Property:Description

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Showing 250 pages using this property.
A
The chance of addiction per dose of a [[Drugs|drug]].  +
Advanced computing and energy-directing machinery, miniaturized and hardened for the most demanding applications.  +
The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.  +
A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. The implant can be configured to form various body shapes according to the user's taste - or that of their partner.  +
An enormous purple mushroom. Its size and glowing protrusions make this fungus beautiful to look at. It dies when exposed to light.  +
A large-leafed desert plant with edible flowers and stalks.  +
Raw agave fruit.  +
A small mechanoid designed to sow and harvest crops. While it is better suited to labor than combat, it can fight with built-in cutting blades if necessary.  +
How long it takes to shoot after choosing a target.  +
A simple head-mounted comms computer that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs.  +
A tropical plant. Its extremely broad leaves are a commonly-recognized signifier of tropical forests.  +
A medium-sized ungulate closely related to the llama, the alpaca is usually raised for its remarkably soft and insulating wool. Alpacas have also been used as pack animals since they hauled cargo on the rugged mountain trails of ancient South America.  +
The remarkably soft wool of an alpaca. It is warm, protects well from heat, and fetches a high price.  +
A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.  +
A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.  +
A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.<br/>Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.  +
An ancient ATM. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
An ancient air conditioning machine. Its internals were smashed long ago and what wasn't looted has rusted away in the time since.  +
An ancient, broken barrel that looks like it once contained waste of some sort. The only thing it contains now is a smear of dried sludge.  +
An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.  +
An ancient, broken car. Everything that isn't rusted away was looted long ago.  +
An ancient, rusted car frame. The body shell has long since rusted away to nothing.  +
An ancient console with an attached communications dish. Valuable parts are missing, and everything else is degraded to uselessness.  +
A traffic management solution from long ago.  +
A large container from some ancient freight carrying vehicle. It has long since been looted and deteriorated into uselessness.  +
An ancient, broken crate. Any valuables it once contained have degraded to uselessness.  +
This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?  +
A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once.  +
An ancient computer interface. Valuable parts are missing, and everything else is degraded to uselessness.  +
The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness.  +
An ancient dropship engine. It probably came off a military troop carrier. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.  +
An ancient computer terminal. It can be hacked to call nearby enemies.  +
An ancient engine block that is rusted through. No repair could salvage this.  +
A collection of ancient equipment blocks of unknown function. Valuable parts are missing, and everything else is degraded to uselessness.  +
The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.  +
The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.  +
The remains of the leg of a massive, ancient exostrider mechanoid.  +
The remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.<br/>In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.<br/>The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.  +
An ancient fence made of reinforced concrete posts joined by concrete panels.  +
An ancient electrical generator. Its usable parts were smashed or looted long ago, and the rest has rusted into uselessness.  +
A giant wheel which came off some large vehicle many ages ago. The rubber has disintegrated away and the metal is twisted and rusted.  +
An ancient hydrant. Heavily rusted, it is completely useless now. How it got here is hard to say.  +
An ancient jet engine, probably detached from a large airplane. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.  +
An ancient kitchen sink made of some non-metallic fiber-sheet material. It is badly deteriorated and there's no way to salvage anything from it.<br>How it got here must be a long story.  +
An ancient self-powered lamp. Its internal power supply is badly depleted, but it still emits a weak glow.  +
Road lighting from long ago. No longer functional.  +
A large crate which was abandoned ages ago. It's too rusted to store anything.  +
An ancient, rusted bank of lockers. All of the lockers have been forced open with nothing valuable left behind.  +
A long, empty crate which was abandoned ages ago. It's too rusted to store anything.  +
A large ancient machine case filled with unknown machinery. Valuable parts are missing, and everything else is degraded to uselessness.  +
A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this.  +
The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.  +
A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disintegrated.  +
A barrel from a long-range cannon for artillery or anti-ship use. When it was new, it must have been frighteningly powerful. Now, it's far beyond repair and every useful component has been looted.  +
A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago.  +
An ancient device for heating food. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
An ancient, broken ship navigation beacon. Every useful component was looted long ago.  +
A table once used for surgical operations. It has long since deteriorated into uselessness.  +
An ancient oven. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
A section from an ancient pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness.  +
A bunch of rusted old pipes. It is hard to say how these ended up here.  +
An ancient pod car once capable of automated flight. Its valuable parts were looted long ago, and the rest is badly deteriorated.  +
An ancient postbox, smashed and deteriorated to uselessness. It seems to have been moved here long ago for some unknown reason.  +
A piece of ancient razor wire. It has been deteriorating for many years and no longer poses any danger.  +
An ancient refrigerator. It was stripped of interesting parts long ago.  +
The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
An ancient, broken security turret. The valuable parts have all been looted or smashed.  +
An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad.  +
A small, empty crate which was abandoned ages ago. It's too rusted to store anything.  +
An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness.  +
An ancient stove. Smashed and rusted, it is completely useless now.<br/>How it got here is hard to say.  +
An ancient rack unit packed with unidentifiable devices. Valuable parts are missing, and everything else is degraded to uselessness.  +
An defensive fortification for stopping vehicles. It's been deteriorating for many years  +
An ancient computer terminal. It can be hacked to reveal long-forgotten information.  +
An ancient toilet. Smashed long ago, it is completely useless now. How it got here is hard to say.  +
An ancient, broken troop carrier. Everything that isn't rusted away was looted long ago.  +
An ancient, broken truck. Everything useful either rusted away or was looted long ago.  +
An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.  +
