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{{infobox main|
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{{stub}}{{infobox main|
 
| name = Prosthetic leg
 
| name = Prosthetic leg
 
| image = Health item prosthetic.png|Prosthetic leg
 
| image = Health item prosthetic.png|Prosthetic leg
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| tech level = Industrial
 
 
| description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
 
| description = Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
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| tradeTags = TechHediff
 
| tradeTags = TechHediff
 
| techHediffsTags = Simple
 
| techHediffsTags = Simple
}}{{Info|'''Prosthetic legs''' are an [[artificial body part]] that replaces a pawn's leg. They are much better than a [[peg leg]] or no leg at all, but are inferior to [[bionic leg]]s, which actually improve the pawn's [[moving]] capacity.}}
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}}{{Info|A '''prosthetic leg''' replaces the natural leg of a pawn. Each leg has 85% part efficiciency and thus having one prosthetic reduces a colonist's mobility to 92.5% while having one healthy leg and two prosthetic legs provide 85% [[moving]]. They are much better than a [[peg leg]] or no leg at all, but are inferior to [[bionic leg]]s, which allows to actually move faster.}}
  
 
== Acquisition ==
 
== Acquisition ==
Prosthetic legs can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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A prosthetic leg can be crafted with crafting skill 5 at a [[machining table]] once the Prosthetic research is completed with {{icon|steel|40}} and {{icon|component|4}}. As well as purchased from [[Trade#Exotic Goods Trader|Exotic goods trader]]s.
 
 
They can also be purchased from [[Trade#Exotic Goods Trader|Exotic goods trader]]s.
 
  
 
== Summary ==
 
== Summary ==
Prosthetic legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The prosthetic leg has a part efficiency of 85%. This partially replaces the functionality of a normal leg - when coupled with the leg body part having a [[Moving]] importance of 50%, it results in restoring 42.5% [[moving]] per missing leg replaced, or a loss of 7.5% when replacing a healthy leg.
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{{stub|section=1}}
 
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Summary stuff goes here
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.075}} levels of [[Melee]] skill per leg replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one leg, or under 10 for both legs.
 
 
 
Each prosthetic leg results in -?% character quality and thus a ?% reduction in the affected individual's pawn value.{{Check Tag|Values}}
 
 
 
As an artificial part, prosthetic legs will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
 
 
 
=== Installation ===
 
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4.
 
 
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
  
If the operation fails, the part will be destroyed.
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===Installation===
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{{stub|section=1}}
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Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4.
  
== Analysis ==
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
If a pawn's [[Moving]] is lower than 92% due to damage to, or loss of, an organic leg, it is a good idea to replace that leg with a prosthetic leg. Compared to a [[peg leg]], a prosthetic leg gives +12.5% Moving (base +0.575 {{CS}} move speed); upgrading gives a great improvement for both work and combat and the cost of a prosethetic is low. [[Bionic leg]]s offer a large improvement over even organic legs but are significantly more expensive to make or buy.
 
  
Compared to a [[wooden foot]], a prosthetic leg only offers +2.5% Moving (base +0.115 {{CS}}). If damage is limited to the foot or toes, then a wooden foot is mostly sufficient; the extra [[component]]s can usually be put to better use than making a prosthetic.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
{{Moving Part Efficiency Table}}
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==Analysis==
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??
  
 
== Version history ==
 
== Version history ==
* [[Version/0.19.2009|0.19.2009]] - Renamed from '''Simple Prosthetic Leg''' to '''Prosthetic Leg''', and now craftable.
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* 0.19 - renamed from Simple Prosthetic Leg to Prosthetic Leg, and now craftable.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category: Medical Item]] [[Category: Body Part]] [[Category:Artificial Body Part]]
 
[[Category: Medical Item]] [[Category: Body Part]] [[Category:Artificial Body Part]]

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