Difference between revisions of "Power claw"

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(Undoing previous change. Power claws get installed on the end of an arm, in place of the hand. You can't say it gets installed on a hand.)
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{{#set:Melee Damage Base = 15| Melee Cooldown Base = 72| Damage Type = Sharp}}{{#set:Maximum DPS = 12 }}
 
{{#set:Melee Damage Base = 15| Melee Cooldown Base = 72| Damage Type = Sharp}}{{#set:Maximum DPS = 12 }}
  
{{Info|Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their fists. A power claw can only be installed on a natural arm. If a power claw is installed on a arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 15 damage compared to 6 damage from a fist, and attacks faster. It reduces a hand's efficiency to 92%, slightly reducing manipulation.
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{{Info|Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their hands. A power claw can only be installed on a natural arm. If a power claw is installed on a arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 15 damage compared to 6 damage from a fist, and attacks faster. It reduces a hand's efficiency to 92%, slightly reducing manipulation.
  
 
When meleeing a target, a colonist with no weapon often switches hands to attack. This means that a colonist with one power claw and one normal fist is less effective than having two claws. A colonist equipped with one or more claws should not wield a melee weapon because they will use the weapon instead of their claws.
 
When meleeing a target, a colonist with no weapon often switches hands to attack. This means that a colonist with one power claw and one normal fist is less effective than having two claws. A colonist equipped with one or more claws should not wield a melee weapon because they will use the weapon instead of their claws.

Revision as of 09:35, 21 April 2017

Power claw

Health item prosthetic.png

A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.


Type
Medical ItemBody Part

Base Stats

Market Value
385
Mass
4

Stat Modifiers


Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their hands. A power claw can only be installed on a natural arm. If a power claw is installed on a arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 15 damage compared to 6 damage from a fist, and attacks faster. It reduces a hand's efficiency to 92%, slightly reducing manipulation.

When meleeing a target, a colonist with no weapon often switches hands to attack. This means that a colonist with one power claw and one normal fist is less effective than having two claws. A colonist equipped with one or more claws should not wield a melee weapon because they will use the weapon instead of their claws.


When social fighting, colonists will not use the power claw to attack their opponent.

Melee Attack Damage Amount Cooldown DPS
Scratch