Editing Psychic animal pulser

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A psychic animal pulser is a single-use artifact, which can be used to drive all non-player-owned [[animals]] on the map into a [[manhunter]] rage. Animals belonging to the player are ''not'' affected.
 
A psychic animal pulser is a single-use artifact, which can be used to drive all non-player-owned [[animals]] on the map into a [[manhunter]] rage. Animals belonging to the player are ''not'' affected.
  
It can be used by right-clicking the artifact and selecting 'Activate'. Animals will attack any [[human]]s and [[mechanoids]] they see, but will not attack closed doors unless they see an target pass through them. Even if this occurs, they will rapidly lose interest in attacking the door.
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It can be used by right-clicking the artifact and selecting 'Activate'. Animals will attack any [[human]]s and [[mechanoids]] they see, but will not attack closed doors unless they see an target pass through them. Even if this occurs, they will rapidly lose interest in attack the door.
  
 
The effect lasts from several hours to up to 24 hours, dependent on the animal.{{Check Tag|Fact check|Is it not until they sleep?}}
 
The effect lasts from several hours to up to 24 hours, dependent on the animal.{{Check Tag|Fact check|Is it not until they sleep?}}
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By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate enemies in animal-rich areas. Make sure that your colonists remain indoors for the pulser's duration.
 
By enclosing all your colonists in a closed room with no doors, you can safely use this item to devastate enemies in animal-rich areas. Make sure that your colonists remain indoors for the pulser's duration.
  
In animal-rich biomes, you may use this additional power to defeat raids. Animals alone can only take out raids until midgame (early-midgame on higher difficulties), but they can still force [[siege]]s to attack or soften up raids.
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In animal-rich biomes, you may use this for additional power to defeat raids. This can only be relied on exclusively until midgame (or early-midgame on higher difficulties), after which enemies will be too numerous for wildlife to take care of alone. However, they can still soften enemies, or be used to force a [[siege]] to attack.
  
The utility of the pulser depends heavily on what animals are present. If a herd of [[elephant]]s just arrived, it can be very potent. But if every animal larger than a [[squirrel]] has been hunted, it will not. This can depend on [[biome]]; it is obviously be of little use in the animal sparse Sea Ice biome.
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The utility of the pulser depends heavily on what animals are present. If a herd of [[elephant]]s just arrived, it'll be very potent. But if every animal larger than a [[squirrel]] has been hunted, it won't. This can depend on [[biome]]; it will obviously be of little use in the animal spare Sea Ice biome.
  
 
== Lore ==
 
== Lore ==

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