Property:Description

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Showing 500 pages using this property.
A
The chance of addiction per dose of a [[Drugs|drug]].  +
Advanced computing and energy-directing machinery, miniaturized and hardened for the most demanding applications.  +
The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.  +
A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. The implant can be configured to form various body shapes according to the user's taste - or that of their partner.  +
An enormous purple mushroom. Its size and glowing protrusions make this fungus beautiful to look at. It dies when exposed to light.  +
A large-leafed desert plant with edible flowers and stalks.  +
Raw agave fruit.  +
A small mechanoid designed to sow and harvest crops. While it is better suited to labor than combat, it can fight with built-in cutting blades if necessary.  +
How long it takes to shoot after choosing a target.  +
A simple head-mounted comms computer that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs.  +
A tropical plant. Its extremely broad leaves are a commonly-recognized signifier of tropical forests.  +
A medium-sized ungulate closely related to the llama, the alpaca is usually raised for its remarkably soft and insulating wool. Alpacas have also been used as pack animals since they hauled cargo on the rugged mountain trails of ancient South America.  +
The remarkably soft wool of an alpaca. It is warm, protects well from heat, and fetches a high price.  +
A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.  +
A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.  +
A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.<br/>Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.  +
An ancient ATM. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
An ancient air conditioning machine. Its internals were smashed long ago and what wasn't looted has rusted away in the time since.  +
An ancient, broken barrel that looks like it once contained waste of some sort. The only thing it contains now is a smear of dried sludge.  +
An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.  +
An ancient, broken car. Everything that isn't rusted away was looted long ago.  +
An ancient, rusted car frame. The body shell has long since rusted away to nothing.  +
An ancient console with an attached communications dish. Valuable parts are missing, and everything else is degraded to uselessness.  +
A traffic management solution from long ago.  +
A large container from some ancient freight carrying vehicle. It has long since been looted and deteriorated into uselessness.  +
An ancient, broken crate. Any valuables it once contained have degraded to uselessness.  +
This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?  +
A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once.  +
An ancient computer interface. Valuable parts are missing, and everything else is degraded to uselessness.  +
The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness.  +
An ancient dropship engine. It probably came off a military troop carrier. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.  +
An ancient computer terminal. It can be hacked to call nearby enemies.  +
An ancient engine block that is rusted through. No repair could salvage this.  +
A collection of ancient equipment blocks of unknown function. Valuable parts are missing, and everything else is degraded to uselessness.  +
The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.  +
The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.  +
The remains of the leg of a massive, ancient exostrider mechanoid.  +
The remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.<br/>In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.<br/>The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.  +
An ancient fence made of reinforced concrete posts joined by concrete panels.  +
An ancient electrical generator. Its usable parts were smashed or looted long ago, and the rest has rusted into uselessness.  +
A giant wheel which came off some large vehicle many ages ago. The rubber has disintegrated away and the metal is twisted and rusted.  +
An ancient hydrant. Heavily rusted, it is completely useless now. How it got here is hard to say.  +
An ancient jet engine, probably detached from a large airplane. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.  +
An ancient kitchen sink made of some non-metallic fiber-sheet material. It is badly deteriorated and there's no way to salvage anything from it.<br>How it got here must be a long story.  +
An ancient self-powered lamp. Its internal power supply is badly depleted, but it still emits a weak glow.  +
Road lighting from long ago. No longer functional.  +
A large crate which was abandoned ages ago. It's too rusted to store anything.  +
An ancient, rusted bank of lockers. All of the lockers have been forced open with nothing valuable left behind.  +
A long, empty crate which was abandoned ages ago. It's too rusted to store anything.  +
A large ancient machine case filled with unknown machinery. Valuable parts are missing, and everything else is degraded to uselessness.  +
A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this.  +
The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.  +
A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disintegrated.  +
A barrel from a long-range cannon for artillery or anti-ship use. When it was new, it must have been frighteningly powerful. Now, it's far beyond repair and every useful component has been looted.  +
A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago.  +
An ancient device for heating food. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
An ancient, broken ship navigation beacon. Every useful component was looted long ago.  +
A table once used for surgical operations. It has long since deteriorated into uselessness.  +
An ancient oven. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
A section from an ancient pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness.  +
A bunch of rusted old pipes. It is hard to say how these ended up here.  +
An ancient pod car once capable of automated flight. Its valuable parts were looted long ago, and the rest is badly deteriorated.  +
An ancient postbox, smashed and deteriorated to uselessness. It seems to have been moved here long ago for some unknown reason.  +
A piece of ancient razor wire. It has been deteriorating for many years and no longer poses any danger.  +
