Difference between revisions of "Prosthetic leg"

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{{stub}}{{infobox main|
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{{infobox main|
 
| name = Prosthetic leg
 
| name = Prosthetic leg
 
| image = Health item prosthetic.png|Prosthetic leg
 
| image = Health item prosthetic.png|Prosthetic leg
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== Summary ==
 
== Summary ==
{{stub|section=1}}
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Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.
Prosthetic legs replace the user's organic leg, including the [[foot]]. They are universal and can be installed on either the left or right side.  
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Since the prosthetic leg has a part efficiency of only 85%, the user's [[Moving]] is decreased, and all [[stats]] relying on Moving are affected, such as [[Hunting Stealth]], [[Melee Dodge Chance]], and [[Move Speed]].
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Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}
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As an artificial part, prosthetic legs will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
  
===Installation===
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=== Installation ===
 
{{stub|section=1}}
 
{{stub|section=1}}
 
Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4.
 
Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
==Analysis==
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== Analysis ==
If a pawn's [[Moving]] is lower than 92% due to [[Scarring]] or dismemberment to the leg, it is a good idea to replace the organic leg with a Prosthetic Leg. However, other afflictions that affect Moving, such as [[Cirrhosis]], the [[Frail]] condition, or [[Slowpoke]] [[trait]], are not helped by Prosthetic Legs.
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{{stub|section=1}}
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If a pawn's [[Moving]] is lower than 92% due to damage or loss of the leg, it is a good idea to replace the organic leg with a prosthetic Leg.
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The options are:
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{| class="wikitable"
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|-
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! Name              !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value
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|-
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| [[Peg leg]]       || <span style="color:firebrick; font-weight:bold">80%</span>      || <span style="color:firebrick; font-weight:bold">60%</span>  || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}}
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|-
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| Wooden foot        || <span style="color:firebrick; font-weight:bold">90%</span>      || <span style="color:firebrick; font-weight:bold">80%</span>  || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}}
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|-
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| [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span>    || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}}
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|-
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| [[Prosthetic leg]] || '''100%''' || '''100%''' || -
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|-
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| [[Bionic leg]]     || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}}
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|-
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| [[Archotech leg]]  || <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
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|}
  
 
== Version history ==
 
== Version history ==

Revision as of 14:04, 10 August 2022

Prosthetic leg

Prosthetic leg

Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.

Base Stats

Type
Medical ItemsBody Parts
Market Value
260 Silver
Mass
8 kg
HP
50
Flammability
100%

Creation

Crafted At
Machining table
Required Research
Prosthetics
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 40 + Component 4
Technical
techHediffsTags
Simple
tradeTags
TechHediff


A prosthetic leg replaces the natural leg of a pawn. Each leg has 85% part efficiciency and thus having one prosthetic reduces a colonist's mobility to 92.5% while having one healthy leg and two prosthetic legs provide 85% moving. They are much better than a peg leg or no leg at all, but are inferior to bionic legs, which allows to actually move faster.

Acquisition

Prosthetic legs can be crafted at a Machining table once the Prosthetics research project has been completed. They require Steel 40 Steel, Component 4 Components, 15,000 ticks (4.17 mins) of work, and a Crafting skill of 5.

They can also be purchased from Exotic goods traders.

Summary

Prosthetic legs replace the user's entire organic leg. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50%, it results in restoring 42.5% moving per missing leg replaced, or a loss of 7.5% when replacing a healthy leg. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.35 levels of Melee skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.

Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.[Values]

As an artificial part, prosthetic legs will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 4.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

If a pawn's Moving is lower than 92% due to damage or loss of the leg, it is a good idea to replace the organic leg with a prosthetic Leg.

The options are:

Name Moving (1x) Moving (2x) Market Value
Peg leg 80% 60% 1.2 Silver
Wooden foot 90% 80% 1.2 Silver
Prosthetic leg 92.5% 85% 260 Silver
Prosthetic leg 100% 100% -
Bionic leg 112.5% 125% 1,030 Silver
Archotech leg 125% 150% 2,800 Silver

Version history

  • 0.19 - renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.