Editing Prosthetic leg
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| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient. | | description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient. | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
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| tradeTags = TechHediff | | tradeTags = TechHediff | ||
| techHediffsTags = Simple | | techHediffsTags = Simple | ||
− | }}{{Info|''' | + | }}{{Info|A '''prosthetic leg''' replaces the natural leg of a pawn. Each leg has 85% part efficiciency and thus having one prosthetic reduces a colonist's mobility to 92.5% while having one healthy leg and two prosthetic legs provide 85% [[moving]]. They are much better than a [[peg leg]] or no leg at all, but are inferior to [[bionic leg]]s, which allows to actually move faster.}} |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg. | + | Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs. |
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− | Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs. | ||
Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}} | Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}} | ||
− | As an artificial part, prosthetic legs will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait. | + | As an artificial part, prosthetic legs will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait. |
− | === Installation === | + | === Installation === |
− | Installing the part requires {{ticks|2500}} of work, | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4. | ||
− | Removing the part requires | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | If a pawn's [[Moving]] is lower than 92% due to damage | + | {{stub|section=1}} |
− | + | If a pawn's [[Moving]] is lower than 92% due to damage or loss of the leg, it is a good idea to replace the organic leg with a prosthetic Leg. | |
− | |||
− | {{ | + | The options are: |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Name !! [[Moving]] (1x) !! [[Moving]] (2x) !! Market Value | ||
+ | |- | ||
+ | | [[Peg leg]] || <span style="color:firebrick; font-weight:bold">80%</span> || <span style="color:firebrick; font-weight:bold">60%</span> || {{Q|Peg leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | Wooden foot || <span style="color:firebrick; font-weight:bold">90%</span> || <span style="color:firebrick; font-weight:bold">80%</span> || {{Q|Wooden foot|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || <span style="color:firebrick; font-weight:bold">92.5%</span> || <span style="color:firebrick; font-weight:bold">85%</span> || {{Q|Prosthetic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Prosthetic leg]] || '''100%''' || '''100%''' || - | ||
+ | |- | ||
+ | | [[Bionic leg]] || <span style="color:forestgreen; font-weight:bold">112.5%</span> || <span style="color:forestgreen; font-weight:bold">125%</span> || {{Q|Bionic leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |- | ||
+ | | [[Archotech leg]] || <span style="color:forestgreen; font-weight:bold">125%</span> || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}} | ||
+ | |} | ||
== Version history == | == Version history == | ||
− | * | + | * 0.19 - renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable. |
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category: Medical Item]] [[Category: Body Part]] [[Category:Artificial Body Part]] | [[Category: Medical Item]] [[Category: Body Part]] [[Category:Artificial Body Part]] |