Difference between revisions of "Prosthetic leg"

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(→‎Analysis: whoops, redundancy. also add cells/s)
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| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 +
| tech level = Industrial
 
| description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
 
| description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
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| tradeTags = TechHediff
 
| tradeTags = TechHediff
 
| techHediffsTags = Simple
 
| techHediffsTags = Simple
}}{{Info|'''Prosthetic legs''' are a [[artificial body part]] that replaces a pawn's leg. They are much better than a [[peg leg]] or no leg at all, but are inferior to [[bionic leg]]s, which actually improve the pawn's [[moving]] capacity.}}
+
}}{{Info|'''Prosthetic legs''' are an [[artificial body part]] that replaces a pawn's leg. They are much better than a [[peg leg]] or no leg at all, but are inferior to [[bionic leg]]s, which actually improve the pawn's [[moving]] capacity.}}
  
 
== Acquisition ==
 
== Acquisition ==
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=== Installation ===
 
=== Installation ===
 
{{stub|section=1}}
 
{{stub|section=1}}
Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4.
+
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4.
  
 
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
 
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
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== Analysis ==
 
== Analysis ==
{{stub|section=1}}
+
If a pawn's [[Moving]] is lower than 92% due to damage or loss of the leg, it is a good idea to replace the organic leg with a prosthetic leg. Compared to a [[peg leg]], a prosthetic leg gives +12.5% Moving (base -.575 cells/s); upgrading gives a great improvement for both work and combat. [[Bionic leg]]s are a large improvement, assuming you can afford them.
If a pawn's [[Moving]] is lower than 92% due to damage or loss of the leg, it is a good idea to replace the organic leg with a prosthetic Leg.
+
 
 +
Compared to a [[wooden foot]], a prosthetic leg only offers +2.5% Moving (base +.115 cells/s). If damage is limited to the foot or toes, then a wooden foot is mostly sufficient; the extra [[component]]s can usually be used for better tasks than making a prosthetic.
  
The options are:
+
{{Moving Part Efficiency Table}}
{| class="wikitable"
 
|-
 
! Name              !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value
 
|-
 
| [[Peg leg]]        || <span style="color:firebrick; font-weight:bold">80%</span>      || <span style="color:firebrick; font-weight:bold">60%</span>  || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
| [[Wooden foot]]    || <span style="color:firebrick; font-weight:bold">90%</span>      || <span style="color:firebrick; font-weight:bold">80%</span>  || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}}
 
|-
 
| Prosthetic leg    || <span style="color:firebrick; font-weight:bold">92.5%</span>    || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
| ''Organic leg''    || '''100%''' || '''100%''' || -
 
|-
 
| [[Bionic leg]]    || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}}
 
|-
 
| [[Archotech leg]]  || <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
 
|}
 
  
 
== Version history ==
 
== Version history ==

Revision as of 16:27, 29 November 2022

Prosthetic leg

Prosthetic leg

Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
260 Silver
Mass
8 kg
HP
50
Flammability
100%

Creation

Crafted At
Machining table
Required Research
Prosthetics
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 40 + Component 4
Technical
techHediffsTags
Simple
tradeTags
TechHediff


Prosthetic legs are an artificial body part that replaces a pawn's leg. They are much better than a peg leg or no leg at all, but are inferior to bionic legs, which actually improve the pawn's moving capacity.

Acquisition

Prosthetic legs can be crafted at a Machining table once the Prosthetics research project has been completed. They require Steel 40 Steel, Component 4 Components, 15,000 ticks (4.17 mins) of work, and a Crafting skill of 5.

They can also be purchased from Exotic goods traders.

Summary

Prosthetic legs replace the user's entire organic leg. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 42.5% moving per missing leg replaced, or a loss of 7.5% when replacing a healthy leg.

Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.35 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.

Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.[Values]

As an artificial part, prosthetic legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 4.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

If a pawn's Moving is lower than 92% due to damage or loss of the leg, it is a good idea to replace the organic leg with a prosthetic leg. Compared to a peg leg, a prosthetic leg gives +12.5% Moving (base -.575 cells/s); upgrading gives a great improvement for both work and combat. Bionic legs are a large improvement, assuming you can afford them.

Compared to a wooden foot, a prosthetic leg only offers +2.5% Moving (base +.115 cells/s). If damage is limited to the foot or toes, then a wooden foot is mostly sufficient; the extra components can usually be used for better tasks than making a prosthetic.

Moving Right leg
No leg Peg leg Wooden foot Prosthetic leg Organic leg Bionic leg Archotech leg
Left leg
No leg 0% 30% 40% 42.5% 50% 62.5% 75%
Peg leg 30% 60% 70% 72.5% 80% 92.5% 105%
Wooden foot 40% 70% 80% 82.5% 90% 102.5% 115%
Prosthetic leg 42.5% 72.5% 82.5% 85% 92.5% 105% 117.5%
Organic leg 50% 80% 90% 92.5% 100% 112.5% 125%
Bionic leg 62.5% 92.5% 102.5% 105% 112.5% 125% 137.5%
Archotech leg 75% 105% 115% 117.5% 125% 137.5% 150%

Version history

  • 0.19.2009 - Renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.