Editing Psychic animal pulser
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{{infobox main| | {{infobox main| | ||
− | | name = Psychic animal pulser | + | |name = Psychic animal pulser |
− | | image = Psychic animal pulser.png|Psychic animal pulser | + | |image = Psychic animal pulser.png|Psychic animal pulser |
− | | description = A one-use broad-wave psychic effector. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected. | + | |description = A one-use broad-wave psychic effector. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected. |
− | | type = Artifact | + | |type = Artifact |
− | + | |marketvalue = 700 | |
− | | marketvalue = 700 | + | |hp = 80 |
− | | hp = 80 | + | |flammability = 0 |
− | | flammability = 0 | + | |mass base = 0.5 |
− | | mass base = 0.5 | ||
}} | }} | ||
− | {{Info|A '''psychic animal pulser''' is a single-use artifact, which can be used to drive all wild [[animals]] on the map into a | + | {{Info|A '''psychic animal pulser''' is a single-use artifact, which can be used to drive all wild [[animals]] on the map into a manhunter rage, attacking every [[human]] or [[mechanoid]] they see, regardless of faction.}} |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | + | A '''psychic animal pulser''' is a single-use artifact, which can be used to drive all wild [[animals]] on the map into a manhunter rage. Only wild animals are affected. Animals belonging to any faction, including the players, are not affected.{{Check Tag|Fact check|This is what the page said, however there is a faction rep penalty defined - does it affect NPC animals}} | |
− | A psychic animal pulser is a single-use artifact, which can be used to drive all | ||
− | It can be used by right-clicking the artifact and selecting 'Activate'. Animals will attack any [[human]]s and [[mechanoids]] they see, but will not attack closed doors unless they see an target pass through them. Even if this occurs, they will rapidly lose interest in | + | It can be used by right-clicking the artifact and selecting 'Activate'. Animals will attack any [[human]]s and [[mechanoids]] they see, but will not attack closed doors unless they see an target pass through them. Even if this occurs, they will rapidly lose interest in attack the door. |
The effect lasts from several hours to up to 24 hours, dependent on the animal.{{Check Tag|Fact check|Is it not until they sleep?}} | The effect lasts from several hours to up to 24 hours, dependent on the animal.{{Check Tag|Fact check|Is it not until they sleep?}} | ||
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== Analysis == | == Analysis == | ||
− | By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate | + | By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate enemy outposts that are in animal-rich areas. |
− | In animal-rich biomes, you may use this additional power to defeat raids. | + | In animal-rich biomes, you may use this for additional power to defeat raids, though be aware that the mad animals are just as likely to target your colonists as well. This can only be relied on exclusively until midgame (or early-midgame on higher difficulties), after which enemies will be too numerous for wildlife to take care of alone. However, even after this point it is often useful to soften or disrupt enemies before employing the primary defensive strategy. |
− | The utility of the pulser depends heavily on | + | The utility of the pulser depends heavily on the [[biome]] it is used in, it will obviously be of little on Sea Ice where few animals are found, but can be very effective in temperate biomes. Additionally, it is important to check and consider the animals that are present before use - if a herd of [[elephant]]s just arrived it will be very potent but if every animals larger than a [[squirrel]] has been hunted for food it doesn't matter what biome it used in. |
== Lore == | == Lore == |