Editing Power claw

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main
+
{{infobox main|
 
| name = Power claw
 
| name = Power claw
| image = Health item prosthetic.png
+
| image = Health item prosthetic.png|Power claw
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
Line 12: Line 12:
 
| meleeattack1cool = 2
 
| meleeattack1cool = 2
 
| meleeattack1ap = 33
 
| meleeattack1ap = 33
| body part = Hand
 
 
| MeleeWeaponAverageDPS = 11
 
| MeleeWeaponAverageDPS = 11
 
| MeleeWeaponAverageAP = 33
 
| MeleeWeaponAverageAP = 33
Line 32: Line 31:
 
| techHediffsTags = Advanced, AdvancedWeapon
 
| techHediffsTags = Advanced, AdvancedWeapon
 
| thingSetMakerTags = RewardStandardMidFreq
 
| thingSetMakerTags = RewardStandardMidFreq
}}
+
}}{{Info|'''Power claws''' are [[Artificial body part|artificial hand replacements]] that also function as moderately powerful melee [[weapons]] at the expense of slowing a pawn's [[moving]].}}
{{Info|'''Power claws''' are [[Artificial body part|artificial hand replacements]] that also function as moderately powerful melee [[weapons]] at the expense of slowing a pawn's [[moving]].}}
 
  
 
== Acquisition ==
 
== Acquisition ==
Line 45: Line 43:
  
 
=== Other effects ===
 
=== Other effects ===
Each power claw inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a reduction in [[melee dodge chance]] equivalent to losing {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} levels of [[Melee]] skill per hand replaced.
+
Each power claw inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to losing {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} levels of [[Melee]] skill per hand replaced.
  
 
=== Combat ===
 
=== Combat ===
Line 53: Line 51:
 
! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type
 
! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type
 
|-
 
|-
! {{Icon Small|Heart|32}}
+
! {{Icon small|Heart|32}}
 
! style='text-align: left !important;'| Human Fist
 
! style='text-align: left !important;'| Human Fist
 
| {{Q|Human|Attack 1 Damage}}
 
| {{Q|Human|Attack 1 Damage}}
Line 60: Line 58:
 
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 
|-
 
|-
! {{Icon Small|{{PAGENAME}}|32}}
+
! {{Icon small|{{PAGENAME}}|32}}
 
! {{PAGENAME}}
 
! {{PAGENAME}}
 
| {{P|Attack 1 Damage}}
 
| {{P|Attack 1 Damage}}
Line 68: Line 66:
 
|-
 
|-
 
|}
 
|}
</li></div>
+
</li><div>
  
 
=== Installation ===
 
=== Installation ===
 
A power claw can only be installed on a natural arm. It cannot be installed on artificial body parts that replace the entire arm, such as the [[bionic arm]], and will cause the removal of any parts installed into the hand, such as the [[hand talon]] {{RoyaltyIcon}}. It also will replace or be replaced by any other part that replaces the hand, such as the [[field hand]] {{RoyaltyIcon}}. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed for later reuse.
 
A power claw can only be installed on a natural arm. It cannot be installed on artificial body parts that replace the entire arm, such as the [[bionic arm]], and will cause the removal of any parts installed into the hand, such as the [[hand talon]] {{RoyaltyIcon}}. It also will replace or be replaced by any other part that replaces the hand, such as the [[field hand]] {{RoyaltyIcon}}. If a power claw is installed on an arm which then gets replaced with an artificial arm, the claw will be removed for later reuse.
  
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 4.
+
Installing the part requires {{ticks|2500}} of work, 2x medicine of ??{{Check Tag|What Quality?|Herbal, Industrial, Glitterworld?}} quality or better, and a [[Skills#Medical|Medical skill]] of 4.
  
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
+
Removing the part requires {{ticks|2500}} of work, 1x medicine of ??{{Check Tag|What Quality?|Herbal, Industrial, Glitterworld?}} quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
If the operation fails, the part will be destroyed, like other prosthetics.
+
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==
 
== Analysis ==
Line 84: Line 82:
 
A power claw, on its own, is competitive with a normal quality [[plasteel]] [[longsword]], though with a Moving penalty. They can also be obtained very early in the game, even before [[Research#Smithing|Smithing]], through [[trade]] or [[quest]]s. This makes the claw a powerful melee weapon in the early game, both strong and cheap. But as power claws are not impacted by quality, they will fall behind dedicated melee weapons which do more DPS and don't decrease Moving or Melee Dodge Chance. Regular weapons are also not incompatible with [[bionic arm|bionic]] and [[archotech arm]]s, both of which ''increase'' [[Melee Hit Chance]] instead. Finally, note that power claws require [[surgery]], which is risky without a good doctor and a clean hospital.  
 
A power claw, on its own, is competitive with a normal quality [[plasteel]] [[longsword]], though with a Moving penalty. They can also be obtained very early in the game, even before [[Research#Smithing|Smithing]], through [[trade]] or [[quest]]s. This makes the claw a powerful melee weapon in the early game, both strong and cheap. But as power claws are not impacted by quality, they will fall behind dedicated melee weapons which do more DPS and don't decrease Moving or Melee Dodge Chance. Regular weapons are also not incompatible with [[bionic arm|bionic]] and [[archotech arm]]s, both of which ''increase'' [[Melee Hit Chance]] instead. Finally, note that power claws require [[surgery]], which is risky without a good doctor and a clean hospital.  
  
If a pawn is already holding a stronger melee weapon, adding a power claw would offer a marginal benefit. Because of the [[melee verb selection]] mechanic, pawns will use their "Best" attacks 75% of the time, and "Mid" attacks the rest of the time. The power claw falls into the "Mid" category alongside fist and/or handle attacks even when wielded with relatively accessible melee weapons such as Normal quality plasteel longswords or Good quality uranium maces. The end result in a {{DPS}} improvement of only {{+|{{%|11.312/10.714-1 round 3}}}} and {{+|{{%|11.05/10.52-1 round 3}}}} respectively, and the relative improvement only shrinks with higher qualities. And this still comes at the cost of Moving and Melee Dodge Chance.  
+
If a pawn is already holding a stronger melee weapon, adding a power claw would offer a marginal benefit. Because of the [[melee verb selection]] mechanic, pawns will use their "Best" attacks 75% of the time, and "Mid" attacks the rest of the time. The power claw falls into the "Mid" category alongside fist and/or handle attacks even when wielded with relatively accessible melee weapons such as Normal quality plasteel longswords or Good quality uranium maces. The end result in an improvement of only {{+|{{%|11.312/10.714-1 round 3}}}} and {{+|{{%|11.05/10.52-1 round 3}}}} respectively, and the relative improvement only shrinks with higher qualities. And this still comes at the cost of Moving and Melee Dodge Chance.  
  
The melee verb system also means that installing 2 claws is essentially never beneficial. If it is the "Best" category, it either won't improve DPS or it will improve DPS ''more'' to drop the equipped weapons. If its in "Mid", the actual effect on DPS of further diluting the handle attacks is tiny.  
+
The melee verb system also means that installing 2 claws is essentially never benefitial. If it is the "Best" category, it either won't improve DPS or it will improve DPS ''more'' to drop the equipped weapons. If its in "Mid", the actual effect on DPS of further diluting the handle attacks is tiny.  
  
 
One of the key advantages of body part weapons is that they can be "wielded" with a ranged weapon, allowing a gunner to also be effective in melee. [[Shooting Accuracy]] also doesn't benefit from bionic arms, and Moving is less important to ranged fighters, reducing the tradeoffs associated with the power claw.  
 
One of the key advantages of body part weapons is that they can be "wielded" with a ranged weapon, allowing a gunner to also be effective in melee. [[Shooting Accuracy]] also doesn't benefit from bionic arms, and Moving is less important to ranged fighters, reducing the tradeoffs associated with the power claw.  
Line 98: Line 96:
 
* [[Knee spike]]s{{RoyaltyIcon}} attach to the organic leg. They are weaker than the hand talon but offer slightly more {{AP}}.
 
* [[Knee spike]]s{{RoyaltyIcon}} attach to the organic leg. They are weaker than the hand talon but offer slightly more {{AP}}.
 
* [[Venom fangs]]{{RoyaltyIcon}} attach to the jaws, which no other body part weapon does. They are one of the weaker options, but do not impede the arm or leg. They also cause [[toxic buildup]].  
 
* [[Venom fangs]]{{RoyaltyIcon}} attach to the jaws, which no other body part weapon does. They are one of the weaker options, but do not impede the arm or leg. They also cause [[toxic buildup]].  
As the power claw incurs a Melee Dodge Chance penalty, other body part weapons may be worth considering. For a ranged fighter, raw DPS may not be a primary concern. Many ranged pawns will rarely need to melee, and the Moving penalty impedes [[kiting]]. So if a hand talon is ''sufficient'' to distract (and eventually defeat) a melee enemy, then there's no need to install a power claw that penalizes you.
+
As the power claw incurs a Melee Dodge Chance penalty, other body part weapons may be worth considering. For a ranged fighter, raw DPS may not be a primary concern. Many ranged pawns will rarely need to melee, and the Moving penalty impedes [[kiting]]. A hand talon can be ''sufficient'' to distract and eventually defeat a melee enemy, and if it is sufficient, there's no need to install a power claw that penalizes you.
  
 
[[Bionic arm]]s and [[archotech arm]]s offer a "fist" attack, which are much weaker to the power claw. However, each bionic arm increases [[Melee Hit Chance]] by {{+|{{#expr: {{Q|Melee Hit Chance|Manipulation Importance}}*0.08}}}} Melee levels, and an archotech arm offers double the benefit. Both bionics also offer an increase in [[Manipulation]] and no decrease in Moving, which helps with general work tasks.  
 
[[Bionic arm]]s and [[archotech arm]]s offer a "fist" attack, which are much weaker to the power claw. However, each bionic arm increases [[Melee Hit Chance]] by {{+|{{#expr: {{Q|Melee Hit Chance|Manipulation Importance}}*0.08}}}} Melee levels, and an archotech arm offers double the benefit. Both bionics also offer an increase in [[Manipulation]] and no decrease in Moving, which helps with general work tasks.  
Line 113: Line 111:
 
* [[Version/1.1.2587|1.1.2587]] - DPS was buffed but it also slowed movement.
 
* [[Version/1.1.2587|1.1.2587]] - DPS was buffed but it also slowed movement.
  
{{Nav|body parts|wide}}
+
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: