |
− | The maximum meditation focus strength is thus | + | The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality. |
+ | <div style="float: left;"> | ||
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
− | ! Quality | + | !Quality |
− | ! Awful | + | !Awful |
− | ! Poor | + | !Poor |
− | ! Normal | + | !Normal |
− | ! Good | + | !Good |
− | ! Excellent | + | !Excellent |
− | ! Masterwork | + | !Masterwork |
− | ! Legendary | + | !Legendary |
|- | |- | ||
− | ! Base Strength | + | !Base Strength |
| +12% | | +12% | ||
| +16% | | +16% | ||
Line 337: | Line 333: | ||
| +26% | | +26% | ||
| +28% | | +28% | ||
+ | |} | ||
+ | </div> <br style="clear:both" /> | ||
+ | <div style="float: left;"> | ||
+ | {| {{STDT| c_07 text-center}} | ||
+ | !Quality | ||
+ | !Awful | ||
+ | !Poor | ||
+ | !Normal | ||
+ | !Good | ||
+ | !Excellent | ||
+ | !Masterwork | ||
+ | !Legendary | ||
|- | |- | ||
− | ! Strength Offset | + | !Strength Offset |
| +0% | | +0% | ||
| +0% | | +0% | ||
Line 347: | Line 355: | ||
| +2% | | +2% | ||
|} | |} | ||
− | + | </div> <br style="clear:both" /> | |
'''[[Large stele]]:''' | '''[[Large stele]]:''' | ||
− | [[ | + | [[File:Largestele.png|64px|left|link=Large stele]] |
− | Large steles have a base Meditation Focus Strength of | + | Large steles have a base Meditation Focus Strength of 15%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}} |
− | + | <br style="clear:both" /> | |
'''[[Grand stele]]:''' | '''[[Grand stele]]:''' | ||
− | [[ | + | [[File:Grandstele.png|64px|left|link=Grand stele]] |
− | Grand steles have a base Meditation Focus Strength of | + | Grand steles have a base Meditation Focus Strength of 18%. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}} |
− | + | <br style="clear:both" /> | |
− | === Minimal === | + | ==== Minimal ==== |
− | |||
Required: Ascetic | Required: Ascetic | ||
Line 365: | Line 372: | ||
'''[[Wall]]:''' | '''[[Wall]]:''' | ||
− | [[ | + | [[File:Wall wall.png|64px|left|link=Wall]] |
− | Walls have a base Meditation Focus Strength of | + | Walls have a base Meditation Focus Strength of 22%. It appears that no other modifiers exist for wall as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}} |
− | + | <br style="clear:both" /> | |
− | === Flame === | + | ==== Flame ==== |
− | |||
Required: Pyromaniac | Required: Pyromaniac | ||
Line 376: | Line 382: | ||
'''[[Brazier]]:''' | '''[[Brazier]]:''' | ||
− | [[ | + | [[File:Brazier.png|64px|left|link=Brazier]] |
− | Braziers have a base Meditation Focus Strength of | + | Braziers have a base Meditation Focus Strength of 0% in their unlit state. This increases by 15% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 2%, for a maximum bonus of 16%. |
− | The maximum meditation focus strength is thus | + | The maximum meditation focus strength is thus 31% for a lit brazier surrounded by 8 lit braziers, torch lamps or campfires. |
− | |||
'''[[Campfire]]:''' | '''[[Campfire]]:''' | ||
− | [[ | + | [[File:Campfire.png|64px|left|link=Campfire]] |
− | Campfires have a base Meditation Focus Strength of | + | Campfires have a base Meditation Focus Strength of 0% in their unlit state. This increases by 12% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 2%, for a maximum bonus of 16%. |
− | The maximum meditation focus strength is thus | + | The maximum meditation focus strength is thus 28% for a lit campfire surrounded by 8 lit braziers, torch lamps or campfires. |
− | |||
'''[[Torch lamp]]:''' | '''[[Torch lamp]]:''' | ||
− | [[ | + | [[File:Torch lamp.png|64px|left|link=Torch lamp]] |
− | Torch lamps have a base Meditation Focus Strength of | + | Torch lamps have a base Meditation Focus Strength of 0% in their unlit state. This increases by 10% when lit. It is further increased by being within 10 tiles of up to 8 additional braziers, torch lamps or campfires. Note that they must be lit to grant the bonus. Each of these 8 grants an additional 1%, for a maximum bonus of 8%. |