An ancient refrigerator. It was stripped of interesting parts long ago.  +
The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
An ancient, broken security turret. The valuable parts have all been looted or smashed.  +
An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad.  +
A small, empty crate which was abandoned ages ago. It's too rusted to store anything.  +
An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness.  +
An ancient stove. Smashed and rusted, it is completely useless now.<br/>How it got here is hard to say.  +
An ancient rack unit packed with unidentifiable devices. Valuable parts are missing, and everything else is degraded to uselessness.  +
An defensive fortification for stopping vehicles. It's been deteriorating for many years  +
An ancient computer terminal. It can be hacked to reveal long-forgotten information.  +
An ancient toilet. Smashed long ago, it is completely useless now. How it got here is hard to say.  +
An ancient, broken troop carrier. Everything that isn't rusted away was looted long ago.  +
An ancient, broken truck. Everything useful either rusted away or was looted long ago.  +
An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.  +
An ancient vending machine. It was smashed ages ago and generations of looters have taken every conceivably useful part. How it ended up here is a mystery.  +
The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.  +
The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.  +
The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.  +
A massive foot from an ancient warwalker. It seems to have been torn free from its owner by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain.  +
Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valuable parts were looted, and the rest is badly deteriorated.  +
The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.  +
An ancient device used for washing textiles. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
An ancient wheel from some kind of vehicle. The rubber has deteriorated away and the metal is twisted and rusted.  +
A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.<br/>Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.<br/>Animals refuse eat<span title="Content appears as it does in the source, do not correct it." style="border-bottom:1px dotted"><sup>[sic]</sup></span> anima grass. Tribal stories say this is done out of respect and fear.  +
A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.<br/>If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.<br/>Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.<br/>Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.  +
The speed at which this person [[milk]]s, [[Wool|shears]], and otherwise gathers resources from [[animals]].  +
The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.  +
A soft bed for animals to sleep on. Fits any animal.  +
A doorway hung with thick overlapping strips of fabric or leather. It allows animals to pass while insulating the temperature. Animal flaps are commonly used as barn doors to give penned animals a sheltered place to sleep.  +
A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.  +
Designates a spot on the ground where animals should sleep.  +
A wooden bas relief of animalist imagery for decorating a floor.  +
A wooden bas relief of animalist imagery for decorating a floor.  +
An ancient jade stone marked with sacred tribal carvings. Tribal psycasters can focus on these stones during meditation to increase their psyfocus gain more than a typical nature shrine.<br>Different tribal cultures tell different stories about these stones, but most agree that they were crafted by an ancient world spirit during a time of great power. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.  +
An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius. It can also move quickly with its built-in jump launcher.<br>While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict.  +
A small capsule containing archites - microscopic machines produced by a superintelligent archotech. These devices are capable of physical and psychic feats which seem impossible to human scientists. As with all archotechnology, no human can create one. We can only try to scavenge the ones that archotechs create for their own unfathomable reasons.<br/><br/>This capsule is useless by itself, but it can be spent at a gene assembler to create a new archite-powered xenogerm. This requires researching archogenetics and a genepack that contains an archite gene. Archite genepacks can be obtained from traders.  +
The central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.<br>To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.<br>The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.  +
An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.  +
An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.  +
An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.  +
A moderately-sized archotech tower rising from the ground. Traces along its surface glow steadily with a strange color. Humans can only begin to guess at its purpose.  +
A small predator adapted for cold climates. It usually hunts small game like mice and voles, sometimes burrowing through a meter of snow to reach its prey.  +
An arctic variant of the old Earth wolf. As pack hunters, wolves have a complex social life and are fiercely intelligent.  +
A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.  +
The protection given against blunt damage like fists, club impacts and rock falls. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
Was a property of textiles and an apparel stat, before B19. Remove due to its uselessness. Armor against electric damage like EMP pulses.  +
The protection given against temperature-related damage like burns. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.  +
A head-mounted computer and signaling array that enhances a mechanitor's control bandwidth. This allows them to control more mechs.  +
How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.  +
A workbench equipped for creating art.  +
A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.  +
A small perennial wildflower that grows in alpine climates.  +
A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.  +
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.  +
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.  +
A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.  +
