Editing Psychic harmonizer
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* {{+|10}} moodlet at 100% implantee mood. | * {{+|10}} moodlet at 100% implantee mood. | ||
− | This value is then multiplied by the [[Psychic Sensitivity]] of ''both'' the implantee and the subject of the effect. | + | This value is then multiplied by the [[Psychic Sensitivity]] of ''both'' the implantee and the subject of the effect. If a 100% mood implantee has 200% sensitivity, they'd give +20 mood buff. If both the implantee and subject have 200% sensitivity, the subject would receive a +40 mood buff. |
The effects of multiple psychic harmonizers can stack. However, if a pawn has a psychic harmonizer implant, they cannot be impacted by another psychic harmonizer. | The effects of multiple psychic harmonizers can stack. However, if a pawn has a psychic harmonizer implant, they cannot be impacted by another psychic harmonizer. | ||
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Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
==Analysis== | ==Analysis== | ||
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===Pawn Choice=== | ===Pawn Choice=== | ||
− | The following aspects lend well to being a ( | + | The following aspects lend well to being a (motile) harmonizer pawn: |
* Positive [[mood]] traits. [[Sanguine]] and [[Optimist]] have the most straightforward effect on the implantee's mood. Other traits like [[Body modder]], [[Masochist]], and [[Bloodlust]] also work well. Note that traits that impact [[Mental Break Threshold]], like [[Iron-willed]] and [[Nervous]], have 0 impact on the harmonizer. | * Positive [[mood]] traits. [[Sanguine]] and [[Optimist]] have the most straightforward effect on the implantee's mood. Other traits like [[Body modder]], [[Masochist]], and [[Bloodlust]] also work well. Note that traits that impact [[Mental Break Threshold]], like [[Iron-willed]] and [[Nervous]], have 0 impact on the harmonizer. | ||
* High mood in general: [[Joywire]]s provide a {{+|30}} mood boost. If a pawn is happy all day, they are a good candidate. | * High mood in general: [[Joywire]]s provide a {{+|30}} mood boost. If a pawn is happy all day, they are a good candidate. | ||
− | + | * High [[Psychic Sensitivity]]. The higher the sensitivity, the greater the mood buff. It also means a greater effect from a [[psychic drone]], so be very careful with this. [[Eltex]] gear and [[psychic foil helmet]]s can be used to modify psychic sensitivity as needed. | |
− | * High [[Psychic Sensitivity]]. The | ||
* Pawns that will naturally be near other pawns. For example, a [[psycast]]er can meditate all day (which also counts as [[Recreation]]) in 1 place. A passionate crafter can sit in a chair all day, gaining mood from the passion and the [[comfort]] of their chair. | * Pawns that will naturally be near other pawns. For example, a [[psycast]]er can meditate all day (which also counts as [[Recreation]]) in 1 place. A passionate crafter can sit in a chair all day, gaining mood from the passion and the [[comfort]] of their chair. | ||
* "Disposable" pawns. [[Drug]]s and [[joywire]]s may slow the work of a hauler, but do you really need that extra work speed? | * "Disposable" pawns. [[Drug]]s and [[joywire]]s may slow the work of a hauler, but do you really need that extra work speed? | ||
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=== Defensive use against Enemy Raids === | === Defensive use against Enemy Raids === | ||
− | |||
Always remember that installed harmonizers only affect pawns of the same faction, and that a psychic sensitivity of >0 is essential for both the prisoner and raider. | Always remember that installed harmonizers only affect pawns of the same faction, and that a psychic sensitivity of >0 is essential for both the prisoner and raider. | ||
* Ensure the prisoner is as unhappy as possible; use [[mindscrew]]s, feed them [[kibble]], and do whatever else you can to unappease their ideological requirements ([[Ideology DLC]]). | * Ensure the prisoner is as unhappy as possible; use [[mindscrew]]s, feed them [[kibble]], and do whatever else you can to unappease their ideological requirements ([[Ideology DLC]]). | ||
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This will not be effective against sieges unless you can force them to attack. | This will not be effective against sieges unless you can force them to attack. | ||
− | + | Below is an example image (the plans in the image show the 25-tile spacing for the corridor width of 5-tiles) of an optimized corridor of psychically-harmonic deterrence, made for 1 specific enemy faction: | |
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+ | [[File:Psychic Harmonizer Defense.png|frame|center]] | ||
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{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |