Editing Pollution

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
 
==== Within Colonies ====
 
==== Within Colonies ====
 
[[File:pollution_spread.png|400px|thumb|right|Ground pollution generated by a toxifier generator, visualized by the pollution overlay. The tiles under the player-built walls are polluted, though this does not show on the overlay.]]
 
[[File:pollution_spread.png|400px|thumb|right|Ground pollution generated by a toxifier generator, visualized by the pollution overlay. The tiles under the player-built walls are polluted, though this does not show on the overlay.]]
Each [[toxic wastepack]] that is destroyed or disintegrates creates 6 tiles of pollution. Any means of destroying wastepacks creates pollution, except for the [[wastepack atomizer]].
+
A [[toxifier generator]] creates 6 tiles of pollution every 3 days. Each [[toxic wastepack]] that is destroyed also creates 6 tiles of pollution. Any means of destroying wastepacks creates pollution, except for the [[wastepack atomizer]].
  
A [[toxifier generator]] creates 6 tiles of pollution every 3 days.  
+
Pollution spreads in an expanding circle. Natural rock walls block pollution spread, but player-made walls and structures do not.
  
[[Defoliator ship]]s will pollute an expanding circle of tiles when landing, centered on the ship. This is in addition to the actual defoliation; the pollution is separate and spreads much slower.
+
[[Defoliator ship]]s will also pollute an expanding circle of tiles when landing, centered on the ship. This is in addition to the actual defoliation; the additional pollution spreads much slower.
 
 
Pollution created again in the same area will spread in an expanding circle. Natural rock walls block the pollution  spread, but player-made walls and other structures do not.
 
  
 
Pawns lingering in polluted tiles will accumulate [[Toxic buildup]] at a rate of 40% per day, assuming no [[Toxic Environment Resistance]] or [[Toxic Resistance]]. Unlike [[Toxic fallout]] or other map conditions, this is not mitigated by roofing the tile.
 
Pawns lingering in polluted tiles will accumulate [[Toxic buildup]] at a rate of 40% per day, assuming no [[Toxic Environment Resistance]] or [[Toxic Resistance]]. Unlike [[Toxic fallout]] or other map conditions, this is not mitigated by roofing the tile.

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: