Editing Psychic animal pulser
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A psychic animal pulser is a single-use artifact, which can be used to drive all non-player-owned [[animals]] on the map into a [[manhunter]] rage. Animals belonging to the player are ''not'' affected. | A psychic animal pulser is a single-use artifact, which can be used to drive all non-player-owned [[animals]] on the map into a [[manhunter]] rage. Animals belonging to the player are ''not'' affected. | ||
− | It can be used by right-clicking the artifact and selecting 'Activate'. Animals will attack any [[human]]s and [[mechanoids]] they see, but will not attack closed doors unless they see an target pass through them. Even if this occurs, they will rapidly lose interest in | + | It can be used by right-clicking the artifact and selecting 'Activate'. Animals will attack any [[human]]s and [[mechanoids]] they see, but will not attack closed doors unless they see an target pass through them. Even if this occurs, they will rapidly lose interest in attack the door. |
The effect lasts from several hours to up to 24 hours, dependent on the animal.{{Check Tag|Fact check|Is it not until they sleep?}} | The effect lasts from several hours to up to 24 hours, dependent on the animal.{{Check Tag|Fact check|Is it not until they sleep?}} | ||
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By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate enemies in animal-rich areas. Make sure that your colonists remain indoors for the pulser's duration. | By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate enemies in animal-rich areas. Make sure that your colonists remain indoors for the pulser's duration. | ||
− | In animal-rich biomes, you may use this additional power to defeat raids. | + | In animal-rich biomes, you may use this for additional power to defeat raids. This can only be relied on exclusively until midgame (or early-midgame on higher difficulties), after which enemies will be too numerous for wildlife to take care of alone. However, they can still soften enemies, or be used to force a [[siege]] to attack. |
− | The utility of the pulser depends heavily on what animals are present. If a herd of [[elephant]]s just arrived, it | + | The utility of the pulser depends heavily on what animals are present. If a herd of [[elephant]]s just arrived, it'll be very potent. But if every animal larger than a [[squirrel]] has been hunted, it won't. This can depend on [[biome]]; it will obviously be of little use in the animal spare Sea Ice biome. |
== Lore == | == Lore == |