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.  +
A self-loading large-bore cannon designed to attach to a turret.  +
A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged.  +
Divides rooms. Powered operation allows people to move through the door without slowing down.  +
An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.  +
An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.  +
B
A decoration for babies. Baby decorations increase the rate at which babies fill their play need when an adult plays with them. Place these around your child play areas.  +
A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.  +
Designates a spot on the ground where people should leave a baby. Not comfortable.  +
A fast-growing tree-like plant that grows in dense groves. Bamboo can be harvested for a wood-like material. The plant itself is not beautiful.  +
A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.<br/>Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.  +
A backpack containing bandwidth-expansion computer and antenna. It can increase a mechanitor's maximum total bandwidth.  +
A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.  +
Base quality of healing given to patients when acting as a doctor.  +
The simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.  +
Stores electricity for later use. Charged batteries explode when exposed to rain or fire.  +
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.  +
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation  +
How enjoyable an object is to be around and look at.  +
How physically attractive this person is. This affects social interactions.  +
Psychically command the target to approach the caster.  +
A cozy mattress and sheets on a frame for resting.  +
A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.  +
The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.  +
A soft, round, flat-crowned hat.  +
Assorted berries. Nice to eat, even when raw.  +
A bushy wild plant which yields delicious berries. Berries can be cooked, but they're also good to eat even when raw.  +
A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.  +
Generate an overwhelming rush of undirected rage in everyone near the target point.  +
A soft-topped bounded table for playing a variety of billiards-type games. It trains shooting ability.  +
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.  +
An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat.<br/><br/>Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby.  +
When placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.<br/><br/>Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.<br/><br/>Each holding platform can only support one harvester, however each harvester can link to up to four platforms.  +
Heavy plate flooring made from smoothed [[bioferrite]]. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.  +
A work bench used to craft bioferrite products. This bench uses heat and electromagnetic stimulation to temporarily coax bioferrite into a pliable state, allowing a worker to shape it into complex shapes and combine it with other materials.  +
Refines biological matter like wood or plant matter into chemfuel.  +
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.  +
An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.  +
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.  +
An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.  +
An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.  +
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.  +
An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.  +
An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.  +
A multiplier on the length of time a pawn will take to complete biosculpter cycles.  +
An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.  +
A temperate-biome tree known for its thin, white, paper-like bark.  +
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.  +
A large plant eating mammal appearing in the savannah wilderness. Tamed are quite docile, but enraged are fast and dangerous.  +
Thick and coarse wool of a bison. Quite warm.  +
A flat stone-like surface for writing on with chalk. Placed near a lesson desk, blackboards increase childrens' learning rate during lessons. Up to three blackboards can be used at a time.  +
A long strip of cloth that is wrapped over the eyes to block vision.  +
Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.  +
A character's ability to fight off [[disease]]s. Affects consciousness and immunity gain speed.  +
How well a creature can move blood around its body. Affects consciousness and moving.  +
A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat  +
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.  +
How large the creature is.  +
An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.  +
This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.  +
A small tree, pruned and shaped to look visually pleasing.  +
Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.  +
Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.  +
A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.  +
Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.  +
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.  +
A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.  +
The ability of a [[characters|character]] to breathe. Affects consciousness and movement.  +
A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.  +
Speed at which this person brews beer.  +
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.  +
Wrapped fabric sheets that loosely cover the wearer's head and shoulders.  +
A blue moss typically found in deep, dark caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light.  +
Slow the target for a short time by suppressing motor activity in the brain.  +
A large garment that conceals the wearer's entire head and body.  +
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed.  +
A burned tree stump. It's ugly and yields very little usable wood.  +
A short shrub. Does not typically talk.  +
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.  +
A heavy table for butchering dead creatures into pieces of raw meat.  +
The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.  +
Speed at which this person butchers flesh creatures.  +
A nice-looking collared shirt with buttons.  +
C
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.  +
Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.  +
An area of floor covered with pre-chopped and arranged human meat ready for a cannibal feast.  +
A long cape of elegant design. It hangs over one side of the torso.  +
The largest natural rodent, the capybara is well-adapted for steaming jungle environments.  +
Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.  +
A large member of the deer family, well-adapted to life in cold climates. Caribou can be milked, but refuse to carry packs.  +
A complex dish assembled with care from meat ingredients.  +
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.  +
Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.  +
A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.  +
Cassandra creates story events on a steadily-increasing curve of challenge and tension.  +
A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious. It's known for being quick to aggression when harmed by violence or confronted by incompetent animal tamers.  +
Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.  +
One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.  +
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.  +
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.  +
One of the most common rainforest trees. Cecropia grows very fast, but yields little usable wood.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
An ultraheavy mech with a built-in shield bubble generator. The centurion carries a point-defense bulb turret capable of firing while the mechanoid is moving.  +
A ceremonial mask typically worn by those that worship the void and its ruler.  +
"A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."  +
Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported.  +
A small charge blaster designed for use on a defense turret.  +
A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.  +
A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done.  +
A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.  +
Produces power by consuming chemfuel. Must be periodically refueled by hand.  +
The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.  +
The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.  +
Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.  +
Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked.  +
A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.<br/>It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.  +
A small, nimble rodent. Its fur is softer than just about anything in the universe, making it very valuable as a trade good.  +
Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.  +
A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.  +
Tangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatly slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark.  +
A stump left behind after a tree has been felled. The stump can be extracted but yields very little usable wood. Left outdoors, the stump will deteriorate in time.  +
A celebratory tree decorated with ornaments and lights traditionally made as part of Christmas celebrations.  +
Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.  +
An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.  +
A signal redirector which isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working half a brain causes a reduction in consciousness.  +
A dryad caste with huge claws that is specialized in aggression and damage-dealing attacks. Though it can do tremendous damage, it is vulnerable to attacks itself.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
A light mechanoid designed for cleaning. Lacking a ranged weapon, it can make only weak melee attacks.  +
An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.  +
An unusual plant with tall, pretty flowers. Some call it the 'bush lily'.  +
Cloth woven from organic fibers.  +
A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.  +
Releases coagulating factors in response to blood loss, reducing bleeding rates significantly  +
A large predatory snake. Cobras can be highly aggressive if provoked, and their bite injects toxic venom into the victim.  +
Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked.  +
An implant which replaces normal hearing. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf.  +
A tropical tree that produces chocolate, genetically engineered to sweeten its own product, and survive in slightly less-warm climates.  +
A column capable of holding a roof. Does not block sight or movement and looks quite nice.  +
Allows radio contact with other factions and [[Trade#Orbital|orbital traders]].  +
Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.  +
Rough concrete. It is cheap and quick to build, but is also quite ugly.  +
The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.  +
The chance that this person will succeed in constructing something. Failing means wasting time and resources.  +
Speed at which this person constructs and repairs buildings.  +
A small mechanoid designed to perform construction tasks. It can perform blunt melee attacks if necessary.  +
A backpack containing mech control assist computers. It allows a mechanitor to control one additional control group.  +
A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br/>This high-tier implant can increase the control group count up to 6.<br/>It can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its effect.  +
A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br>This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.<br>It can be self-installed without surgery.<br>This implant can be installed up to 3 times to increase its effect.  +
How effective this person is at converting others to their own [[ideoligion]]. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.  +
The speed at which this person cooks meals.  +
An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.  +
Raw corn.  +
A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil.  +
A tiny crown-like piece of headwear made of metal.  +
An embroidered corset with strong wire support to maintain a ladylike shape. Appropriate for middle-upper-ranked noblewomen.  +
A mid-size crop that yields fine white cotton fibers. These are used to make cloth.  +
One of the most dangerous big cats, cougars are solitary hunters with long, sharp teeth and claws. They stalk prey from hidden positions before pouncing.<br/>While humans are not their normal diet, they won't turn down a meal of vulnerable human meat.  +
A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures.  +
A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild.  +
Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.  +
A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.  +
An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old.<br/>This one contains a psychic disturbance device. Using incomprehensible archotechnologies, it generates a psychic signal that drives people and animals mad within a wide radius around itself.<br/><br/>A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous  +, An ancient ship part, torn off of a craft of unknown origin. It might be thousands of years old. This one contains a device which annihilates plant life near itself without directly affecting flesh creatures. These kinds of weapons are sometimes scattered across farmlands or forests to remove the enemy's food supply and hiding places without permanently ruining the territory. They're usually associated with orbital-drop mechanoid armies.  +
A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.  +
A crown of metal with an elaborate design.  +
A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.  +
A tall coniferous tree often found in swamps. Despite its slow growth, planting these trees can be profitable as a low-effort, long-term investment because they yield so much usable wood.  +
D
A tiny yellow flower which grows in large clusters. Though it is often considered a weed, dandelions in bloom are quite beautiful.  +
A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements.  +
A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.  +
A cultivated flower with wide petals and a short lifespan. Daylilies are very beautiful, but must be replanted often.  +
The number of days before a food item starts to rot if not refigerated.  +
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.  +
A chest implant for preventing enemy use of captured equipment. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.  +
This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.  +
A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br/>The serum can only be ingested by individuals with the deathrest gene.  +
An enclosed med-casket that accelerates the process of deathrest. It can connect to other devices which confer additional bonuses on the deathrester. The number of devices that can connect depends on the person's deathrest capacity, which can be seen by selecting them.<br/>Only those with the deathrest gene can use the deathrest casket.  +
A speed at which this person uses a [[deep drill]] to extract underground resources.  +
A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources. This drill will yield stone chunks if no resources are present. Can be repositioned freely.  +
A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.  +
An area-denial device which annihilates nearby plants without affecting animals.<br>In planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.  +
An installed denture.  +
The rate at which this item [[Deterioration|deteriorates]] when left outside, in average hit points of damage per day. Things deteriorate faster than normal in some weather, like rain.  +
An advanced artificial kidney. Using a series of nanofilters, it can rapidly remove a vast range of toxins from the blood, making it effective against environmental toxins, venoms, and injected poisons.  +
An advanced artificial lung that uses microfilters to reduce the intake of environmental toxins, allowing the user to survive longer in polluted environments. Additionally, it negates the irritation of acidic smoke and prevents lung rot in this lung.  +
Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.  +
This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br/>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.  +
A massive monster with a gaping toothed maw and a stubby, snake-like body. The devourer can leap several times its body length to swallow a person whole. Powerful stomach acids rapidly digest the still-living victim. The remains are regurgitated soon after.  +
An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. Made for siegebreaking, its hellsphere cannon takes time to charge up a shot, but can melt concrete and vaporize bone. The diabolus dissipates the hellsphere cannon's waste power in a heat column mounted on its back, which can pulse to ignite flammable objects nearby. <br/>This mech's name comes from a thousand-year-old poem written by a Haspian monk who survived the erasure of his monastery. His religiously-tinged work describes a razor-bodied fiend pulsing with flesh-searing heat as it crushed scorched bodies under massive claws. The few who have faced a diabolus and survived tend to agree with this depiction.  +
A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.  +
How effective the pawn is at diplomacy with other factions.  +
A utility pack that shoots disruptor flares. On impact, the flare burns a capsule of bioferrite, which creates a bright flash and a local psychic disruption. This stuns psychically sensitive creatures, revealing those that are invisible, and reducing their consciousness and movement speed for a short while. Afterwards, the flare continues to burn, lighting up a wide area for some time.  +
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.  +
A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.<br>When in a caravan, people can ride donkeys to increase the caravan's speed.  +
A single-use rocket launcher that fires a massive explosive projectile. Good against large groups of soft targets. Starts fires.<br/>Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.  +
Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.  +
The speed at which the door opens. It can vary based on the type of door constructed and the material used to construct it.  +
A simple double-wide bed that fits two people.  +
A simple double-wide bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.  +
Designates a spot on the ground where two people should sleep together. Not comfortable.  +
A hardy desert tree topped with thick, pointed leaves.  +
A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.  +
Thick, tough leather taken from some monstrous creature. The surface is covered in ugly scars and whorls, and smells faintly of rotten meat. Most people will be unhappy if made to wear apparel made of this.  +
A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.  +
A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.  +
