Difference between revisions of "Power claw"

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{{Define|Body Part
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{{infobox main|
| image = Artificial Organ
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| name = Power claw
| always haulable = true
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| image = Health item prosthetic.png|Power claw
| def name = PowerClaw
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| type = Medical Items
| description = Powerful hand replacement consisting of three deadly claws.
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| type2 = Body Parts
| graphic class = Graphic_Single
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| description = A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.
| graphic path = Things/Item/BodyPart/ArtificialOrgan
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| class = Spacer
| is body part = true
+
| meleeattack1dmg = 22
| label = power claw
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| meleeattack1type = scratch
| parent name = BodyPartBase
+
| meleeattack1part = claw
| path cost = 10
+
| meleeattack1cool = 2
| selectable = truef
+
| meleeattack1ap = 33
| thing class = ThingWithComps
+
| MeleeWeaponAverageDPS = 11
| ticker type = Never
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| MeleeWeaponAverageAP = 33
| use hit points = true
+
| mode = Melee
| flammability base = 1.0
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| production facility 1 = Machining table
| market value base = 1500
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| research = Specialized Limbs
 +
| skill 1 = Crafting
 +
| skill 1 level = 5
 +
| resource 1 = Steel
 +
| resource 1 amount = 40
 +
| resource 2 = Component
 +
| resource 2 amount = 8
 +
| work to make = 15000
 +
| damage type = Sharp
 +
| mass base = 4
 +
| marketvalue = 385
 
| max hit points base = 50
 
| max hit points base = 50
|mass = 4
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| tradeTags = TechHediff
}}
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| techHediffsTags = Advanced, AdvancedWeapon
{{#set:Melee Damage Base = 15| Melee Cooldown Base = 72| Damage Type = Sharp}}{{#set:Maximum DPS = 12 }}}}
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| thingSetMakerTags = RewardStandardMidFreq
 +
}}{{Info|'''Power claws''' are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 22 damage compared to 8 damage from a fist and slows movement by 8%.}}
  
{{Info|Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their fists. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 15 damage compared to 5 damage from a fist, and attacks faster. It reduces a hand's efficiency to 92%, slightly reducing manipulation.
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==Acquisition==
 +
In the basegame, power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes.
  
When meleeing a target, a colonist with no weapon often switches hands to attack. This means that a colonist with one power claw and one normal fist is less effective than having two claws. A colonist equipped with one or more claws should not wield a melee weapon because they will use the weapon instead of their claws.
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With the [[Royalty DLC]], power claws can be made at the [[Machining table]] if [[Research#Specialized limbs|Specialized Limbs]],  which requires a [[techprint]], is researched. Crafting the claw requires {{icon|steel|40}} [[steel]] and {{icon|component|8}} [[component]]s. They require a crafting skill of 5.
}}
 
  
{| {{STDT| c_06 text-center}}
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== Summary ==
! Melee Attack !! Damage Amount !! Cooldown !!DPS
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{{stub|section=1}}
|-
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Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 4.
![[Injury#Scratch|Scratch]]
 
|{{Q|{{BASEPAGENAME}}|Melee Damage Base}}
 
|{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}}
 
|{{Q|{{BASEPAGENAME}}|Maximum DPS}}
 
|}
 
  
 +
==Analysis==
 +
{{Stub}}
 +
The power claw may be used in melee combat, even when holding a gun. Therefore, it helps ranged combatants defend themselves in melee. However, it reduces movement speed.
 +
 +
An alternative self-defense option for colonists with guns is the [[Hand talon]]. It doesn't lower movement speed, but it delivers less damage than the power claw.
 +
 +
When social fighting, colonists will not use the power claw to attack their opponent.
 +
 +
== Version history ==
 +
* [[Version/0.7.581|0.7.581]] - Added
 +
*Before B19, the power claw had a body part efficiency of 92%.
 +
*A crafting recipe was added with the release of the Royalty DLC.
 +
*[[Version/1.1.2587|1.1.2587]] - DPS was buffed but it also slowed movement.
 +
 +
{{nav|body parts|wide}}
 +
 +
[[Category: Medical Item]]
 +
[[Category: Body Part]]
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 05:36, 9 September 2021

Power claw

Power claw

A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Spacer
Market Value
385 Silver
Mass
4 kg

Melee Combat

Mode
Melee
Melee Attack 1
Claw
22 dmg (Scratch)
33% AP
2 seconds cooldown
Melee Average DPS
11
Melee Average AP
33%

Creation

Crafted At
Machining table
Required Research
Specialized limbsTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 40 + Component 8
Technical
thingSetMakerTags
RewardStandardMidFreq
techHediffsTags
Advanced, AdvancedWeapon
tradeTags
TechHediff


Power claws are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 22 damage compared to 8 damage from a fist and slows movement by 8%.

Acquisition

In the basegame, power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes.

With the Royalty DLC, power claws can be made at the Machining table if Specialized Limbs, which requires a techprint, is researched. Crafting the claw requires Steel 40 steel and Component 8 components. They require a crafting skill of 5.

Summary

Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 4.

Analysis

The power claw may be used in melee combat, even when holding a gun. Therefore, it helps ranged combatants defend themselves in melee. However, it reduces movement speed.

An alternative self-defense option for colonists with guns is the Hand talon. It doesn't lower movement speed, but it delivers less damage than the power claw.

When social fighting, colonists will not use the power claw to attack their opponent.

Version history

  • 0.7.581 - Added
  • Before B19, the power claw had a body part efficiency of 92%.
  • A crafting recipe was added with the release of the Royalty DLC.
  • 1.1.2587 - DPS was buffed but it also slowed movement.