Editing Psychic animal pulser
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+ | <onlyinclude> | ||
{{infobox main| | {{infobox main| | ||
− | | name = Psychic animal pulser | + | |name = Psychic animal pulser |
− | | image = Psychic animal pulser.png|Psychic animal pulser | + | |image = Psychic animal pulser.png|Psychic animal pulser |
− | | description = | + | |description = One-use artifact that drives all animals in the region into a manhunting rage. |
− | | type = Artifact | + | |type = Artifact |
− | + | |marketvalue = 750 | |
− | | marketvalue = | + | |hp = 80 |
− | | hp = 80 | + | |flammability = 0 |
− | | flammability = 0 | + | |mass base = 0.5 |
− | | mass base = 0.5 | ||
}} | }} | ||
− | {{Info| | + | </onlyinclude> |
+ | {{Info|Psychic animal pulser is a single-use artifact, which can be used to drive ALL animals on the map into a manhunter rage. It can be used by right-clicking the artifact and selecting 'Activate'. All animals, including tamed ones, will be affected by this artifact. Animals will attack all humans, who are outside, but they won't attack closed doors (even if there are humans behind them). The effect lasts from several hours to up to 24 hours (dependent on the animal). It is a very useful artifact to raid outposts, because animals are usually able to kill most of the enemies.}} | ||
+ | <br> Colony animals can open doors to attack your colonists while this is in effect. Make sure to restrict them in an enclosed room. | ||
− | + | Psychic animal pulser can be purchased or found in [[ancient shrine]]s. | |
− | Psychic animal | ||
− | == | + | === Usage === |
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− | + | By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate raids or enemy outposts. Any non-manhunter enemy can be quickly devastated in animal-rich biomes. | |
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[[Category:Artifact]] | [[Category:Artifact]] |