An ancient vending machine. It was smashed ages ago and generations of looters have taken every conceivably useful part. How it ended up here is a mystery.  +
The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.  +
The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.  +
The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.  +
A massive foot from an ancient warwalker. It seems to have been torn free from its owner by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.  +
The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain.  +
Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valuable parts were looted, and the rest is badly deteriorated.  +
The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.  +
An ancient device used for washing textiles. Smashed and rusted, it is completely useless now. How it got here is hard to say.  +
An ancient wheel from some kind of vehicle. The rubber has deteriorated away and the metal is twisted and rusted.  +
A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.<br/>Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.<br/>Animals refuse eat<span title="Content appears as it does in the source, do not correct it." style="border-bottom:1px dotted"><sup>[sic]</sup></span> anima grass. Tribal stories say this is done out of respect and fear.  +
A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.<br/>If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.<br/>Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.<br/>Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.  +
The speed at which this person [[milk]]s, [[Wool|shears]], and otherwise gathers resources from [[animals]].  +
The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.  +
A soft bed for animals to sleep on. Fits any animal.  +
A doorway hung with thick overlapping strips of fabric or leather. It allows animals to pass while insulating the temperature. Animal flaps are commonly used as barn doors to give penned animals a sheltered place to sleep.  +
A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.  +
Designates a spot on the ground where animals should sleep.  +
A wooden bas relief of animalist imagery for decorating a floor.  +
A wooden bas relief of animalist imagery for decorating a floor.  +
An ancient jade stone marked with sacred tribal carvings. Tribal psycasters can focus on these stones during meditation to increase their psyfocus gain more than a typical nature shrine.<br>Different tribal cultures tell different stories about these stones, but most agree that they were crafted by an ancient world spirit during a time of great power. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.  +
An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius. It can also move quickly with its built-in jump launcher.<br>While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict.  +
A small capsule containing archites - microscopic machines produced by a superintelligent archotech. These devices are capable of physical and psychic feats which seem impossible to human scientists. As with all archotechnology, no human can create one. We can only try to scavenge the ones that archotechs create for their own unfathomable reasons.<br/><br/>This capsule is useless by itself, but it can be spent at a gene assembler to create a new archite-powered xenogerm. This requires researching archogenetics and a genepack that contains an archite gene. Archite genepacks can be obtained from traders.  +
The central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.<br>To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.<br>The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.  +
An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.  +
An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.  +
An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.  +
A moderately-sized archotech tower rising from the ground. Traces along its surface glow steadily with a strange color. Humans can only begin to guess at its purpose.  +
A small predator adapted for cold climates. It usually hunts small game like mice and voles, sometimes burrowing through a meter of snow to reach its prey.  +
An arctic variant of the old Earth wolf. As pack hunters, wolves have a complex social life and are fiercely intelligent.  +
A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.  +
The protection given against blunt damage like fists, club impacts and rock falls. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
Was a property of textiles and an apparel stat, before B19. Remove due to its uselessness. Armor against electric damage like EMP pulses.  +
The protection given against temperature-related damage like burns. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites. Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. The remaining armor rating is then compared against a random number from 0 to 100. * If the random number is under half the armor rating, the damage deflects harmlessly. * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. * If the random number is greater than the armor rating, the armor has no effect. For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. Each layer of armor is applied separately, from the outside in.  +
This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.  +
A head-mounted computer and signaling array that enhances a mechanitor's control bandwidth. This allows them to control more mechs.  +
How effective this person is in [[arrest]]ing people. This affects chance that this person will be able to arrest someone without resistance.  +
A workbench equipped for creating art.  +
A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.  +
A small perennial wildflower that grows in alpine climates.  +
A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.  +
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.  +
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.  +
A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.  +
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.  +
A self-loading large-bore cannon designed to attach to a turret.  +
A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged.  +
Divides rooms. Powered operation allows people to move through the door without slowing down.  +
An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.  +
An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.  +
B
A decoration for babies. Baby decorations increase the rate at which babies fill their play need when an adult plays with them. Place these around your child play areas.  +
A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.  +
Designates a spot on the ground where people should leave a baby. Not comfortable.  +
A fast-growing tree-like plant that grows in dense groves. Bamboo can be harvested for a wood-like material. The plant itself is not beautiful.  +
A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.<br/>Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.  +
A backpack containing bandwidth-expansion computer and antenna. It can increase a mechanitor's maximum total bandwidth.  +
A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.  +
Base quality of healing given to patients when acting as a doctor.  +
The simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.  +
Stores electricity for later use. Charged batteries explode when exposed to rain or fire.  +
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.  +
The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation  +
How enjoyable an object is to be around and look at.  +
How physically attractive this person is. This affects social interactions.  +
Psychically command the target to approach the caster.  +
A cozy mattress and sheets on a frame for resting.  +