A large land mammal adapted to arid environments. Domesticated since ancient times, its wool and leather are both exceptionally good at insulating against the desert heat, and its milk is quite nourishing. It can be used as a pack animal and mount, but its bouncing gait makes it slower to ride than a horse.<br>By storing water in its large humps and reclaiming moisture from its breath as it exhales, it can go weeks without drinking.<br>When in a caravan, people can ride dromedaries to increase the caravan's speed.  +
The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints.  +
How fast this character synthesizes complex chemical [[drugs]].  +
A work bench equipped with containers, heaters, and measurement devices for producing various drugs.  +
A large wooden drum used as a music source for tribal rituals and parties.  +
A sphere of fibrous plant matter. A dryad inside is slowly morphing into a new form. Gauranlen trees grow these spheres to help protect the dryads as they morph.  +
A very common type of farm bird, also appearing in the wild, the duck is raised for its delicious meat. It grows quick but lays eggs quite rarely.  +
Fertilized duck egg. If all goes well, it should hatch into a duckling. It can be eaten raw, but it's much better cooked.  +
Unfertilized duck egg. It can be eaten raw, but it's much, much better cooked.  +
Used for dumping  +
A long duster coat for blocking the sun and grit of the desert.  +
Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.  +
E
A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.  +
Electromagnetic pulse grenades damaging to electronic equipment.  +
A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect.  +
A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A character's ability to eat.  +
Multiplier on eating speed.  +
A rough wooden frame in the shape of a human, ready to be burned as part of a ritual.  +
A box with soft material made to hold eggs. Egg-laying animals will lay eggs in egg boxes if they can. Your haulers will take all the eggs out only when the box is full, to save time. The box also protects eggs from deteriorating outdoors, though it does not protect from temperature damage.  +
A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.  +
A huge stone crematorium which vaporizes corpses with extremely high temperatures.  +
A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.  +
Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.  +
An electric-powered station for smithing non-mechanical weapons and tools.  +
An electrically-powered stove with an attached countertop for preparing meals.  +
A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 50% of normal speed.  +
An electrical generator that can be placed near a holding platform, where it will draw power from a contained entity. The generator hooks into the entity's body and harnesses energy generated by unnatural spatial distortions or psychic flows inside it. Larger entities produce more power. However, electroharvesting agitates entities, making them more likely to escape. An electroharvester can link to up to four platforms. However, each holding platform can support only one electroharvester.  +
The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.  +
Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.  +
An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly.  +
A large member of the deer family, well-adapted to life in cold climates. Domesticated elk can be milked, but refuse to carry packs.  +
A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.  +
A long robe embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.  +
A shirt embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.  +
A tight skullcap designed for psychic focusing. It provides no physical protection, but its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.  +
An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.  +
A thin vest embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.  +
A human embryo which can be implanted in a mother to create a pregnancy.  +
A large flightless bird with beady eyes on its ugly face. With its bad attitude, it is the jerk of the natural world. Bother it, and it is guaranteed to seek revenge.  +
Fertilized emu egg. If all goes well, it should hatch into a baby emu. It can be eaten raw, but it's much better cooked.  +
A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.  +
F
A workbench equipped with advanced tools for producing technological marvels from simpler materials.  +
A small work mechanoid designed to craft all manner of manufactured objects.  +
A piece of fabric which covers the wearer's mouth and nose with several layers of textile. It is remarkably effective in reducing the effects of environmental toxins.  +
Skip the caster, along with anyone standing near them, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.  +
A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Some kinds of animals can get past fences. Predators will not hunt creatures on the other side of a fence, but may still wander inside.  +
A simple gate made of posts and crossbars. It blocks some animals like a fence. Handlers can lead animals in and out of the pen through these gates.  +
A small fox originally from the northern part of Earth's Africa continent. It hunts small creatures and has very large ears for cooling itself in the heat.  +
A barrel for fermenting raw wort into beer.  +
It affects the chance of a [[Reproduction#Pregnancy|pregnancy]] occurring. Pregnancy chance is dependent on the fertility of both partners. This also affects the chance of successfully implanting an [[embryo]] in a [[Reproduction#Surrogacy|surrogate]].  +
An inedible, fibrous plant which produces a small amount of a wood-like substance.  +
This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.  +
How much [[filth]] this creature produces. It's best to keep filth-producing animals outdoors or on [[straw matting]] where their filth won't be a problem.  +
Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.  +
A complex dish assembled with care from a wide selection of ingredients.  +
Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.  +
A utility pack made for firefighters. When triggered, a burst of fire-retardant foam is released, covering a wide circle around its wearer.  +
When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.  +
A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.  +
A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.  +
A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.  +
