Difference between revisions of "Psychoid plant"

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| min fertility = 0.7
 
| min fertility = 0.7
 
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| nutrition = 0.2
 
| sowTags = Ground, Hydroponic
 
| sowTags = Ground, Hydroponic
 
}}{{Info|A leafy plant. Its [[Psychoid leaves|leaves]] can be brewed into [[psychite tea]] and refined into [[flake]] and [[yayo]].}}Sowing psychoid plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
 
}}{{Info|A leafy plant. Its [[Psychoid leaves|leaves]] can be brewed into [[psychite tea]] and refined into [[flake]] and [[yayo]].}}Sowing psychoid plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.

Revision as of 19:21, 21 July 2021

Psychoid plant

Psychoid plant

A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.

Base Stats

Type
PlantCultivated
HP
85
Flammability
100%

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
9 days (16.62 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
8 Psychoid leaves
Min Skill
6 Plants
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


A leafy plant. Its leaves can be brewed into psychite tea and refined into flake and yayo.Sowing psychoid plants requires a minimum growing skill of 6, but any colonist capable of plant cutting can harvest them.

Contrary to its description, it seems to have no particular ability to repel herbivores, who will continue to eat it if available.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 18.89 16.62 14.33 9.66
    Base Yield/day[2] 0.42 0.48 0.56 0.83
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.