A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep.  +
The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.  +
A soft, round, flat-crowned hat.  +
Assorted berries. Nice to eat, even when raw.  +
A bushy wild plant which yields delicious berries. Berries can be cooked, but they're also good to eat even when raw.  +
A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.  +
Generate an overwhelming rush of undirected rage in everyone near the target point.  +
A soft-topped bounded table for playing a variety of billiards-type games. It trains shooting ability.  +
An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.  +
An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat.<br/><br/>Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby.  +
When placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.<br/><br/>Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.<br/><br/>Each holding platform can only support one harvester, however each harvester can link to up to four platforms.  +
Heavy plate flooring made from smoothed [[bioferrite]]. While ugly and slightly flammable, it's quick to clean and increases the strength of nearby holding platforms.  +
A work bench used to craft bioferrite products. This bench uses heat and electromagnetic stimulation to temporarily coax bioferrite into a pliable state, allowing a worker to shape it into complex shapes and combine it with other materials.  +
Refines biological matter like wood or plant matter into chemfuel.  +
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.  +
An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.  +
An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.  +
An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.  +
An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.  +
An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.  +
An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.  +
An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.  +
A multiplier on the length of time a pawn will take to complete biosculpter cycles.  +
An immersion pod full of bioactive gel. It can perform a variety of biological alterations including age reversal and pleasure-giving. The pod becomes biotuned to its user at the end of a cycle. While biotuned, it cannot be used by anyone else, but cycles will complete 25% more quickly. Biotuning resets if the pod is unused for 80 days.  +
A temperate-biome tree known for its thin, white, paper-like bark.  +
Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.  +
A large plant eating mammal appearing in the savannah wilderness. Tamed are quite docile, but enraged are fast and dangerous.  +
Thick and coarse wool of a bison. Quite warm.  +
A flat stone-like surface for writing on with chalk. Placed near a lesson desk, blackboards increase childrens' learning rate during lessons. Up to three blackboards can be used at a time.  +
A long strip of cloth that is wrapped over the eyes to block vision.  +
Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.  +
A character's ability to fight off [[disease]]s. Affects consciousness and immunity gain speed.  +
How well a creature can move blood around its body. Affects consciousness and moving.  +
A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat  +
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.  +
How large the creature is.  +
An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.  +
This special pot is suitable for planting bonsai trees, which can improve the mood of people nearby and satisfy ideoligious requirements.  +
A small tree, pruned and shaped to look visually pleasing.  +
Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.  +
Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.  +
A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.  +
Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.  +
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.  +
A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.  +
The ability of a [[characters|character]] to breathe. Affects consciousness and movement.  +
A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.  +
Speed at which this person brews beer.  +
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.  +
Wrapped fabric sheets that loosely cover the wearer's head and shoulders.  +
A blue moss typically found in deep, dark caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light.  +
Slow the target for a short time by suppressing motor activity in the brain.  +
A large garment that conceals the wearer's entire head and body.  +
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed.  +
A burned tree stump. It's ugly and yields very little usable wood.  +
A short shrub. Does not typically talk.  +
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.  +
A heavy table for butchering dead creatures into pieces of raw meat.  +
The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.  +
Speed at which this person butchers flesh creatures.  +
A nice-looking collared shirt with buttons.  +
C
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.  +
Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.  +
An area of floor covered with pre-chopped and arranged human meat ready for a cannibal feast.  +
A long cape of elegant design. It hangs over one side of the torso.  +
The largest natural rodent, the capybara is well-adapted for steaming jungle environments.  +
Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.  +
A large member of the deer family, well-adapted to life in cold climates. Caribou can be milked, but refuse to carry packs.  +
A complex dish assembled with care from meat ingredients.  +
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.  +
Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.  +
A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.  +
Cassandra creates story events on a steadily-increasing curve of challenge and tension.  +
A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious. It's known for being quick to aggression when harmed by violence or confronted by incompetent animal tamers.  +
Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.  +
One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.  +
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.  +
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.  +
One of the most common rainforest trees. Cecropia grows very fast, but yields little usable wood.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.  +
An ultraheavy mech with a built-in shield bubble generator. The centurion carries a point-defense bulb turret capable of firing while the mechanoid is moving.  +
A ceremonial mask typically worn by those that worship the void and its ruler.  +
"A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."  +
Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported.  +
A small charge blaster designed for use on a defense turret.  +
A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.  +
A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done.  +
A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.  +
Produces power by consuming chemfuel. Must be periodically refueled by hand.  +
The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.  +
The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.  +
Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.  +
Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked.  +
A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.<br/>It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.  +
A small, nimble rodent. Its fur is softer than just about anything in the universe, making it very valuable as a trade good.  +
Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.  +
A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.  +