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{{For|the crashed ship part with a similar effect|psychic ship}}
 
{{For|the crashed ship part with a similar effect|psychic ship}}
 
{{Infobox main|building
 
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| page verified for version = 1.3.3117
 
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'''Psychic droners''' are [[mechanoid cluster]] and quest [[condition causers]] that inflict a psychic drone in a 10 world-tile radius.
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'''Psychic droners''' are [[mechanoid cluster]] and quest [[condition causers]] that reduce moods in a 10 world-tile radius. Unlike crashed [[psychic ship]]s, the severity does not escalate over time, but the effects of multiple psychic droners can stack.
 
 
==Summary==
 
{{stub|section=1|reason=How does it stack with other sources of psychic drone?}}
 
Psychic droners inflict a medium [[psychic drone]] in a 10 world-tile radius, whether it be the player's colony or on an event map. This reduces mood of a specific gender by {{--|22}}, which is then multiplied by their [[Psychic Sensitivity]]. Unlike crashed [[psychic ship]]s, the severity does not escalate over time, nor will it cause animals to go mad.
 
 
 
The effects of multiple psychic droner buildings can stack, unlike the psychic ship.
 
 
 
==Analysis==
 
{{For|dealing with mech clusters in general|Mechanoid cluster#Tactics}}
 
Treat psychic droners like you would a crashed [[psychic ship]], except that it doesn't escalate. Depending on how well [[mood]] is throughout your colony, the droner can range from a manageable threat to an immediate priority to destroy.
 
 
 
If mood is critically low, then consider using [[lavish meal]]s or drugs like [[beer]], [[smokeleaf]], and [[yayo]]. A [[psychic foil helmet]] can mitigate the effects of the drone. If the psychic drone only affects a small portion of your colony, then this building is less important to take out. In these cases, it can be mitigated by pampering the few affected by the drone.
 
 
 
[[Caravan]]s are especially vulnerable to the droner, as there are less comforts when away from your base. Make sure to pack [[meal]]s or [[pemmican]] and bring [[bedroll]]s so that your colonists will be less upset. If the psychic droner is on an event tile, then you can use [[transport pod]]s to drop directly in the droner's map, negating the negative mood from traveling.
 
  
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

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