Editing Psychic insanity lance
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{{infobox main| | {{infobox main| | ||
− | | name = Psychic insanity lance | + | |name = Psychic insanity lance |
− | | image = Psychic_insanity_lance.png|Psychic insanity lance | + | |image = Psychic_insanity_lance.png|Psychic insanity lance |
− | | description = A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight. | + | |description = A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight. |
− | | type = | + | |type = Artifact |
− | + | |marketvalue = 500 | |
− | + | |hp = 80 | |
− | | marketvalue = | + | |flammability = 0 |
− | | hp = 80 | + | |mass base = 0.5 |
− | | flammability = | + | |coverage = Waist |
− | | mass base = 0.5 | + | |layer = Belt |
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− | | coverage = Waist | ||
− | | layer = Belt | ||
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}} | }} | ||
− | {{Info|A | + | </onlyinclude> |
+ | {{Info|A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and within line of sight, and the target will instantaneously go [[Mental break#Berserk|berserk]]. [[Traits|Psychically deaf]] pawns (or anybody with 0% [[psychic sensitivity]]) can't be targeted.}} | ||
− | + | Psychic Insanity lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s. | |
− | Psychic | ||
− | == | + | == Usage == |
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− | + | As it has a significantly smaller warmup time (just 0.5s vs 4.5s) and comparable range (35 vs 36), it can be useful for making pesky [[triple rocket launcher]]/[[doomsday rocket launcher]] raiders annihilate their companions. For best value, use it on enemies with durability enhancements such as [[go-juice]], the tough trait, power armor, or a [[shield belt]]. | |
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− | As it has a significantly smaller warmup time (just 0.5s vs 4.5s) and comparable range (35 vs 36), it can be useful for making pesky [[triple rocket launcher]] | ||
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== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
− | + | Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It also had unlimited range and worked through walls. | |
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[[Category:Artifact]] | [[Category:Artifact]] | ||
{{nav|utility|wide}} | {{nav|utility|wide}} | ||
[[Category:Utility]] | [[Category:Utility]] |