Psychic foil helmet

From RimWorld Wiki
Revision as of 13:44, 17 March 2020 by Harakoni (talk | contribs)
Jump to navigation Jump to search

Psychic foil helmet

Psychic foil helmet

"A thin helmet containing finely-tuned sheets of psychically-absorptive foil. Reduces the impact of psychic waves."

Base Stats

Type
GearArmor
Market Value
250 Silver
Mass
1 kg
HP
80

Apparel

Insulation - Cold
°C (3.6 °F)
Insulation - Heat
°C (1.8 °F)
Armor - Sharp
9%
Armor - Blunt
9%
Armor - Heat
27%
Coverage
?

The Psychic Foil Helmet is a piece of apparel primarily useful for protecting an individual pawn against psychic phenomena.

Acquisition

This item cannot be crafted but only purchased through trade.

Analysis

It's a niche item that is only useful during psychic drones, especially on your psychically sensitive colonists. It only blocks minimal damage, and with its low HP, couldn't last very long, either.

It can be worn by psychically dull colonists to make them immune to the effects of psychic shock lances and psychic insanity lances. This is not much use however, as enemies never use artifacts.

Quality does not affect its psychic protection, so an Awful foil helmet protects just as well as a Legendary foil helmet.

It reduces the mood impact of psychic drones.

Stats table

  • Psychic foil helmet Psychic foil helmet Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 5.4% 5.4% 16.2% 80 -1.6 °C (-2.9 °F) +0.8 °C (1.4 °F) 125 Silver
    Poor 7.2% 7.2% 21.6% 80 -1.8 °C (-3.2 °F) +0.9 °C (1.6 °F) 188 Silver
    Normal 9% 9% 27% 80 -2 °C (-3.6 °F) +1 °C (1.8 °F) 250 Silver
    Good 10.35% 10.35% 31.05% 80 -2.2 °C (-4 °F) +1.1 °C (2 °F) 310 Silver
    Excellent 11.7% 11.7% 35.1% 80 -2.4 °C (-4.3 °F) +1.2 °C (2.2 °F) 375 Silver
    Masterwork 13.05% 13.05% 39.15% 80 -3 °C (-5.4 °F) +1.5 °C (2.7 °F) 625 Silver
    Legendary 16.2% 16.2% 48.6% 80 -3.6 °C (-6.5 °F) +1.8 °C (3.2 °F) 1250 Silver

    For the full effects of qualities, see Quality.

  • Version History

    At some point (1.1?), the armor rating was increased from Sharp/Blunt/Heat of 5/5/0 to 9/9/27 and the HP was doubled