− | The maximum meditation focus strength is thus | + | The maximum meditation focus strength is thus 18% for a lit torch lamp surrounded by 8 lit braziers, torch lamps or campfires. |
− | |||
− | === Dignified === | + | ==== Dignified ==== |
− | |||
Required: [[Title]] | Required: [[Title]] | ||
Dignified meditation is used by nobility. It requires a throne and its effectiveness is based on the throne room's quality. | Dignified meditation is used by nobility. It requires a throne and its effectiveness is based on the throne room's quality. | ||
− | '''[[Meditation throne]] / [[Grand meditation throne]]:''' | + | '''[[Meditation throne]]/[[Grand meditation throne]]:''' |
− | [[ | + | [[File:Throne_south.png|64px|left|link=Throne]] |
− | Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of | + | Both thrones have identical meditation statistics and mechanics. They start with a meditation focus strength of 15%. If it is in a [[Room roles|throne room]] that meets the pawns [[Titles|requirements]], its focus strength is improved by 8%. Additionally its effectiveness is affected by room [[Room_stats#Levels_of_impressiveness|impressiveness]]. |
− | + | '''N.B.''' It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. Also note, the room impressiveness descriptors only relate to descriptors the room will have at that specific value. The descriptors themselves do not control the value. A room with 50 room impressiveness will be listed "Slightly Impressive" but will not make the cut off for the 4% increase. | |
− | <div | + | <div style="float: left;"> |
− | |||
{| {{STDT| c_07 text-center}} | {| {{STDT| c_07 text-center}} | ||
− | ! Impressiveness Value | + | !Impressiveness Value |
− | ! 0 | + | !0 |
− | ! 30 | + | !30 |
− | ! 60 | + | !60 |
− | ! 100 | + | !100 |
− | ! 170 | + | !170 |
|- | |- | ||
− | ! Description at Value | + | !Description at Value |
− | | Awful | + | |Awful |
− | | Mediocre | + | |Mediocre |
− | | Slightly Impressive | + | |Slightly Impressive |
− | | Very Impressive | + | |Very Impressive |
− | | Unbelievably Impressive | + | |Unbelievably Impressive |
|- | |- | ||
!Strength Offset | !Strength Offset | ||
Line 432: | Line 433: | ||
| +10% | | +10% | ||
|} | |} | ||
+ | </div> <br style="clear:both" /> | ||
− | + | ==Other ways to increase psyfocus== | |
− | + | *Using [[Go-juice]] instantly gives 15% psyfocus when taken by psycasters. | |
− | + | *Using [[Wake-up]] increases the psyfocus gain from meditation by 20% per day for the duration of the effect. | |
− | + | *Certain [[Ideoligion#Rituals|ritual]]s {{IdeologyIcon}} grant full psyfocus to all participants when completed with sufficient quality. | |
− | + | *The Psy-meditative [[Persona_traits|persona trait]] grants an additional +10% psyfocus gain per day of meditation while the weapon is held in hand. | |
− | + | *The Kill-focused [[Persona_traits|persona trait]] grant an instant +20% psyfocus on killing an enemy. Note that psyfocus is gained for the killing blow, even on friendlies, so finishing off downed hostiles and even slaughtering colony animals will grant psyfocus as long as the weapon is held in hand whilst doing so. Animal age and body size do not affect this rate either. This can be used to turn excess colony animals, especially from rapidly-breeding animals such as chickens, geese, and ducks into massive psyfocus gain, which can then be leveraged for high-psyfocus-cost utility psycasts such as [[Psycasts#Special_psycasts|Word of Inspiration]] or [[Psycasts#Special_psycasts|Word of Trust]]. | |
− | |||
− | |||
− | |||
− | |||
− | == Other ways to increase psyfocus == | ||
− | |||
− | * Using [[Go-juice]] instantly | ||
− | * [[ | ||
− | * The Kill-focused [[Persona_traits|persona trait]] grant an instant 20% psyfocus on killing an enemy. Note that psyfocus is gained for | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |