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Psychic soothe pulsers can be also be used to counteract [[psychic drone]]s. A single pulser can completely nullify the effects of a low psychic drone and still have a {{+|3}} net effect on mood. Higher levels of drone will be reduced in intensity as well. Whilst doing so is expensive, it's possible to turn an extreme psychic drone's {{--|40}} effect on mood into a paltry {{--|5}} by activating 3 pulsers at the same time for the maximum soothe effect. By the time a colony is being affected by such extreme psychic events, it is likely in a position where it can afford to purchase multiple pulsers in preparation for such events.
 
Psychic soothe pulsers can be also be used to counteract [[psychic drone]]s. A single pulser can completely nullify the effects of a low psychic drone and still have a {{+|3}} net effect on mood. Higher levels of drone will be reduced in intensity as well. Whilst doing so is expensive, it's possible to turn an extreme psychic drone's {{--|40}} effect on mood into a paltry {{--|5}} by activating 3 pulsers at the same time for the maximum soothe effect. By the time a colony is being affected by such extreme psychic events, it is likely in a position where it can afford to purchase multiple pulsers in preparation for such events.
  
If possible, gather/save a few soothe pulsers for the [[ship launch]] or [[endings#Royal Ascent|royal ascent]]{{RoyaltyIcon}} [[endings]]. Not only are back-to-back raids quickly damaging to mood, but pawns often need to work to repair defenses when their needs are at their lowest.
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If possible, gather/save a few soothe pulsers for the [[ship launch]] or [[endings#Royal Ascent|royal ascent]]{{RoyaltyIcon}} [[endings]]. Not only are back-to-back raids quickly damaging to mood, but pawns often need to work to repair defenses while in their worst conditions.
  
 
== Lore ==
 
== Lore ==

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