Editing Prosthetic heart
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| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative. | | description = A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative. | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
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== Acquisition == | == Acquisition == | ||
− | Prosthetic hearts can be crafted | + | Prosthetic hearts can be crafted on a [[Machining table]]. They require {{icon|steel|25}} [[steel]], {{icon|component|4}} [[component]]s and a crafting skill of 5. |
== Summary == | == Summary == | ||
− | Prosthetic hearts have an 80% part efficiency, | + | Prosthetic hearts have an 80% part efficiency, while heart body part has a 100% importance to the [[Blood Pumping]] capacity. Thus, installing it results in a 20% loss to Blood Pumping. Installing a prosthetic heart will also instantly cure any [[artery blockage]]s and prevent [[heart attack]]s from any source, including [[drugs]]. However the decrease in blood pumping has a number of carry-on effects including a [[Move Speed]] reduction of 7.5%, equivalent to a [[prosthetic leg]], and a 4% reduction in [[Consciousness]], [[Manipulation]], [[Talking]], and [[Eating]]. Additionally, they require 6% more [[rest]] due to the 94% [[Rest Rate Multiplier]]. The reduction in consciousness and manipulation mean than that almost all tasks will be completed slightly slower. Finally, this also results in a 20.3% reduction in an otherwise healthy pawn's market value. |
− | + | Installing a prosthetic heart in a patient with a healthy natural [[heart]] will result in the heart being harvested for later use. Normal organ harvesting penalties apply when harvesting a heart in this way.{{Check Tag|Fact Check|Fact check needed, if confirmed just delete this tag.}} | |
− | + | ===Installation=== | |
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4. | ||
− | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
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− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. If the installation surgery fails, there is also a 25% chance that the patient dies. Thus, there is always at least a 0.5% chance of death when installing. | |
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== Analysis == | == Analysis == | ||
− | Prosthetic hearts can be important tools to prevent heart attack deaths in the early game, should an otherwise valuable colonist be prone to them. | + | {{stub|section=1|reason=Math for the net profit ''after TPI'' of selling the extra heart you get vs selling the prosthetic and vs having to buy the components}} |
− | + | Prosthetic hearts can be important tools to prevent heart attack deaths in the early game, should an otherwise valuable colonist be prone to them. However their stat penalties are significant. Ideally, natural [[heart]]s or [[bionic heart]]s should be used instead. Bionic hearts especially, as they give a small but significant buff to [[Moving]] and [[Rest Rate Multiplier]]. | |
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− | + | On the plus side, prosthetic hearts provide a fairly cheap method of harvesting one of all harvestable body parts. Just remember to harvest the Liver last and that you cannot reclaim the heart from a lifeless corpse. Indeed, using the prosthetic heart to retrieve a natural heart from a prisoner without causing a mood debuff for the prisoners death may be a more viable way to deal with a colonist needing a new heart. | |
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− | + | It can also be used to make the use of [[wake-up]] safer in the long term by preventing the heart attacks the drug can cause. That said, the cost of the wake-up and the lost productivity from the prosthetic should be weighed against the simply installing a [[circadian half-cycler]]{{RoyaltyIcon}} for a one time cost a and a flat -15% [[Consciousness]] penalty, as should the cost of other methods of [[sleep]] need reduction. Ideally, a bionic heart, which affords the same protection but also improves stats, should be used in this role if it can be obtained. | |
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− | + | While it does provide a buff to pawns with the [[Body modder]] [[trait]], its negative effects on healthy pawns means it should be passed over for other, less detrimental prostheses. | |
== Version history == | == Version history == | ||
* [[Version/0.19.2009|0.19.2009]] - Added. | * [[Version/0.19.2009|0.19.2009]] - Added. | ||
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
− | [[Category:Medical Item]] [[Category: | + | [[Category: Medical Item]] |
+ | [[Category: Body Part]] |