Editing Prosthetic leg

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Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg.  
 
Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg.  
  
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.
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Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Skills#Melee|melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.
  
 
Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}
 
Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}
  
As an artificial part, prosthetic legs will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
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As an artificial part, prosthetic legs will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
  
=== Installation ===  
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=== Installation ===
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4.
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Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4.
  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==
 
== Analysis ==
If a pawn's [[Moving]] is lower than 92% due to damage to, or loss of, an organic leg, it is a good idea to replace that leg with a prosthetic leg. Compared to a [[peg leg]], a prosthetic leg gives +12.5% Moving (base +0.575 {{CS}} move speed); upgrading gives a great improvement for both work and combat and the cost of a prosethetic is low. [[Bionic leg]]s offer a large improvement over even organic legs but are significantly more expensive to make or buy.
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If a pawn's [[Moving]] is lower than 92% due to damage or loss of the leg, it is a good idea to replace the organic leg with a prosthetic Leg.
Compared to a [[wooden foot]], a prosthetic leg only offers +2.5% Moving (base +0.115 {{CS}}). If damage is limited to the foot or toes, then a wooden foot is mostly sufficient; the extra [[component]]s can usually be put to better use than making a prosthetic.
 
 
 
 
{{Moving Part Efficiency Table}}
 
{{Moving Part Efficiency Table}}
  

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