A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.  +
A vest with armor plates inserted on the chest and back. While quite effective at deflecting gunshots and stabbing attacks against the chest, it does nothing to protect the limbs.  +
A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.  +
A simple short selfbow with a load of incendiary arrows. The arrows carry fuel and an igniter. Upon impact, they spray fuel around and ignite it.  +
How easily an object catches fire and how strongly it burns.  +
Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.  +
A high-tech flat-screen television with crystal-clear image and rich color. Picks up transmissions from ancient satellites and ubiquitous data cards.  +
Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.  +
The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.<br/><br/>It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.  +
A crude sketch drawn onto the ground. With sufficient time, you may be able to decipher it. Select a colonist and right-click the etching to inspect it.  +
A large, thick cap, similar to a tuque. It has extra fabric along the back.  +
An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.  +
Psychically focus the target's mind, boosting their sight, hearing and moving capacities.  +
The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting  +
The amount of nutrition this person will automatically [[foraging|forage]] per day while traveling by [[caravan]].  +
A decorated formal shirt with buttons.  +
A vest embroidered with complex decorative designs.  +
The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.  +
Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.  +
A wood-fueled station for smithing non-mechanical weapons and tools.  +
A wood-fueled stove with an attached countertop for preparing meals.  +
A spreadable form of gravel for growing fungal crops underground. It must be placed under overhead mountain so the dank coolness of the depths can nourish the fungal spores.  +
A specially-treated fungus torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with raw fungus. Produces a small amount of heat.  +
G
Dating from 2500BC, this exciting yet infuriating board game can be played by one or two people. It trains intellectual skills.  +
A flexible mask worn over the face with an embedded air filter. It dramatically reduces exposure to pollution through the lungs, but does not protect the skin on the rest of the body.<br/>It prevents tox gas irritants from entering through the eyes and mouth.  +
This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.  +
A dryad caste with the unique ability to produce new Gauranlen pods and reproduce the Gauranlen tree along with its symbiote, the dryad queen. To do this, three gaumaker dryads must slowly merge.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
The result of the merging of several Gaumaker dryads, this symbiotic plant/animal pod is an essential part of the Gauranlen life cycle. After some time, it will flower into a mature Gauranlen pod which can be harvested to plant a new Gauranlen tree.  +
Symbiotic moss that grows near Gauranlen trees.  +
A small pod that protects a single Gauranlen seed. This seed can be harvested and used to plant a Gauranlen tree.  +
"The seed of a Gauranlan tree. It can be planted to create a new Gauranlen tree."  +
A large, distinctive-looking tree with a unique life-cycle. Each Gauranlen tree contains a small non-conscious dryad queen. The queen births creatures called dryads which guard and tend the tree. In exchange, the tree nurtures its protectors by feeding them directly. From the outside, it appears the dryads are created by the tree directly and act as part of it.<br>It is possible for a person to form a connection with a Gauranlen tree and partially control the dryads it produces.<br>Some say Gauranlen trees are the homes of nature spirits that follow humanity across worlds.  +
A small, extremely quick antelope known for its amazingly long leap.  +
A workbench for creating implantable xenogerms from genepacks stored in nearby gene banks. Genepacks are not consumed in this process and can be reused.  +
This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.<br/>When powered, gene banks prevent genepacks from deteriorating and will slowly repair deterioration.  +
An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it.<br/>Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm.<br/>Genes that require archite capsules are too complex to be extracted.  +
A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further.  +
A small capsule containing a package of genetic information. To use a genepack, it must be placed in a gene bank near a gene assembler and combined into an implantable xenogerm. If not kept in a powered gene bank, this genepack will slowly deteriorate.  +
The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.  +
Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.  +
Ghouls are engineered murder machines, twisted by dark psychic influences.<br> Ghouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.<br> Many people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.  +
A capsule of thick grey fluid containing a mixture of deadlife dust and advanced biochemicals. Inject it into the corpse of a ghoul to return them to life. The resurrection process takes several hours.  +
A rare, giant flower which can be found deep in steaming jungles. You would think a giant flower would be beautiful, but this one looks and smells like rotting flesh.  +
A cage for holding and displaying corpses. This horrifying sight inspires terror and disgust in observers. It is an especially brutal and effective way to terrorize slaves.  +
A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons.  +
A kit of advanced ultra-tech medical supplies, probably manufactured on a distant glitterworld. It contains advanced polymorphic drugs, nanite diagnostic and healing assisters, a mini-imager, and various multi-use tools.  +
A multiplier on how much certainty this person loses when someone else tries to [[Ideoligion#Conversion|convert]] them away from their [[ideoligion]].  +
Global learning efficiency for all [[skills]].  +
A multiplier on someone's speed at doing any work.  +
A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.  +
A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it tastes surprisingly good when cooked. Dies when exposed to light.  +
This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function.  +
A synthetic performance-enhancing drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain, increases movement speed, and improves the user's melee and shooting abilities. The military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.  +
Naturally curious about the world, goats are among the friendliest domesticated creature bred by mankind.  +
The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.  +
For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.  +
A cube that fits snugly in the hand. Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their attention, by the delightful way light plays across its welcoming surface. The cube seems impervious to most damage.  +
A domesticated bird kept by humans as poultry for it's eggs and meat. Lays eggs very often, however they take a long time to hatch.  +
Fertilized goose egg. If all goes well, it should hatch into a goose. It can be eaten raw, but it's much better cooked.  +
Unfertilized goose egg. It can be eaten raw, but it's much, much better cooked.  +
A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.<br/><br/>Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.<br/><br/>It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.  +
A grand platform that plays a role in ideoligious rituals.  +
A grand archotech structure of towering height and impressive bulk. The shape is hard to perceive, and the surfaces seem to flow when stared at too long. It could have appeared moments ago, or been here thousands of years. It emanates intense psychic influence, forcing thoughts and perceptions directly into the mind of anyone who ventures too close. The emanations are not aggressive, but they are utterly alien and impossible to ignore. Sensations unlinked from time or space, the endless rumination of an inhuman mind a billion times larger - the weak-minded lose themselves quickly under. Only the psychically-deaf are immune.  +
A massive, ornate chair, designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.  +
A huge sculpture sized to dominate a room.  +
A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.  +
Blocks of solid granite. Granite is a very hard stone.  +
Wild grass. Grows anywhere there is a little light and minimally fertile ground.  +
A decent final resting place. Colonists will visit full graves to gain meditative joy.  +
A small toxin-adapted tree with twisted branches. It can only grow on polluted terrain, and yields a meager amount of wood when harvested.  +
A powerful greatbow. Fires a heavy arrow long distances.  +
A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.<br/>Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.  +
A huge omnivorous mammal adapted for cold climates. Bears' thick blubber and fur keeps them warm in winter.<br/>While their usual diet consists of fish, berries, honey, and scavenged meat, the grizzly is capable of using its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures.  +
A sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof.  +
A zone where your colonists will try to grow a certain kind of plant.  +
A vat of fluid which can gestate an embryo or accelerate a child's growth.<br/>While growing or gestating, the vat must be fed with a constant supply of nutrition to provide the feedstock for growth. Gestating an embryo takes twice the nutrition of accelerating a child's growth.<br/>Embryos are gestated for 9 days before a baby is formed. There is a risk of health complications.<br/>Child growth can only be accelerated up to age 18, but not beyond. While growing, a child's skills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.<br/>The device uses chemical injections, electrical stimulation, and simple mechanite treatments to push the body to grow. Growth vats are often used to quickly manufacture engineered workers or warriors.  +
Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.  +
Sheets of guinea pig fur. It is delicate, but luxurious.  +
A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all.  +
H
How fast this person can hack into computer terminals.  +
A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench.  +
A razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.  +
A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. If well fed, the grove will continue to grow.<br/><br/>In a tribal myth, these trees are the emissaries of a mad, shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky.  +
This small, solitary herbivore can swiftly hop away from danger.  +
A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.  +
A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.  +
How many products something produces when harvested, like a [[tree]] or [[potato plant]].  +
Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans.  +
A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.  +
A wrapped piece of fabric which covers the wearer's hair.  +
A one-use super-dose of mechanites tuned to heal health conditions. The mechanites will target and heal the single worst health condition affecting someone at any given time. Works even on health conditions that would otherwise be incurable. The mechanites can even transmute themselves into organic matter, forming new limbs or organs as needed.  +
Speed at which the character heals wounds as a doctor.  +
Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.  +
A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.<br>Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.  +
How well a creature can detect sound waves. It improves social and trade prices.  +
A biological human heart. Pumps blood around the body.  +
A device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature.  +
"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."  +
A heavy shoulder-belt for keeping spare munitions close at hand. It allows quick access to bullets, grenades, arrows, or whatever the user needs, reducing their weapon's ranged cooldown. Due to its bulk, it can't be worn under other clothing. It doesn't cover the body, so it can be worn happily by nudists and yttakin.  +
A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.  +
Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.  +
A mechanoid-built projectile-repulsion device. The user can shoot out, but the shield will block shots coming in. This shield only protects the user, not those around them. It does nothing against melee attacks or heat. The shield will break instantly if hit by EMP.  +
A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.  +