Editing Psychic insanity lance

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As it has a significantly smaller warmup time (just 0.5s vs 4.5s) and comparable range (35 vs 36), it can be useful for making pesky [[triple rocket launcher]] and [[doomsday rocket launcher]] raiders annihilate their companions. For best value, use it on enemies with durability enhancements such as [[go-juice]], the [[Tough]] trait, [[power armor]], or a [[shield belt]]. It is also useful for causing raiders to clump up to target the berserked pawn, allowing a more effective use of doomsday rockets in an expensive but effective 1-2 combo.  
 
As it has a significantly smaller warmup time (just 0.5s vs 4.5s) and comparable range (35 vs 36), it can be useful for making pesky [[triple rocket launcher]] and [[doomsday rocket launcher]] raiders annihilate their companions. For best value, use it on enemies with durability enhancements such as [[go-juice]], the [[Tough]] trait, [[power armor]], or a [[shield belt]]. It is also useful for causing raiders to clump up to target the berserked pawn, allowing a more effective use of doomsday rockets in an expensive but effective 1-2 combo.  
  
It can also exceptionally useful when used on [[centipede gunner]]s and [[centipede blaster|blasters]] - not only does it distract the mechanoids around it, it will continue to attack its compatriots until it or the others are dead. Depending on the composition of the mechanoid forces, this can result in anything from just the target centipede dying to the destruction of all but one mechanoid. As all mechanoids are immune to fire, [[centipede burner]]s are less effective choices as they cannot harm their ex-comrades. However, they still make a good distraction and, sometimes more importantly, the centipede itself will die in the process.  
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It can also exceptionally useful when used on [[centipede gunner]]s and [[centipede blaster|blasters]] - not only does it distract the mechanoids around it, it will continue to attack its compatriots until it or the others are dead. Depending on the composition of the mechanoid forces, this can result in anything just the target dying to the destruction of all but one mechanoid. As all mechanoids are immune to fire, [[centipede burner]]s cannot harm its ex-comrades. However, it makes a good distraction and, sometimes more importantly, the centipede itself will die in the process.  
  
 
Insanity lances will not work on sleeping targets, even if the target is awoken by using the insanity lance. Therefore, dormant mechanoids must be woken up before targeting them with the lance.
 
Insanity lances will not work on sleeping targets, even if the target is awoken by using the insanity lance. Therefore, dormant mechanoids must be woken up before targeting them with the lance.

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