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− | {{ | + | {{infobox main| |
− | | name = Power claw | + | |name = Power claw |
− | | image = | + | |image = Artificial Organ.png|Power claw |
− | | type = Medical Items | + | |type = Medical Items |
− | | type2 = Body Parts | + | |type2 = Body Parts |
− | + | |description = A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainlyness<sup>[sic]</sup> slows down movement slightly. | |
− | | description = A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall | + | |class = Spacer |
− | | class = Spacer | + | |meleeattack1dmg = 22 |
− | | meleeattack1dmg = 22 | + | |meleeattack1type = scratch |
− | | meleeattack1type = scratch | + | |meleeattack1part = claw |
− | | meleeattack1part = claw | + | |meleeattack1cool = 2 |
− | | meleeattack1cool = 2 | + | |meleeattack1ap = 33 |
− | | meleeattack1ap = 33 | + | |MeleeWeaponAverageDPS = 11 |
− | + | |MeleeWeaponAverageAP = 33 | |
− | | MeleeWeaponAverageDPS = 11 | + | |mode = Melee |
− | | MeleeWeaponAverageAP = 33 | + | |resources to make = {{icon|steel|40}} + {{icon|component|8}} |
− | | mode = Melee | + | |damge type = Sharp |
− | | | + | | mass = 4 |
− | + | | market value base = 385 | |
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− | | mass | ||
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| max hit points base = 50 | | max hit points base = 50 | ||
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}} | }} | ||
− | {{Info| | + | {{Info|Power claws are powerful bionic hand replacements. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 22 damage compared to 8 damage from a fist and slows movement by 8%.}} |
− | + | In the basegame, power claws cannot be crafted and must be bought, given as a quest reward or found in item stashes. With the [[Royalty DLC]] you may craft it from 40 steel and 8 components after research. Unlocking this research requires the Specialized Limbs techprint. | |
− | In the | ||
− | + | The power claw makes a good hand replacement for a colonist using both melee and ranged combat, as the claws work as good melee weapons allowing colonists to hold off melee attackers effectively. | |
− | + | When social fighting, colonists will not use the power claw to attack their opponent. | |
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− | + | [[Kind::Weapons| ]] | |
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− | == | + | == Version history == |
− | + | Before B19, the power claw had a body part efficiency of 92%. | |
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− | + | A crafting recipe was added with the release of the Royalty DLC. | |
− | + | In 1.1.2587 the DPS was buffed but it also slowed movement. | |
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− | + | {{nav/body_parts}} | |
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− | + | [[Category: Medical Item]] | |
− | [[Category:Medical Item]] [[Category:Body Part | + | [[Category: Body Part]] |
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