Editing Power claw
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− | {{ | + | {{Define|Body Part |
− | | | + | | image = Artificial Organ |
− | | image = | + | | always haulable = true |
− | | | + | | def name = PowerClaw |
− | | | + | | description = Powerful hand replacement consisting of three deadly claws. |
− | + | | graphic class = Graphic_Single | |
− | | description = | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | class = | + | | is body part = true |
− | | | + | | label = power claw |
− | + | | parent name = BodyPartBase | |
− | + | | path cost = 10 | |
− | + | | selectable = truef | |
− | + | | thing class = ThingWithComps | |
− | | body part = | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 1500 |
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| max hit points base = 50 | | max hit points base = 50 | ||
− | | | + | |mass = 4 |
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}} | }} | ||
− | {{ | + | {{#set:Melee Damage Base = 15| Melee Cooldown Base = 72| Damage Type = Sharp}}{{#set:Maximum DPS = 12 )))}}}} |
− | + | {{Info|Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their fists. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 15 damage compared to 5 damage from a fist, and attacks faster. It reduces a hand's efficiency to 92%, slightly reducing manipulation. | |
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− | + | When meleeing a target, a colonist with no weapon often switches hands to attack. This means that a colonist with one power claw and one normal fist is less effective than having two claws. A colonist equipped with one or more claws should not wield a melee weapon because they will use the weapon instead of their claws. | |
+ | }} | ||
− | + | {| {{STDT| c_06 text-center}} | |
− | + | ! Melee Attack !! Damage Amount !! Cooldown !!DPS | |
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− | {| {{STDT| | ||
− | ! | ||
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+ | ![[Injury#Scratch|Scratch]] | ||
+ | |{{Q|{{BASEPAGENAME}}|Melee Damage Base}} | ||
+ | |{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}} | ||
+ | |{{Q|{{BASEPAGENAME}}|Maximum DPS}} | ||
|} | |} | ||
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[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |